Unreal Engine 5 revealed - Epic Games engine for future generation

Discussion in 'Frontpage news' started by XenthorX, May 13, 2020.

  1. XenthorX

    XenthorX Ancient Guru

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  2. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    beat me just lol, i really hope they fixed the stuttering which UE4 has. looks great!
     
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  3. XenthorX

    XenthorX Ancient Guru

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    Looks fantastic, importing movies quality asset for games? Prepare to buy some storage space. :eek:
     
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  4. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  5. jwb1

    jwb1 Master Guru

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    UE4 wasn't even really used that much.
     
  6. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    craycray, chispy, Gandul and 3 others like this.
  7. jwb1

    jwb1 Master Guru

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  8. DocStr4ngelove

    DocStr4ngelove Master Guru

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    Back then in the Halflife 1 editor i was happy when i could keep a good looking room under 3000 triangles. Funny how time flies when you're having fun. :D
     
  9. Denial

    Denial Ancient Guru

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    280 UE3 games on that list vs 289 UE4 games... UE3 still has titles coming out on it - so it's 13 years of development vs 6 for UE4.

    I'm not sure how you're coming to that conclusion unless you have a better list
     
  10. jwb1

    jwb1 Master Guru

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    This is not a complete list. UE3 was by far the most popular engine being used and is still being used today.
     

  11. Denial

    Denial Ancient Guru

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    So then give me a complete list. Otherwise you're just guessing and I don't care for guesses.

    Personally, I think there are definitely less AAA titles on Unreal 4 and it's mostly due to licensing but the new licensing also allowed tons of indie development and some of my fav indie games are on the Engine. So it feels like less games but in reality there are more on it than UE3 and that's in half the time.

    The only source posted thus far seems to back that.
     
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  12. CPC_RedDawn

    CPC_RedDawn Ancient Guru

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    Why am I not impressed by this?

    It looks good don't get me wrong, the textures are some of the best out there but I am not impressed with everything else. I don't know why? Maybe I need to see this in person on a good TV for it to really pop.

    Have they released any raw footage to download?
     
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  13. XenthorX

    XenthorX Ancient Guru

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    It's tomb raider on steroids + ecstasy.

    From a technical point of view, right now game models are created in 'modeler' tools, then converted to lower polygon count, and maps are baked to import the high frequency details back to the low polycount detail.
    Every game, every model, every game engine out there. (note: that Star Citizen is using another solutionfor their high poly ships)

    With Unreal Engine 5, this whole pipeline of the entire game industry go by the window: modeler-> game engine for game/movies/...

    It's a revolution, nothing short of a revolution.
     
  14. Alessio1989

    Alessio1989 Ancient Guru

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    What about less code bloating?
     
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  15. wavetrex

    wavetrex Maha Guru

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    But but... but... how the hell can the GPU render all that ?
    Billions of polygons ?

    HOW ? We don't have that much compute power in today or near-future GPUs...
     
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  16. XenthorX

    XenthorX Ancient Guru

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    Seems that dx11 tesselation computation isn't parallel enough to handle such thing, needs a more modern API.
     
  17. LKrieger

    LKrieger Active Member

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    But i hate this noisy effect which is generated by edges. I spot them the first seconds of the demo and all of the demo I was fixed of that noisy blurry thing. You can seem them when objects or shadows are moving. The edges of them are not clean but noisy and blurry. Saw that in a game before and I hated it... :/
    I hope this is not on pc. But to me it looks like that is a way around for that huge polygon rendering...
     
  18. jbscotchman

    jbscotchman Ancient Guru

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    Just the other day I was thinking to myself what UE5 would look like, and here it is. Pretty impressive stuff!
     
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  19. Alessio1989

    Alessio1989 Ancient Guru

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    That's what mesh shaders + amplification shaders are meant for.
     
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  20. Strange Times

    Strange Times Master Guru

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    ue4 era was bad in terms of perf/quality, hope that 5 will be better
     

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