Unreal Engine 5 revealed

Discussion in 'Games, Gaming & Game-demos' started by XenthorX, May 13, 2020.

  1. XenthorX

    XenthorX Ancient Guru

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    With Unreal Engine 5 Nanite, the notion of LOD might be a bit confusing.
    For the demo buildings for instance, you have a couple of simpler materials used beyond a certain distance, think there's 3-5 in total.
    The highest quality material has an extremely large viewing distance already, at least a full kilometer, so the material needs to provides interesting visuals at 1km,500meters,100meters,10meters,1meters... viewing distances.
    You do so by combining submaterials together.
     
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  2. Horus-Anhur

    Horus-Anhur Ancient Guru

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    I just found a new command that might help reducing hitching.
    Having a greater value allows to store more nanite data in memory, reducing IO access.
    Having a value to big, causes artifacts in the nanite meshes.
    I set mine to 1500. Higher values and I started to have artifacts.
    But people with GPUs with more vram, probably can have higher value.

    r.Nanite.Streaming.StreamingPoolSize

    Default seems to be 512
     
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  3. XenthorX

    XenthorX Ancient Guru

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    I made a new version to download, with DLSS, a graphic menu etc... all on latest Unreal Engine build from today:

    /*removed i'll make a version supporting more GPUs than last gen*/

     
    Last edited: Apr 29, 2022
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  4. XenthorX

    XenthorX Ancient Guru

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    the build is literally the active development branch of Unreal Engine 5.1 from this morning.
     

  5. Horus-Anhur

    Horus-Anhur Ancient Guru

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    [​IMG]
     
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  6. Trunks0

    Trunks0 Maha Guru

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    Legend XenthorX, your an absolute legend!
     
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  7. Mesocyclone

    Mesocyclone Guest

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    Thanks, I really appreciate this.
     
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  8. bobnewels

    bobnewels Maha Guru

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    read ne awesome.thank you for the build

    * If you have any remarks or suggestions you can find me on Twitter: https://twitter.com/Max_Dupt
    *
    * Congratulations on downloading the 19.5Gb Matrix city demo !
    * This demo has been packaged using the most recent Unreal Engine 5 version: 5.1 from 04/28/2022, ue5-main "Localization Automation using CL 19951194",commit e2669d4
    *
    * A game menu has been added to edit controls, graphic options, managed DLSS/DLAA, as well as toggle the cinematic camera options.
    * Keep in mind that using low quality preset on Post-Process will de facto override the cinematic camera depth of field.
    *
    * Compared to the original version, you can now use the drone camera and make your character spawn on top of buildings.
    * By pressing 1,2,...0 as well as shift+1,shift+2,... Alt+1,Alt+2,... You can now spawn vehicles like the police cars, trucks, bus...!
    *
    * All police cars are on alert! Enabled their police light and added a siren sound.
    *
    * Added First Person perspective for both walking around and driving, toggled using the 'V' key or arrow right on GamePads
    *
    * By pressing left mouse button, your character is virtually firing at vehicles, you can break windows and see the damage system of vehicles at work.
     
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  9. ramthegamer

    ramthegamer Ancient Guru

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    Any footage of any upcoming aaa fps title that uses this engine? I wanna try out the feel of the weapon movement, weapon position onnscreen
     
  10. ramthegamer

    ramthegamer Ancient Guru

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    Well anyone??? Is there any AAA games fps using ue5?? Now?
     

  11. Trunks0

    Trunks0 Maha Guru

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    Fortnite moved to UE5. But that's about it. UE5 as a proper fully released, production ready, engine just came out this month. So way too early for that.

    Footage though. Curious as well.

    *edit* Some info about some games that will be using UE5
    https://www.gamewatcher.com/news/unreal-engine-5-games
     
    Last edited: Apr 29, 2022
  12. XenthorX

    XenthorX Ancient Guru

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    I'll make another build that support more GPUs as right now the one i shared requires DX12 Ultimate support.
    Also noticed some issues likes wheels not properly touching the floor, found some assets i forgot to fully setup after debugging them.
     
  13. ramthegamer

    ramthegamer Ancient Guru

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    Only 3 fps titles using this engine , all other are 3rd person, maybe quantum error can give us an impression on the animations and graphics, although i d like a crysis like game using ue5, that would be awesome
     
  14. Undying

    Undying Ancient Guru

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    This is how it all started

     
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  15. skacikpl

    skacikpl Maha Guru

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    I'm still tilted to no end that as many times as Tim has talked about open sourcing Unreal 1, as they have stated that they very much could do so - they still haven't done that.
    Silver lining is that they have offhanded source to a closed group known as Old Unreal quite some time ago to offload maintenance to them but they're still not allowed to publicize that code, even though again - a single word from Tim would've likely set it free along with years of community patches.

    That along with grudge for never monetizing Unreal franchise past outsourced 2nd game, not even a remake of first game on UE5, that would've been easy money and good homage, yet nothing. Fortnite is the sole project they care about.
     

  16. Trunks0

    Trunks0 Maha Guru

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    ... looks like it's actually running the software renderer :D

    Which to be fair, Unreal had a killer software renderer :)
     
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  17. Horus-Anhur

    Horus-Anhur Ancient Guru

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    Nice, something using Unreal Engine that doesn't stutter :D
     
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  18. Horus-Anhur

    Horus-Anhur Ancient Guru

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  19. sertopico

    sertopico Maha Guru

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    Looks great but jeez was the guy drunk? All that head bobbing gave me nausea. :D
     
  20. jeffmorris

    jeffmorris Ancient Guru

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    I can't tell if the station is real or modeled.
     
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