Beating a dead horse here perhaps, BUT feel like I just have to know and a LOT of contradicting answers and info after surfing around a bit, if running standard vsync on, in lets say a directx12 game, does the triple buffering option in nvidia do anything useful at all here? lower input lag? or MORE input lag? or it doesnt work for DX games and only opengl? nvidias own description in the driver is just simply "improves performance when vsync is turned on", im trying to get as low input lag as possible with vsync in a game that is using dx12, and would like to be 100% absolutely certain that TB should be off for best results here, (or on?) have been testing with max prerender frames 1 + TB off vs on and its hard to say really, would make me sleep better if I knew for a fact so I could continue tweaking other settings, lol. thanks in advance!