Discussion in 'Games, Gaming & Game-demos' started by vbetts, Sep 24, 2018.
Horizon Zero Dawn
Great Canyon - FS2020
Soldier of Fortune
Red Dead Redemption
It's funny, out of the two games... I find Soldier of Fortune more visually appealing. Personally.
Horizon ZD Tallnecks are the funniest implementation of the ubisoft tower relay concept to date.
In love with this game.
Damn, that brings back memories. Call me psychotic, but blowing someone's leg off at the knee and watching them hop round was somewhat satisfying .
This is a friggin cool game.
I'm surpised how good the audio side of the game is.The witty gameplay commentary,subtle atmoshperic music and wicked sound effects.
And shark hunter encounters are bloody amazing.
The thing that really blew me away with Soldier of Fortune was in the second game. I distinctly remember the first time I used a grenade near glass. When it exploded, I heard glass shatter followed by a scream so ran round the corner and saw an enemy on the other side of the window and he was covered with shards of glass sticking out of him. I can't think of any other game that has done that since.
GHOUL system was interesting and even used although less dramatically in the Jedi Knight 2 and Jedi Academy games which might be why there's such extensively in-depth info on how the combat system is so extensive even if the SP game is basically letting you win by flailing randomly or just shooting the enemies.
Glass physics is something that I was really impressed with in Red Faction 1 as it's not just a simple effect but yeah having it part of a damage model is not something I recall outside of maybe scripted scenes even in games that try to be more realistic on physics and environmental interaction including combat.
Dead Island is about the closest I can think of for the damage modeling but it got revamped in the sequel maybe part balancing part other changes to the game itself but it was already toned down a bit from the prior tech demo that had been put out.
(But still a step up from damage on/damage off pain skins like in the early days - Quake 2 for example. - or using blood decals and quickly fading them out entirely although some games did really well with these too.)
Can't really be captured in screenshots but rough as the game is overall Mafia 3 did incredibly well with animations here, AI's well it's incredibly bad and prone to corner ganking and all sorts of cheap tricks but the reactivity and overall animation work is really impressive even for the bugs and glitches or repetitive core gameplay loop dragging the experience down. (By a lot even as the story tries to carry the game.)
...Screenshots well still trying to clear the backlog so not much material unfortunately, Borderlands 3 has some nice stuff but it's also what I've used almost entirely so far between clearing the older games that I've picked up.
Picked up Destroy All Humans so that should give some new UE4 game and images and then there's Remnant from the Ashes and the new Ori which looks like it could work really well for environments due to it's incredible art and style.
Red Dead Redemption 2 + RTGI