Fantastic, Sourav. The good news is I can now play using High Textures (vanilla) what obviously also make me able to use HQ geometries (our main problem by then ). I noticed Ubisoft has updated the "disrupt dll", so they might have really fiddled with their codings at last. They have slightly reduced some mipmaps such as ads on bus stops, while increasing rain density on the other hand. As soon as you release the new Balanced based on 1.03.481 I'll make sure that MaLDo's Textures Fix will follow (if possible), hoping that it could now finally make 2GB VRAM cards run this game mostly with Ultra models.