Tom clancy's ghost recon wildlands Beta Exp.

Discussion in 'Games, Gaming & Game-demos' started by sunnyp_343, Sep 28, 2019.

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  1. sunnyp_343

    sunnyp_343 Master Guru

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    Hello everyone
    I just played Tom clancy's ghost recon wildlands Beta.And it was mix experience.Gameplay felt good with the touch of RPG.But Graphics point of view its Average.Effects and Graphics are Average.No rain effect on the screen,no wind effect no flowers,leaf howering.And shooting small trees with vehicle mounted gun and no effect whatsoever.I was expecting a masterpiece level of graphics because of its location.
    Overall:Graphics wise it is not 2019 game but other stuff is good.
     
  2. SpajdrEX

    SpajdrEX Ancient Guru

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    Make sure to disable Temporal Injection, it blurs graphics.
     
  3. JonasBeckman

    JonasBeckman Ancient Guru

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    That and the ghosting and distortion particularly with moving vegetation though I was fairly certain vegetation reacted at least to the weather though stuff like procedural destruction and realistic vegetation physics are taking their sweet time.

    Plant up, plant down and just rotate and shift it a bit as the player pokes around near and eh good enough though with a focus on performance I guess these smaller details are a quick thing to sacrifice.
    Was hoping Crysis could have been a way for how reactive some elements could be in later games but it's gone a bit up and down in that regard, Force Unleashed had it's moments plus the destruction seen in games like Division but it's less common. (Though in those two games it's mostly visual only even if most objects can be somewhat destroyed or dismantled into bits even if it takes a while but the resulting gap then can't be used to shoot through.)

    Gameplay is what it is too, AI's basically open-world drones beeline towards the player doing open air channel chatter about anything and everything mostly winning due to numbers (Endless United Dads of Wildlands for example.)
    Should have checked bullet penetration too but I know the normal guns don't seem to be able to penetrate to behind the initial target and body damage seem limited to head (Lethal, level number means nothing here for humans.) and leg (Limping but less lethal such as for captures.) and everywhere else regardless of how armored or not the target looks. (Per default rules it's two in the head if the AI is using a helmet because that's just how they work apparently. :p )

    Driving well it's Wildlands so if it's not a helicopter it's usually not worth it and the bigger choppers are prime targets for drone and SAM support so those are mostly out too though the bikes are fun but completely arcade level in how these control and handle.


    Visually though yeah the game has it's moments but there's also clear sacrifices or cuts for performance or other reasons so it looks good but it's more of a small gradual step up as with many other games probably until the next console generation is officially on and larger steps can be part of the overall core design and development instead of this or that view distance slider up a bit or some extra shadow resolution or a alternate ambient occlusion shader and such.
    (More organic and realistic world building and less procedural would be nice too but that takes it's time so it's these completely different biome and environments scattered about with some ??? areas plopped around and the 40 - 60 second rule of awesome happening with random spawns or other things so the player can be immersed and continually kept engaged and having fun which yeah it's a focus tested actual thing which also works.)
     
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  4. sunnyp_343

    sunnyp_343 Master Guru

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    Plant up and down is seeing good but thats alone not enough.Need plenty of other things with wind like grass and leaves,flowers,dust flying in air but theres nothing like that.And very poor Rain effect.Bullets impacts/effects and destruction is Zero.May be because they made it putting console in mind.
     

  5. Yxskaft

    Yxskaft Maha Guru

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    Consoles can't be blamed for the sacrificies when the game still uses ten year old DX11 instead of DX12 or Vulkan
     
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