Can't say I was surprised but image quality is so terrible looking in this demo. DLSS clearly is not equipped to deal with trying to clean up Ray Tracing and RT Denoising on top of normal aliasing. (Something I actually haven't had a chance to check out yet since I don't have any current games that offer both RT and DLSS. DLSS on it's own usually fares decently, but here it looks even worse than UE4's TAA, which says a lot. In the recent System Shock UE4 demo DLSS looked better than TAA overall with some minor issues considering that was almost a worst case scenario with their heavy use of Point Sampling with low resolution textures, leading ton tons of texture aliasing) The wow factor of the lighting is completely let down by the fact you are wasting all that performance for nicer lighting while image quality nose dives into garbage territory at anything less than 4k resolution. At 4k the issues are still just as visible but less egregious. At 1080p it's a smeared mess of aliasing and artifacts with any kind of movement. https://u.cubeupload.com/MrBonk/RTXShowcaseWin64Ship.png https://u.cubeupload.com/MrBonk/894RTXShowcaseWin64Ship.png https://u.cubeupload.com/MrBonk/257RTXShowcaseWin64Ship.png https://u.cubeupload.com/MrBonk/51dRTXShowcaseWin64Ship.png Future of game graphics? Ugh, no thanks if this is indicative. I'd rather have nice faked rasterized lighting with decent image quality at a higher framerate.