Unreal Engine 4: Quad Copter Checkpoints test

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Mar 5, 2014.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Tom Shannon has released a new video from his upcoming QuadCopter game, showcasing some nice reflection and lighting effects that were possible thanks to Epic's next-gen engine, Unreal Engine 4.  ...

    Unreal Engine 4: Quad Copter Checkpoints test
     
  2. Speed Weed

    Speed Weed Maha Guru

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    Pretty neat, Hilbert!
    Thanks very much for sharing this clip. :)
     
  3. kens30

    kens30 Maha Guru

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    There's nothing really that impressive showcasing the Unreal Engine 4 in this video.
    But one thing is for sure though, everything that we have seen so far of the engines editor and capabilities,
    through countless of tech demos,showcasing all of its new features combined with various amazing new techniques.
    The new implementation of excellent lighting effects,tessellation, graphic quality and realism to name a few, have really impressed us all.
    So much to the point where we cant wait to get our hands on the first actual game that will make full use of this fantastic new engine.

    The truth is that i can't wait ether,but since this is an Engine that will come here to stay with us for a very long time like Unreal Engine 3 has.
    I much rather prefer to wait for the first game that will utilize the Unreal Engine 4 to be a nice jaw dropping polished released ,because we should all know that the first impressions are that count the most.
     
  4. V@IO

    V@IO Master Guru

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    Cant wait to see games built on this engine !
     

  5. -Tj-

    -Tj- Ancient Guru

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    Yeah that 2.4ghz 780TI and 8.6ghz IB should be plenty, even though its multi stops at 67 and gpu clock at 2ghz :D
     
  6. Noisiv

    Noisiv Ancient Guru

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    Luv it!
    Lightning/shadows/reflections are so good that at moments it looks like ray-tracing.
     
  7. ASLayerAODsk

    ASLayerAODsk Master Guru

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    so would 'destruction' be part of the engine, or part of the game afterwards?
    an engine without destruction has zero use in the future. Unless you play CoD...
     

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