As player turns to left side, watch right side for that drastic change in shader code on very low distance. It is horrific from graphical perspective. And if you think it looks good overall, Think that this is downsampled to cca. 40% of entire screen. And even after this more than 2:1 reduction there are noticeable effects of sharpen/blur effects. And in 1st 3 frames you can see popping-in static meshes (stairway on side of building). Then as he turns around you see some weird blue reflection which would end up being in middle of building, but building has nothing there. Probably baked with different version of building. At end of sequence, there is reflection on left side which does not show entrance to underground railway which is right next to window. If this was supposed to show good graphics, then it failed in less than 5 seconds of its length.