Discussion in 'Game Tweaks and Modifications' started by Supersourav99, Jun 28, 2014.
where is defaultrenderconfig.xml located in the game directory
Just wanted to say, the balanced version released on the 28th was nigh on perfect for me, with on a little bit of hitching here and there, and it got me through the game. Finally done with this game ( not a big fan of it), but i wanted to say thank you for the mod and the work you have put into it, guys.
Are you back from your Vacation?
I wanted to ask you what you are planning in future releases?
I heard about that guy that unlocked the E3 lighting values in the game files.
I think it was in the "real cold Chicago weather" Thread.
Thanks for everything.
It has worked flawlessly for me, also the defaultrenderconfig.xml and other important files are present in here too, I just checked it. Maybe there was an unexpected problem while packing and/or uploading, who knows?
I'd not intentionally commit such a mistake. Anyway, I deleted the file and will keep it to myself so it will not cause any troubles for you guys.
Wait for Supersourav99's official release. Sorry for this inconvenience.
That was very helpfull! I'm runing the new drivers now! Thanks!
Hey Super: Are we going to get an up to date Performance Version?
Keep up the great work, thanks to you I can play the game!
Hey guys i am back for a while (maybe 2 days ) ,i have my own lighting changes and colorgrading , going to post videos any minute ! After about 2 days of testing i have made 10-12 changes to the game ! Gonna post a complete changelog !
Awesome! Your tests are complete? Were you able to squeeze more in without dropping performance?
Yes, my tests are always on BALANCED version , anyways i still haven't tested it out with the new ubi patch completely ! It will take time ! I will release a new beta today for testing purposes of the new changes !
Cool. I'm happy test if you need me. Send PM when ready
for anyone who will test, my new merged mod wich includes
repeatable.GangHideout-Convoy.missions.patch and 22.214.171.1243-9-0-21 based on the e3 visuals, includes own fioles and some of supersourav (explosions gfx,coat,roads)
mod is the new7.z file, gamerprofile included
stop advertising or rito
Need any beta testing on the pure Supersourav99 ?
Here is the Video of the Newest Balanced Version(On Ubi Day 1 Patch) ,it is 480 p !Many Changes to Water logging on roads,Rain,Lighting,GI&GII Reflections&Paint,ground color,ambient sky color&Intensity,exposure ,etc
Will upload full changelog soon
Wow, good stuff
Full Changelog :
*Sun vector Co-ordinates position changed
*Vertex AO Values Changed
*Enviroment Lighting System Changed,adjusted according to Intensity of Reflections & ToD(Best on 10:00 or 12:00 in game Time)
*E3 Re-Launch Colorgrading
*GI & GII Reflections Values changed
*World Shadow Contribution Values Changed
*Global Lights Intensity Values All(0,1,2,3) Changed
*Ambient Ground Intensity Changed
*Clear Sky color & Intensity made more like E3
*Water Logging on Roads values changed
*Smoke From Grates Binhex Values changed
*Minor changes to vegetationsettings.lib
*Binhex values increased for Effects.lib
*SSAO Settings changed.
Lastly,i l test out the new Patch.dat/fat from Ubisoft and add more
Video - https://drive.google.com/file/d/0B5p3H3ovZ3z_RWE0YlRHOGxYWTQ/edit?usp=sharing
I am currently Uploading a new video of Rainy ToD (Intensity = 0.64 with Cloudy skies)
Just want to confirm, you fix the low texture from previous version right?
such as grass and etc. (I forgot what else, just remember you mention about low texture for performance/stuttering issue)
Can't wait to test your new version, coz everytime you release new version, its always the best for my taste
No didn't worked as of now, on performance will do it tomorrow with the latest ubi patch integration
Is The square texture(sun flare,fire ball) fixed in next balanced?
And why lunayah said that change shader and texture should start a new game