Completely disagree. DX12 is by far the most powerful and modern 3D API available on PC, and probably consoles as well. The implementation is what is lacking, not the API itself. Also, Dead Space Remake stutters are traversal stutters which are a result of the Frostbite engine not being optimized for seamless gaming and will likely need to be fixed engine side. Jedi Survivor and Hogwarts Legacy are both incompetent DX12 implementations. The reason why the shader compilation takes so long for The Last of Us is likely a developer decision to compile and cache all of the games PSOs before the game begins, which ensures the smoothest gameplay. Most developers don't do that and prefer to build a much smaller PSO cache before gameplay which takes a couple of minutes but results in more in game stutters.