I used it for every game back when I didn't have a g-sync monitor. About 4 months ago I got a g-sync display, so I don't have to do this anymore (except when using ULMB.) But yes, I've been using this method for many years now. I can still remember doing this back in 2013, playing Tomb Raider when it came out. It worked very well for all refresh rates. 60.007Hz and 75.007Hz with my old monitor back then, and then with 90.007Hz, 120.007Hz and 144.007Hz with a 144Hz non-gsync monitor. I was OCing my 60Hz monitor to 75.007Hz back then. If your monitor can be convinced to do the same, you'd get extremely good results. 75FPS cap on 75.007Hz is very low vsync latency. It's a big difference compared to 60Hz. Now with g-sync, I only use this method when playing with ULMB instead of g-sync (since you can't have both at the same time.) Yes, that happens. The low-latency vsync method depends on a fast machine. The game needs to render frames fast enough and always hit the frame cap. If it doesn't, some games can behave badly (like a 30FPS lock in some cases.) There's not much you can do about it other than using triple buffer vsync if the game supports it. This will increase input lag though. My solution to this back then was to throw more money at the problem (Meaning buying a faster GPU.) Then g-sync happened and it became a non-issue.