Everybody talks about the story and the main quest and we talk about comparing the stories of WH with the 2 DLCs.... which is fine - there's a lots to compare. But for me, WH was about much more than just doing the main quest, going from marker to marker just because the screen tells you to. Wild Hunt, as a whole, is about true freedom in gaming. I mean, just look at the maps. If you don't take time to go explore the world, go to areas and islands and locations that have no markers on them, and often times don't have any hidden treasures near them (which is rare), just to see the layout of the world, then you're kind of missing out on what is really cool with this game - the fullness of the landscape they created. I spent months playing without doing any quests. And not on purpose. WH is the only game I've played that's ever allowed for that organically. I know the combination of the music, the wind howling, and the freedom of no time constraints from responsibilities, I really was able to get lost in the world, and I'll never forget some of those barren fields, swamps, islands (screenshots!) and more. So Teisco, I would suggest, if this is your first time in Velen, Skellige, and especially Kear Morhen, do some exploring without any questlog pointing you in a direction. Find those hidden areas, these empty spaces that give meaning to all the places that are loaded with content. It's a balance that will make you appreciate it all that much more.