The Pure E3 2012 Mod for WATCH DOGS PC (Screenshots + Download)

Discussion in 'Game Tweaks and Modifications' started by Supersourav99, Jun 28, 2014.

  1. Aliti_308

    Aliti_308 Guest

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    Yes! Ubisoft put out assassination contracts out on all modders. Marduk is next ;)
     
  2. Marduk

    Marduk Guest

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    I read supersourav99 has stopped modding this game.

    but from where have you the Info terms the assassination contracts?
     
  3. Aliti_308

    Aliti_308 Guest

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    Lol it's a joke Marduk. Ubisoft isn't killing the modders :p
     
  4. Marduk

    Marduk Guest

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    upps, i checked. thinking you meant forbearance:-D
     

  5. Tsukiko-chan

    Tsukiko-chan Member

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    Hi Marduk,
    I've tried out the performance mod you made for me.
    it did the trick for fps but i got hit by occasional stuttering when travelling by car at high speed. I remember reading this was one of the core issues with Watchdogs and VRam, so i figured it was because textures were at ultra and my poor 2gb gcard couldn't handle streaming that much.

    i moved the textures back to high and even though there's a drop in quality it is stable, good fps and still extremely pretty :)
     
  6. Marduk

    Marduk Guest

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    im afraid to hear that.
    and you can change anything, to get the best performance for you, but dont change the "level of Detail" ;-)
     
  7. Tsukiko-chan

    Tsukiko-chan Member

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    haha, i won't :-D i will leave the level of detail and continue on high textures. ty marduk. maybe now i will be able to finish the game :-D
     
    Last edited: Sep 17, 2014
  8. Tsukiko-chan

    Tsukiko-chan Member

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    ack, darnit, another patch for watch dogs for the new dlc >.< time to play in 'offline' mode agian..
     
  9. slickric21

    slickric21 Guest

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    Can this Mod be used for latest 1.05 patch and Bad Blood DLC ?

    Sorry not had time to research much on this yet !!
     
  10. Marduk

    Marduk Guest

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    sourav didnt update.

    you can look at lunayah, cmh175 or my thread,

    they all updated the libs and the defaultrender.xml

    http://forums.guru3d.com/showthread.php?t=392653
     

  11. Marduk

    Marduk Guest

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    I have updated here.

    the core would be available today.
    (the actual core is working fine, but havent my glass bulletholes decals... )
    http://forums.guru3d.com/showthread.php?t=392653
     
  12. Tsukiko-chan

    Tsukiko-chan Member

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    oouu, thank you marduk! much appreciated! *updates bookmarks*
    i see you put in a performance section too. is that the same what you did for me in the last patch? :-D just install the core version and then copy over the performance update?
     
  13. Marduk

    Marduk Guest

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    yes, you must did the same like before (i think description is in it )

    will also upload a performance version tomorrow, so nobody must you the installe, and xml backups
     
  14. Ideal Logic

    Ideal Logic Guest

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    Yizan, your cameracontext.lib has bug in the Bad Blood DLC.
    When using the R/C gadget, "Eugene," the camera for it gets thrusted to some point far away from you underground, locked in place, and without the ability to look around. The R/C can still move and everything, but you can't see where it is, where it's going, or use it's stun feature, and this also is a fatal issue when playing the Bad Blood campaign as it calls for its usage.
    After doing research, it seems both cmh175's configurable TheWorse Mod and Marduk's Merged Mod have cameracontext.lib files that don't produce this bug. Also, it seems that the bug may originate from a file called cameravehiclepreset.lib, but I think it's probably not the case.

    Edit 1: After further research and tinkering, I found out your cameracontext.lib lacked a Vehicles.dlc01_DLC_ToyCarActionCam.xml file when I decompiled it and compared it to the cameracontext.lib from cmh175's configurable TW mod. Testing now to see if adding it to yours prior to recompile will fix the issue.

    Edit 2: It didn't fix it, but found it was both the .lib files as the other should also have Vehicles.BaseVehiclePreset.Speed.dlc01_01_ToyCar.xml and Vehicles.BaseVehiclePreset.Speed.dlc01_01_ToyCarLarge.xml. Good news is, mystery solved entirely.
    Also, I contacted the creator for the Enhanced Reality config tool and installer suggesting a method of implementing a fix in it to avoid this for those who aren't as knowledgeable of file structures and coding as some of us.
     
    Last edited: Dec 14, 2014
  15. mitil

    mitil Guest

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    i have installed this mod,i tried V6 and balanced version,but there is a problem with cars lighting in both mods :( look at the asphalt :bang:
    [​IMG]
    plz help me :(
     
    Last edited: Dec 28, 2014

  16. Supersourav99

    Supersourav99 Guest

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    Watch dogs 2 will be modded soon upon release!!!
    Those who want comment !
     
  17. KAOS GAMING

    KAOS GAMING Guest

    which version is on the screen shots ( the balanced version?)
     

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