The Pure E3 2012 Mod for WATCH DOGS PC (Screenshots + Download)

Discussion in 'Game Tweaks and Modifications' started by Supersourav99, Jun 28, 2014.

  1. TonyMBR

    TonyMBR Member Guru

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    Fantastic, Sourav.

    The good news is I can now play using High Textures (vanilla) what obviously also make me able to use HQ geometries (our main problem by then :D). I noticed Ubisoft has updated the "disrupt dll", so they might have really fiddled with their codings at last. They have slightly reduced some mipmaps such as ads on bus stops, while increasing rain density on the other hand.

    As soon as you release the new Balanced based on 1.03.481 I'll make sure that MaLDo's Textures Fix will follow (if possible), hoping that it could now finally make 2GB VRAM cards run this game mostly with Ultra models. :)
     
    Last edited: Jul 30, 2014
  2. Sockenschock

    Sockenschock Member Guru

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    Hey Guys,
    If you really wanna get this cold atmosphere as shown in the E3 2012 Gameplay Trailer then I have good news for you.
    After 3 hours of testing I finally found the closest to E3 Sweet Fx Preset possible for me. I´m sure there are people out there with better skills than me but if you would try it out you will agree with me that it looks way colder and darker just as in the E3 Demo.

    My Problem is that I am too lazy to look how to upload it but you should be fine by following this tiny steps...

    Open Sweet_FX Settings ( You should know how to do this thats no Sweet FX Tutorial )

    Add this to your HDR Settings:
    /*-----------------------------------------------------------.
    / HDR settings /
    '-----------------------------------------------------------*/

    #define HDRPower 1.30 //[0.00 to 8.00] Strangely lowering this makes the image brighter
    #define radius2 0.80 //[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter

    Add this to your Vibrance Settings:
    #define Vibrance 1.00 //[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define Vibrance_RGB_balance float3(-0.25, -0.15, -0.15) //[-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others

    I recommend to turn all other effects off first.
    Less is more a.s.o. :D

    And get the Luma Sharpening you like.
    I´m using 4x Txaa as in the Presentation and 1.75 on Luma Sharpening Strengh to get the look as close as possible to the Demo.

    If someone of you is better with uploading things and wanna try this Sweet FX Preset + Pure E3 Balanced Mod as I do, he might be able to make a Video.

    Give it a try
    Have Fun :)

    Sockenschock
     
  3. Cru_N_cher

    Cru_N_cher Master Guru

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    They also did something else compare reflections setup to the older versions ;)
     
  4. Mrkillerhomer_x

    Mrkillerhomer_x Member

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    nice =) are you going to post some "real" vs pictures of pure balances vs visuals? cause so far i havnt seen the same place with the 2 mods so i cant really tell the dif -_-
     

  5. Yizan

    Yizan Active Member

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    Now i corrected the camera, it should be more like E3

    [​IMG]
     
  6. Sunset

    Sunset Maha Guru

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    good, but a camera more central is possible ?
     
  7. Yizan

    Yizan Active Member

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    Can we talk in centimeters for being exact?
     
  8. wunkley

    wunkley Master Guru

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    Getting into this tweaking/ modding lark now

    In case anyone is interested I've blended Yizans in car look left and right look ability with the very shallow (my preferred) DOF settings of SuperSouravs. Here's the download for the cameracontext lib file:

    https://mega.co.nz/#!Q9VCVbbS!vhzJ0JfN2ngrL3FxbhlumRUrFyy0_ulQZpJdhmg6OR0

    Would anyone know how to zoom the in car FOV slightly for certain models. I'm playing on a 21:9 monitor and the ultra wide view messes up the side bar/ roof view for a few car models. Zooming in a bit will fix it, but I don't know how to understand the values in the car lib files - it's all binhex long number/letter strings...
     
    Last edited: Jul 30, 2014
  9. Yizan

    Yizan Active Member

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    Im joking, its only the image. Isnt a perfect half :) The camera is just like E3 ^^
     
  10. Yizan

    Yizan Active Member

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    The more zoom lesser view angle =(
     

  11. Sunset

    Sunset Maha Guru

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    central camera if possible :)
     
  12. Omerta

    Omerta Active Member

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    Guys, please, focus on the MOD. For performance and other important things to do, without wasting time with tuning cameras..
     
  13. Yizan

    Yizan Active Member

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    Ofcourse is it.
     
  14. kato-secret

    kato-secret Member Guru

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    best thing for camera is Flaweless Widescreen, too bad not many people know it
     
  15. Plissken

    Plissken Member Guru

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    Care to share your updated cameracontext.lib file, Yizan? I'm using your old E3 camera, would love to try out the new one.
     

  16. Aliti_308

    Aliti_308 Member Guru

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    This image below I think is from E3. Is it possible to get the road textures looking like this or will it cause serious performance issues?


    [​IMG]
     
  17. mlleemiles

    mlleemiles Master Guru

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    I think that's TheWorse's first release.
     
  18. Aliti_308

    Aliti_308 Member Guru

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    Is it? The final version doesn't look like that :S

    Those textures look delicious :)
     
  19. kato-secret

    kato-secret Member Guru

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    HAHAHAHAHA " E3 " :bang:
     
  20. william456

    william456 Master Guru

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    Already there
    [​IMG]
     

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