Tomb Raider (2015): Rise of the Tomb Raider

Discussion in 'Games, Gaming & Game-demos' started by Loophole35, Jun 30, 2014.

  1. PhazeDelta1

    PhazeDelta1 Moderator Staff Member

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    Is that a trick question?

    :funny:
     
  2. ViperXtreme

    ViperXtreme Ancient Guru

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    Any benchmarks yet? wanted to see how it behaves on Pascal GPUs (already itching to get a 1070)
     
  3. LuckyNumber8

    LuckyNumber8 Master Guru

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    From DSOG comments section:
    http://www.dsogaming.com/news/rise-tomb-raider-new-patch-adds-dx12-multi-gpu-async-compute-support/

    User Darkchazz
    GTX 1080 @ 2025/5000
    i7 3770K @ 4.4 GHz
    1080p, SMAA, "Very High" graphics preset unchanged.

    Mountain peak:
    dx11 = 154.21 fps
    dx12 = 162.34 fps

    Syria
    dx11 = 109.13 fps
    dx12 = 124.97 fps

    Geothermal Valley
    dx11 = 107.40 fps
    dx12 = 124.07 fps

    This new patch has clearly improved dx12 performance
     
    Last edited: Jul 9, 2016
  4. Grimbarian

    Grimbarian Ancient Guru

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    Pre update and pre the new Crimson driver:

    DX11
    [​IMG]
    DX12
    [​IMG]

    Post update and with Crimson 16.7.1

    DX11
    [​IMG]
    DX12
    [​IMG]
     

  5. scatman839

    scatman839 Ancient Guru

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    Not higher but it's much improved minimum
     
  6. jwb1

    jwb1 Master Guru

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    I think the built in benchmark is inconsistent. I've seen my FPS change a lot by running it multiple times.

    Also, it seems the new patch with Async on both AMD and NVidia Pascal are showing consistent lower minimal FPS. So either the devs have more to do or Async in real-world games is not this magical thing AMD and AMD fanboy's want you to think.
     
  7. the9quad

    the9quad Master Guru

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    I also don't trust the minimum at all in that benchmark it feels like they get the minimum from the very first second of each scene, because I never actually see or feel that minimum.
     
  8. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Can someone make benchmarks with async on and off please ??

    you can change it in the registry

    HKEY_CURRENT_USER\SOFTWARE\Crystal Dynamics\Rise of the Tomb Raider\Graphics

    1 = on , 0 = off
     
  9. archie123

    archie123 Ancient Guru

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    post patch scores benchmark run

    DX11 97.02 (HBAO+)

    DX12 115.2
     
    Last edited: Jul 10, 2016
  10. ViperXtreme

    ViperXtreme Ancient Guru

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    I wonder if this is because its an nvidia sponsored game (gameworks) or Pascal really got benefits from the patch
     

  11. lexer98

    lexer98 Master Guru

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    I can't get working the CFX with my setup ... GPU 2 utilizacion remains at 0% i tried several drivers with no luck :(
     
  12. stjuart

    stjuart Master Guru

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    Same issue here, i have dual 290's and tried different drivers and profile does not work for DX 12. Works under dx 11 though. Now we wait for AMD to release a compatible driver.
     
  13. lexer98

    lexer98 Master Guru

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    The devs recommends 16.6.1 driver but still not working .... always AMD comes late for the party :bang:
     
  14. lucidus

    lucidus Ancient Guru

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    dx12 + High preset + 16x af + fxaa + very high lod + 368.69 driver + windows 10 14385

    [​IMG]
     
  15. XenthorX

    XenthorX Ancient Guru

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    That's sweet! You play with dx11 or dx12 ?
     

  16. ramthegamer

    ramthegamer Ancient Guru

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    this game runs great on my system, just got an ssd aswell, now bf4 loads into the game just 25 seconds, instead of 2 min on my other hdd, how great is an ssd now XD
     
  17. lucidus

    lucidus Ancient Guru

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    DX12 ... looks like CGI sometimes lol. Liking it so far.
     
  18. XenthorX

    XenthorX Ancient Guru

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    Yeah, The Game looks fantastic, feels like being part of a movie, there's a huge work on Camera positionning, and level design is fantastic.
     
  19. CK the Greek

    CK the Greek Maha Guru

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  20. warrior-kid

    warrior-kid Member

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    Apart from benchmarks that are heavily dependent on the vsync selection, the game is unplayable on 4K on my rig on DX12. it is smooth as silk, maxing out the monitor refresh rate of 60 fps on DX11.
     

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