Just two small questions here. 1. About Triple Buffering, I've finally noticed that ATT is cool enough to have an option via its game profile feature to force enable Triple Buffering in D3D games. And that's great, but I have a question about TB that's probably ignorant, but I gotta ask cause it's bugging me. Is there any performance bonus from enabling TB if you DON'T have vsync enabled as well? Does it just do nothing then, or does it actually hurt fps, or even actually help it? Logically, I would assume not, since, from what I've read, it's just to aid fps when using vsync.......but I keep thinking about Doom 3. An OpenGL game and not Direct3D, I know, but nevertheless I remember how even if you didn't have vsync on, enabling TB in the opengl control panel tab gave you like 5-10 extra fps, again, whether or not vsync was on. So I just wonder if it's possibly the same for Direct3D. 2. Concerning the Anisotropic Filtering Optimization option in ATT. Now, I just wanna be clear on this.....does this optimization purely improve the image quality, or does it also improve performance? For example, which would be the best setting for pure performance: AF at 2 sampling in Performance mode WITHOUT the AF Optimization checked, or AF at 2 sampling in Performance mode WITH the AF optimization checked. I'm just not entirely clear on this, and I want to be.