The XBox One X

Discussion in 'Consoles & console games' started by Mike Z, Dec 14, 2017.

  1. XP-200

    XP-200 Ancient Guru

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    Last edited: Sep 8, 2020
  2. Ghosty

    Ghosty Ancient Guru

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    I noticed that on my Google daily feed. Looks like a speaker to me. The funny thing is it actually makes the Series X look stunning.
     
  3. XP-200

    XP-200 Ancient Guru

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    ^^^The Series X is supposed to be $499, and considing the XBX was £430 at launch in 2017 that is a lot of oomph for your cash, so it looks like my trusty XBX will be getting boxed up and traded in soon, as they are doing £180 cash for the XBX a CEX at the moment, so i am going to grab that before the price drops with too many trading them in, so a XS for £320 actual cash is a no brainer, assuming $ to £ is still one for one. lol
     
  4. pharma

    pharma Ancient Guru

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  5. XP-200

    XP-200 Ancient Guru

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    Wow!...RT done in the XBX, colour me suprised, very nice.
     
  6. Ghosty

    Ghosty Ancient Guru

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    Running @ 15 - 20 fps. Not even worth bothering.
     
  7. XP-200

    XP-200 Ancient Guru

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  8. tsunami231

    tsunami231 Ancient Guru

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    am shocked by this too. if I was ask if RT would ever be on those current gen consoles I would said no cpu way under powered, then again it is on pro/x verisons current gen dont, the suped up verison of it current gen does
     
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  9. pharma

    pharma Ancient Guru

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    Agreed. Consoles will still have different budgets/optimizations than gpu's so the game will look different on their respective platforms, but it's a good step forward.
     
  10. Netherwind

    Netherwind Ancient Guru

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  11. Undying

    Undying Ancient Guru

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  12. SerotoNiN

    SerotoNiN Ancient Guru

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    I don't get the concern. You'd think they never made a game for PC before where they have to consider hundreds of different gpu and cpu configurations....as well as ram, os, storage, resolution....All I see is Microsoft taking a PC approach to their consoles. Will games not look much different this coming gen? Probably. But to complain about having to consider different closed environments when making a game seems lazy/silly. PC is still the hardest to develop for again, with so many configurations to consider. Having say, 5 consoles to have consider seems like nothing in comparison, especially when it's set hardware. And as far as pushing boundaries, please. Devs would love to sit on the same engine that requires the same man-power for as long as possible. I don't buy the PR bull crap about "we want to push the boundaries as far as possible". That costs additional money. Right now, next gen is looking to be $10 more a game. You keep using an existing engine from current gen that is bumped up to 4k and then scaled down on each existing console, with some LOD scaling ....you just made millions of dollars in additional revenue. I'm getting too old to buy these guys garbage quotes lol. Square has already said they will be doing this, using their Luminous engine that was "too held back for xbox one/ps4". Saves them money making a completely new engine or having to license one like UE4, they know what man power they need to make a game, they are familiar with it. It's smart business.
     
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  13. pharma

    pharma Ancient Guru

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    From what I understand Dev's have memory budgets which they apply optimizations to hit certain performance targets. In this case you have 2 different memory budgets and most devs will likely target the lessor memory target for both boxes to reduce a boatload of optimizations, hence resulting in "unused" memory that could still be used on the premium box.
     
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  14. XP-200

    XP-200 Ancient Guru

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    Just the usual click bait nonsense titled article no doubt filled with embellished and out of context quotes in the hope of getting the hardware warriors to come rushing to the site and increase the traffic, you will see a lot of it up until the launch as these consoles are a hot topic right now......next week's article will read Sony's PS5 and how it might and could kill kittens if it topples onto them from 300 feet. Lol
     
    Last edited: Sep 11, 2020
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  15. tsunami231

    tsunami231 Ancient Guru

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    I dont get there 2 diffrent memory bandwidth 10gb/6gb and 8gb/2gb have different bandwidth approach seem like stupid way to handicap your system.

    Memory dont work like on pc all system/gpu memory run the same bandwidth last i checked?
     
    Last edited: Sep 11, 2020
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  16. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Really good performance for backwards compatibility games
     
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  17. tsunami231

    tsunami231 Ancient Guru

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    Bonus for MS they embrace BC and allow it unlike sony who dont and rather resale the games as remasters
     
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  18. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  19. signex

    signex Ancient Guru

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    Im so stunned how incredibly fast the Ps5 sold out. So far Xbox is going to be the better choice in my opinion.
    Im waiting it out till both are released and see how the Series S compares to the Series X.
    So far the Xbox is still available unlike Ps5, im not gonna wait for months till they're available again.
    There are already ads online from People selling their preorder for profit, disguisting...
     
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  20. bosnianmorbid

    bosnianmorbid Member

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    The cpu is not anywhere near as bad as yall are trying to make it out to be. Even the older consoles EASILY outclass the ipad. That thing is running on an ARM processor so even if its numbers look impressive next to other mobile devices, it is still a RISC processor. If you dont know what that means, it basically means that mobile processors are dumbed down so they can run faster. Works well for most mobile needs but it isnt so great for something like rendering 3d environments. Couple that with the fact that it doesnt have a gpu with dedicated vram so the generous 2 gigs of ram is going to be constantly slowing the whole thing down and bottlenecking the hell out of that cpu.

    As for console performance, the cpus are good enough for 100+fps. Yes, turning the settings down DOES make a difference. Some things may be weighted more towards the gpu than the cpu but its all still connected. A big one is resolution. The one x is rendering the game in 4k60p. Drop that to 1080p and there are some huge gains there alone. I dont know which method fortnite uses, but some types of anti aliasing are very cpu intensive. Shadows and draw distance also affect cpu usage.

    For what its worth, I have a laptop thats falling apart that I bought in 2013. That makes it just as old as the original consoles. It's running an i7 4700mq and geforce gt 740m. That is not a powerful system. However, if i tweak the settings properly I can run it around 80-90 fps. At that point my gpu is bottlenecking the system so in reality that shitty old laptop cpu is capable of more than 100 fps. An xbox cpu is much better and also has the benefit of being way more optimized.
     

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