Having played Mafia Don Editione I don't think that's blurry though the games love of screen space and it's admittedly really nice but really shiny materials especially for the cars makes aliasing a pain unless you super sample it from ridiculous levels and throw in shader AA as a final touch. I don't think you can eliminate the TAA mode the game uses either it's hopefully not as bad as Mafia 3 where it's upscaling unless AA is at high but you get a more aggressive TAA mode too making it even more smoothed. It works for motion aliasing and image stability but the optimization makes it fast yet very noticeable although comparing to my own playthrough this is far sharper already. EDIT: Well the new GPU's coming out should at least resolve some of this as TAA replaces the increasingly inefficient post-process FXAA or SMAA modes and MSAA let alone SSAA is either ineffective or too costly. A good 4x4 instead of 2x2 scaling should help with FXAA or SMAA resolving the remaining aliasing since brute force scaling still can't resolve everything even at extreme levels. (1920 -> 7680 - 1080 -> 4320) No way to combine that with fancy graphical features though, DLSS is using a form of TAA too now I believe so trying to go via AI super sampling assisted upscaling won't do either. It's like back with Alien Isolation and this barrel distortion view effect coupled with a inefficient SMAA post-processes effect where no amount of downsampling ever seemed to be enough. (Throw that filter out though and then Alias Isolation for SMAA T2X TAA and that got close at least.) EDIT: No wonder hotsampling is so popular among more enthusiast screenshot fans. Press button hope the GPU driver doesn't go crazy during the insane amount of work the card has to do then at 1 - 5 FPS per second conditions line up and take the image then press button to go back to regular resolution workloads. Works really well though along with other specialized tools and such, Duncan of Dead End Thrills has a number of stories through Twitter and then the screenshot galleries of course. Anyways I don't think the images are all that blurry there's the vehicle specular highlights and reflective properties but that's almost impossible to get resolved even under ridiculously extreme over the top downsampling methods. Used to be simple, geometry aliasing add MSAA and fixed. Now there's texture aliasing, shader aliasing, specular aliasing and transparency aliasing to deal with and more. EDIT: Horizon Zero Dawn That's a horizon alright. And this robot chicken needed...these? (Eh makes for a nice filet of chicken breast I suppose.) Quite the garb there, quite the eye animation too unfortunately.