I think I just bet this game and it feels, well, just too short Is there any "cheat" that would reveal all the possible quests I may have missed? I'm at 100% with all the guilds but it took me less than 35 hours to do so and I still have stuff in my pocket I can't use due to level restrictions
Unsure what it is but this appeared on Worthplaying. http://worthplaying.com/article/2011/4/21/news/80992/
http://www.vg247.com/2011/06/11/quick-shots-two-worlds-ii-expansion-pirates-of-the-flying-fortress/ Some images from the upcoming expansion "Pirates of the flying fortress"
I haven't followed it much but this is brought up pretty frequently with little official info from what I've gathered, it's a bit odd how they announced that their game engine could do DirectX 9, 10 and 11 and even OpenGL yet it's still primarily DX9 only for now with some enhancements if you use the DX10 mode, DX11 support would definitively be welcome if implemented and having a patch slightly before the release of this expansion would be nice, fix some of the remaining bugs also in the process.
I haven't played this properly because of my old 9600gt, now with new card i could get max details but i think i'll wait for dx11 patch from dev or maybe with modders
http://www.insidetwoworlds.com/showthread.php?p=224513 Info on the Pirates of the Flying Fortress expansion. http://www.insidetwoworlds.com/showthread.php?t=33570 And some other info and a few images. EDIT: One more. http://twoworldsvault.ign.com/fullstory.php?id=60671 EDIT: And as I just found out the game does not use parallax occlusion mapping but rather a different method called Quadtree displacement mapping. http://www.drobot.org/pub/M_Drobot_Programming_Quadtree Displacement Mapping_short.pdf Alternatively http://www.drobot.org/pub/M_Drobot_Programming_Quadtree Displacement Mapping.pdf Also there's this other article http://www.drobot.org/pub/M_Drobot_AdvancedMaterialRendering.pdf (Actually meant for future hardware like the upcoming consoles but it's still in the game albeit not as detailed.)
The expansion has been released via the official publisher's store. https://secure.zuxxez.com/shop/ (Also on Gamersgate but there it will unlock tomorrow.) EDIT: Downloaded and installed, English locale and core data is just around 1.4 GB but there's full multi-5 (EFIGS) localization with some additional text-only additions like Czech Builds upon 1.3 and changes nothing from there so for now there is no DX11 exe or such but maybe it will be added later to those who have been wondering about this / requesting this addition. DLC specific files and localizations of course but otherwise relies on what was in Two Worlds 2.
Awesome I think I`ll get it! Regarding hardware accelerated physics via nvidia physx: Is there a main difference in effects (more/exclusive effects fe. like in Batman AA) when setting physics-level to "high" but not being able to activate gpu-physics with an ATi-card?
Pretty sure it only amounts to improved performance but I am not 100% certain about this. (It could perhaps enhance spells a bit maybe but I have not found anything about this.)
ahhh. i already forgot this great game. i was asking myself: what game to play. and here the answer. i bought it and played for a while and stopped. but now after finishing DEUS EX, this may be my next game. tried to continue dead island but its SHT than SHT. Two Worlds 2 is a good game. and iam gonna continue to play