The RTX 2080Ti Thread

Discussion in 'Videocards - NVIDIA GeForce' started by Netherwind, Aug 20, 2018.

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  1. XenthorX

    XenthorX Ancient Guru

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    it's really cool to see hardware product like GPU, bringing A.I. research product to mainstream consumer market like that. I'm really hyped for this new card generation and wasn't expecting that at all.

    Regarding the 'raytracing' topic from earlier in the thread. Both AMD and Nvidia can use the newly added DXR module for Directx12 - DirectX-Raytracing.

    It's been integrated to DX12 and both constructor can use it. Nvidia is just the first to put out a product using it.
     
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  2. XenthorX

    XenthorX Ancient Guru

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    Any game developped with Unreal Engine 4.15+ (released february 2017) can use SLI :
    https://www.unrealengine.com/en-US/blog/unreal-engine-4-15-released
     
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  3. BangTail

    BangTail Ancient Guru

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    Ok, well that's good to know although support is still nowhere near what it used to be and while the engine may well support SLI, I just went through the list of Unreal 4 games located here :

    https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

    And I could not find one that supports SLI (I could have missed one but just to make the point).
     
    Last edited: Aug 26, 2018
  4. Chastity

    Chastity Ancient Guru

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    Raytracing is supported in the DX12 and Vulkan APis already. RTX is simply a hardware accelerated coprocessor, understandably so since NVIDIA's design doesn't support parallel processing as nicely as GCN does. AMD has Radeon Rays, and is already pimping that, utilizing GCN's architecture.

    As far as the devs are concerned, there really isn't any proprietary API, as the ray tracing is being handled by the drivers and offloaded accordingly.
     

  5. yasamoka

    yasamoka Ancient Guru

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    @Dragam1337
     
  6. Dragam1337

    Dragam1337 Ancient Guru

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    Doubling of performance... with raytracing, which really isn't saying much, as performance with raytracing as seen so far, has been abysmal to say the least.

    I am not against using raytracing, when we get to the point that the hardware can run it, without having to go from 4k 60 fps to 1080p 30 fps in order to run it. But that's the reality right now, and therefore i would much rather have had a 2080 ti with 30% more shader cores, rather than RT and tensor cores...

    I for one think that the lighting solutions used in rise of the tomb raider and battlefield 1 are plenty good, and the games would have benefitted much more from being rendered at a higher resolution with better anti aliasing, rather than getting a new lighting system, that marginally improves the lighting.
     
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  7. BangTail

    BangTail Ancient Guru

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    Same, I would have much rather they had held RT back until it was capable of more than ~30FPS @ 1080P.

    No matter how good it looks, it is a little bit of a step back where performance is concerned and let's face it, when you are running around like a maniac trying to avoid getting shot you don't always have time to stop and look at the fire reflection on a car door.
     
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  8. Dragam1337

    Dragam1337 Ancient Guru

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    Yeah, but what you do notice, is the added clarity from higher resolutions, making it easier to spot enemies. Meaning that running the game with RT actually gives you a competitive disadvantage, as you'd have to lower the res to at least 1440p in bf5 for 60 fps. Otherwise you'd run bf5 at a very cinematic 4k 24 fps xD
     
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  9. BangTail

    BangTail Ancient Guru

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    Yah, still very much on the fence about this but the pre-order is going to get 86'd if the non RTX performance isn't considerably better than the 1080Ti.

    I'm encouraged by Hardware Canucks comment but I'm still not sure we are going to get ~40% or more, I guess we'll just have to wait and see.
     
  10. pharma

    pharma Maha Guru

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    The doubling they get is only from the RT Cores. They use their own home built software not nvidia's library, so I can image what it was like before w/o an RTX GPU running.
    It will be interesting to see if there is an additional change if they use Nvidia's RTX software.
     

  11. Dragam1337

    Dragam1337 Ancient Guru

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    Non of them has sli profiles, but that's just cause nvidia has more or less dropped sli support. Add ark sli profile to the game, and sli works with majority of ue4 games :)
     
  12. BangTail

    BangTail Ancient Guru

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    Yah, I know you can use other profiles but very often that will lead to flickering et al and I'm not a fan, still - good to know.
     
  13. yasamoka

    yasamoka Ancient Guru

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    I tagged you because you had asserted that Nvidia will insist on only supporting RTX and not other solutions regardless of whether they employ real-time raytracing in the same manner or not. Here is an entity stating the opposite, that they were able to accelerate their own raytracing solution utilizing Nvidia's RTX architecture.
     
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  14. XenthorX

    XenthorX Ancient Guru

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    Well, i'll go all-in with raytracing tech. If they don't ship product using raytracing as it is now they won't be able to iterate on it with game developpers and consumers, while paying R&D.
    As the entire developement need to adapt i'm glad they start as soon as possible.

    Deferred rendering limitations is the biggest wall left towards photorealistic rendering and i'm so happy we're starting to get into raytracing solutions!

    Reader be warned, i'm a Star Citizen backer, i like the eye candy at the price of framerate :p..
     
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  15. pharma

    pharma Maha Guru

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  16. BangTail

    BangTail Ancient Guru

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  17. cryohellinc

    cryohellinc Ancient Guru

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    @BangTail
    BS, wait until they are released and properly benched.

    P.S. Fantastic, you are already an owner of Two GTX 2080Ti's! However, I think you got scammed, as those are supposed to be RTX which aren't out yet. ;)
     
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  18. Noisiv

    Noisiv Ancient Guru

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  19. Noisiv

    Noisiv Ancient Guru

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  20. michael_d

    michael_d Member Guru

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    I am very curious what changes, improvements Nvlink will bring. nVidia and developers have been mum on this.
     
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