Discussion in 'Games, Gaming & Game-demos' started by vbetts, Sep 24, 2018.
Im sorry i forgot to answer, i read your post but then got distracted.
no , it shouldnt be.
Yes HH blacklisted the site for inserting hot links/spam.
Here is the link to HH post about this.
Youngblood by gerard fraser
Assassin's Creed Unity
Some grinding later (Oh look a online map of all the colored previously premium chests. ~ ) also might have to see about SpecialK for some of those effects although I guess the film grain does work in this situation although the Dead Kings chromatic aberration thing kinda has to go that one I do remember back in the start of this wondrous little cinematic experience developers love to imagine. (Could they maybe imagine it with a less broken camera though, well toggles are at least more common nowadays.)
EDIT: The game certainly shows off the updates to Anvil from the prior installments though some of the NPC's can look a bit funky but overall it's a pretty strong showing and it still holds up.
Some careful camera work for the regular game also works well to hide the LOD's and stuff though this certainly shows the beginning of how much extra is added to the cinematics from color grading to additional shaders like the grain or depth of field and going strong with that skin lighting sub surface scattering and global illumination for lighting and shadows which even when toned down a bit for Syndicate (In turn the time of day cycle returns instead of something more static here.) it still holds up for the cinematics and the wonders of Starick the most Brit villain of all.
That's for later though, Assassin's Creed Syndicate...Saturday Morning Cartoon Evil!
(And how! All that's needed is a tiny fluffy cat or something but Starrick and Co certainly do stand out even if I find the game itself among the low points in the main installments.)
For now though a bunch of political Assassin's and Templars while the main show would be Arno himself and Elise with a few other notables like the Marquis here.
(Because the pervy older man is something like a recurring Ubisoft thing ha ha, well it works and they do vary it up a bit between games.)
EDIT: Kinda funny though they just open up all this gear but some running around and just outright ignoring all of it for the high-powered stuff is a good idea otherwise well Cheat Engine or running some of the co-op missions I believe is how you'd do it legitimately because the cost ramps up to ridiculous levels for unlocking the base equipment and then even more costs for the upgrades which also uses a different currency.
Bit of a flaw but then they did initially go via in-app purchases and boosters via Helix credits and the blue chests for the mobile phone app before it was discarded and they just become openable.
Most of it's not too good though some of it has gear ranging from average to OK and some of it contains the cash loot that you'd need for these gear bits.
Or just go with what looks good and isn't tied to a particular co-op mission with a chance of getting rewards for the difficulty involved in completing these.
(Yeah they kinda need to be run multiple times normally.)
It was worse when the game launched and most of the highest tier gear was locked to a running monthly competition and then a week later a piece or two were made available for all players but there's still a few pieces of each set that's behind either a specific story mission or more commonly one of the tougher co-op missions.
(Often with 3 - 4 rewards so yeah but it also gives a fair bit of money for actually affording these ridiculously expensive armor pieces or just Cheat-Engine the resources ha ha.)
Syndicate improved on the gear progression system somewhat and then the RPG type mechanics in Origins and Odyssey although I am not replaying Odyssey anytime soon.
(See that island? Not only can you walk to it you'll actually have to walk to it!)
(And the rest of Greece and much of the seas between the isles initially though one time through yeah it certainly had it's moments.)
EDIT: Almost wrapped up the main game now.
Mafia 2 in 4k. This game is 9 years old now. Doesn't look half bad in 4k. The amazing part is the game is ONLY 5.5 gigs in size. ONLY 5.5 gigs. RDR2 has 25 gigs of audio files alone.
ONLY 5.5 gigs in size.
A lot of game crammed into such a small file size. Gameplay is short as far as story goes, about 25 hours including cutscenes.
lol check his finger
So now nobody posts because its at end of the thread? lol :facepalm:
Division 2 - Warlords of New York add-on.
Obligatory vista oh-wow moment shortly after arriving.
Looking good though yeah the snowy landscape will be missed.
Now with more dogs too.
And more graffiti.
Tons of narrow alleys and streets, AI isn't bad but they still have a tendency to rush in a straight line so the chokepoints and level design really helps to make encounters a bit less repetitive and hides the rushing tendencies somewhat.
the Division 2
The Division 2 Warlords of New York
More of that graffiti.
Gold to lead. (Well something like that, story for that particular mission basically goes on how th Rikers were melting it down to use for ammo casings or just their own currency possibly a bit of both.)
Another street art piece or two from exploring around. (Up and down every single street hunting for these collectible thingies.)
And that puppy again just to try and get a better image of it.
(Eh it could be better but it's a neat little addition to the dog rooster of Division 2)