TheWorse Mod for Watch Dogs #3 part

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jul 9, 2014.

  1. TheWorse

    TheWorse Guest

    This is the third part of the thread.


    20/7/2014: 1.0 Released.

    This is going to be the last version. Maybe there will be updates available later, but tomorrow I'm going on vacation for 2 weeks. I hope you enjoy the game!

    [*]Changes in 1.0:

    [*]-Several changes and adjustments to the rain, speed, intensity, etc.

    [*]-Normal, aiming and sprint camera dof distance increased.

    [*]-Bloom for storms changed.

    [*]-Colorgrading settings adjusted.

    [*]-Complete black bug fixed.

    [*]-Other small changes.

    Download: TheWorse Mod 1.0 + MalDo textures

    Without MalDo textures: TheWorse Mod 1.0

    This is my sweetfx preset for 0.99/1.0. If you don't want the borders open the sweetfx settings file, find "border" and change it from 1 to 0. Save it and play the game.

    18/7/2014: 0.99 Released.

    Download: TheWorse Mod 0.99 + MalDo textures

    Without MalDo textures: TheWorse Mod 0.99


    9/7/2014: 0.97c Released.

    Thanks cmh175 for the combining MalDo textures with the mod!

    Download: TheWorse Mod 0.97c + MalDo Textures

    Without MalDo textures: TheWorse Mod 0.97c

    Changes in 0.97c:


    [*]-MalDo textures fix included.

    [*]-FOG has been decreased again, this time it should be perfect.

    [*]-DOF has been decreased and DOF focus speed has been increased.

    [*]-Interior FOG has been increased for a smoother interior-exterior transition.

    [*]-Camera angle has been adjusted and Camera movement aswell.

    [*]-Minor lighting changes.

    [*]-Some rain changes.

    [*]-Shadow quality has been adjusted.

    [*]-LOD distance, scale and dithering changed.

    [*]-Colorgrading saturation, contrast and defog adjusted.

    And other small changes to deliver a better game experience.


    Changes in 0.97b:

    -Trees has been fully fixed.
    -Performance has been increased.
    -FOG has been decreased.
    -DOF has been decreased
    -Reflections resolution has been decreased with no noticiable difference
    (this had to be done to increase performance while keeping good quality)

    Changes in 0.97:

    Game is now properly using its high textures for the next stuff:

    *I also made several textures for the lensflares and so.*

    Some lighting textures
    Some ground textures
    Some sky textures
    some atmospheric effects
    Headlight changes:


    -Headlight shadows are now working properly.
    -Changed the distance of the actual texture in order to make the overall look more realistic
    -Changed the intensity of the light reflection and the overall texture.
    -Headlight colors are now properly applied to new and older cars.
    -Made a new texture for the lensflares.
    -Changed the shadow bias so flickering should be fixed, still read the big disclaimer.

    Lighting changes:

    The following changes has been specifically made and tested by myself. This will ensure the best quality possible for the game TOD (Time Of Day) Cycle day-night and Weather Clear-Cloudy-Storm.

    -Sun light color has been changed for every tod in order to clean up the horrible washed up colors that ubisoft put into the final game.
    -SSAO Visibility and strength has been increased for every tod.
    -Exposure has been adjusted aswell for every tod. To ensure better colors and visibility.
    -White point has been reduced for better white balance.
    -Sun light intensity has been adjusted for every tod.
    -Sky intensity has been adjusted for every tod.
    -Shadows has been adjusted.
    -Overall light intensity has been adjusted and/or increased for every tod.
    -Headlights and streetlights are now enabled for every tod in storm weather. Due to being now really dark like it should be.
    -Increased light probes intensity in order to make night not that dark.
    -Other minor changes.

    Rain changes:

    -Intensity has been changed.
    -Splashes intensity and size increased.
    -Cascades intensity and distance changed.
    -Rain streak intensity increased.
    -Now it should rain more frequently
    -Other changes.

    The rest of the changes:

    -Fog has been changed and increased for storm weather.
    -Fog has been increased for clear day weather.
    -New bloom adapted and changed for every tod and every weather.
    -New colorgrading settings to adapt and change the new lighting.
    -Added new sky settings for every tod and every weather.
    -Civilian density increased to maximum values to ensure its not a ghost town.
    -Helicopter and Police volumetric lights intensity increased.
    -Aiden's coat movement and wave speed reduced so it doesn't wave like crazy.
    -Normal Camera slighly changed.
    -DOF intensity and distance slighly changed.

    You can visit my blog to have all the updates as always.

    Thanks to VAAS and MalDo for helping me out with this!
    Last edited by a moderator: Jul 21, 2014
  2. iCroW

    iCroW Member

    Likes Received:
    MSI GeForce GTX580 TFIIoc
    You the best modder for WD :) Good work!
  3. Boxer152

    Boxer152 Guest

    Yess great, but can you releas a version without fog pleas? Or mor less?
  4. VAAS

    VAAS Guest

    3ยบ thread lol

  5. Undying

    Undying Ancient Guru

    Likes Received:
    XFX RX6800XT 16GB
    When will we have 0.97c with maldo textures?
  6. Awesome!!!

    This mod really shines when it rains! Oh my god I wish there was a mod that made it rain all the time. It looks so beautiful!
  7. arias51

    arias51 Guest

    I'm going to post this again since it was at the end of the previous thread...

    The DOF and Fog are a bit too intense for my tastes.

    DOF is about as far as Aiden's nose and the fog drowns out anything past a city block. I was running around on a bright sunny day and everything was engulfed in a blurry haze. Probably looks great at night, but not so much during the daytime.

    Anyone else getting this too?

    Performance seems a bit less than v.08 as well. running the same settings, but getting a little more stutter.

    Also, what happened to Maldo's config? I thought it was a nice addition and allowed for easy enable/disable of unwanted features.
    Was also nice since it had 2 different DOF options and easy user customization.

    Anyway, thanks for the update 'The Worse' I know how modding can suck the life out of you and it aint east to appease everyone.
    Last edited by a moderator: Jul 9, 2014
  8. TheWorse

    TheWorse Guest

    Yeah, so many replies on the other thread, Hilbert told me to make a new one :p

    I sent the link to cmh175 so he can upload the version with MalDo textures.
  9. cmh175

    cmh175 Guest

    It's uploading now. Says about 15 minutes.
  10. Boxer152

    Boxer152 Guest

    @TheWorse, there are too many fog the day yet..... can you release a version without fog or more less please?

  11. nanogenesis

    nanogenesis Guest

    Which file host is it?
  12. xShafted

    xShafted Guest

    Hands in pocket not working after death. Wasn't this supposedly fixed already? I can confirm it doesn't work. Using 0.97(c) The mod looks perfect now @TheWorse please don't fix anything else! Just need Maldo Textures and I'm going to finally play the full game.
  13. zhalonia

    zhalonia Guest

    Likes Received:
    r9 290 4gb
    ahh fresh thread ! :D can't wait to try it out buddy :)
  14. Boxer152

    Boxer152 Guest

    In tunels is very dark
  15. Cuban Legend

    Cuban Legend Guest

    Mod's performance is fantastic, I literally just drove around and the "High" LOD enhancements had minimal stutter and I was able to sustain a much more stable FPS.

  16. Boxer152

    Boxer152 Guest

    the fog and dof like mod 0.7 is the best i think. can you release a version with this setings please theworse.
  17. TonyMBR

    TonyMBR Guest


    MEDIUM Textures/Ultra Graphic Settings + Maldo Textures (Original Camera Context)



    HIGH Textures/Ultra Graphic Settings + Maldo Textures (Original Camera Context)


  18. Boxer152

    Boxer152 Guest

    Can we put maldo textures on ultra or it must by in hight?
  19. TheWorse

    TheWorse Guest

    I use MalDo textures on ultra, so yeah you can.

    Page updated with the link of 0.97c with MalDo textures.
  20. Boxer152

    Boxer152 Guest

    Theworse can you release a version like 0.7 fog and dof?

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