http://kotaku.com/5850245/burglary-delivers-huge-setback-to-indie-game-project-zomboid http://kotaku.com/5848062/frozen-account-further-sours-paypals-terrible-reputation-with-indie-devs (For the third time in about a year, PayPal has frozen the account of an independent developer for six months, presumably because preorder activity triggered red flags. PayPal rarely says why in this case, even to the account holder, leaving its actions to appear arbitrary and bureaucratic, if not portrayed as mean-spirited.) http://kotaku.com/5813826/game-developers-who-dont-hate-piracy-get-screwed-by-piracy (A new pirated version of the game includes an "update" button that, any time it's clicked, forces a new download of the whole thing from the cloud servers that the Zomboid team uses to distribute the game. Each download from that service has to be paid for, by the developers.) So basically, they had to pay for pirates because of the mass amount of downloads from their servers; they had their funds cut off by Paypal for "red flags", and then had their computers stolen, and the last backup was a good deal behind. It almost seems like there are otherworldly forces at work here, trying to prevent this game from being made.