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The Guru3D Screenshot Thread - RTFM! #28 - READ THE RULES IN 1ST POST

Discussion in 'Games, Gaming & Game-demos' started by vbetts, Sep 24, 2018.

  1. sertopico

    sertopico Master Guru

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    :D Yeah, the game is worth playing for its (rather simple) puzzles, the exploration and the stealth sections. Combat is very accessory and I had to actually fight only in that scene.

    Anyway, megascan technique has been used here as well, that is why it looks a bit like TVoEC. ;)

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  2. jim2point0

    jim2point0 Maha Guru

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    Game gets a lot of hate, but I think it looks great and has amazing gameplay. Which was enough to entertain me for 20ish hours.

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  3. kx11

    kx11 Ancient Guru

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    Last edited: Jun 9, 2019
  4. JonasBeckman

    JonasBeckman Ancient Guru

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    Assassin's Creed Odyssey.

    The DLC was fun but pretty short so back to the main business of these little daily rock collecting quests.

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    Daily life, granted the event spawned them a bit off the actual olive tree so seeing the olive farmer poke the sky and shake a few leaves off nothing was a thing but eh it works for a screenshot.
    (It's equally impressive the game and Origins has a ton of little ambient animations and events like this that are easily just skipped over entirely as the player barrages through even with the inter-city maximum speed limit of horse riding in effect.)

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    Random smaller details and scenery, also impressive how much minor objects there actually is in both Odyssey and Origins although the texture and model quality can vary and with the default photo mode the dithering and fade out really makes it hard to get good shots particularly of anything with transparency in it or vegetation like ground coverage or flowers and what not because the camera will just eliminate it from existence if you try to get a decent shot without third party tools.


    EDIT: Hmm need some more variety but for now it's been Tom Clancy's Division 2 and Assassin's Creed Odyssey for newer titles and clearing the backlog of various games mainly older ones.

    Well might think of something, some titles are pretty fun to get captures from others can be a bit more limiting. :D
     
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  5. jim2point0

    jim2point0 Maha Guru

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    That's me right now. Catching up on my backlog. Though I was distracted by Void Bastards for a while there. Just finished up Darksiders 3. It was.... alright. But I have screenshots!

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  6. JonasBeckman

    JonasBeckman Ancient Guru

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    Yeah I've picked up a few titles but am trying to work down the existing backlog which well it's a constant presence I guess ha ha.
    Darksiders 3 looks like the developers retained the art direction while transitioning to a newer more modern engine and patches also smoothed over many initial problems from what I'm reading, one reason I'm also mostly doing some minor stuff in a few titles and then the backlog what with the current business mode as a service and how the entire game can transform or change in a year or more or even change multiple times.
    (Assassin's Creed Odyssey is getting what looks like a user content created quest system making for just under a year of nearly constant monthly larger updates now plus the third and last part of the Atlantis DLC and possibly a Discovery type mode again.)

    Strong visual direction and solid artstyle can also make for good material in older games just to say that others well they don't age as gracefully at all.
    Focusing down various adventure and journey type games in particular now but linear experiences so whatever there is for screenshot potential was covered many times over in existing shots though open wrold brings many challenges of it's own too and a balance of maybe just trying to play the game a bit or clear it and getting immersed in trying to put in extra work for screenshot material whether it's just some tweaking or more in-depth.

    So many tricks and extras during cutscenes as well even in newer games which is always a bit tempting. Saw that Duncan and Dead End Thrills had a gallery of more recent images for Assassin's Creed Origins mentioning also extending the level of detail and view distance which got me thinking of how that would work in other situations chiefly Assassin's Creed Unity which looks stellar...when inside buildings but when viewing Paris from a elevated position this is one of the biggest shortcomings of that game.
    (Though for cutscenes there's additional lighting and shadows, character detail up to and including materials and shaders and much more.)

    Should get some additional Yakuza Kiwami 2 screenshots but for now it's a bit of a wait and seeing if the current beta patch will have some further fixes or not, Octopath came out recently too but it feels almost like someone took a clean 16-bit type RPG and slapped a lot of post-process effect on although thankfully less of the chromatic aberration kind of stuff that makes it look like broken camera is the new bloom when that was a bit thing and super popular even when it's eye blindingly bright.


    EDIT: Well waiting for patches is also a thing with games I guess but not exclusive to the modern titles or anything. Not quite as extensive as the long-term planned out "GAAS" offerings but can still fix a number of issues although other problems might get ignored. Priorities and all.



    EDIT: The Division 2

    Mostly minor busywork until the next larger patch and maybe testing what that changes and the Gunner specialization and more grinding for that hah well that's just how the game is and end-game is currently not very engaging.

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    Though as a online game and no pausing and scripted encounters and spawns well more often than not the game just places another group of hostiles in your vicinity when you try to use the photo mode.

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    Last edited: Jun 9, 2019
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  7. jim2point0

    jim2point0 Maha Guru

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    Absolutely. I think it looks pretty great in some places. Though the setting gets a bit dull. A lot of industrial type areas that just don't hit that fantastical look that I enjoy in Darksiders. A lot of that near the end of the game too... which just seemed to drag a bit.

    Though there was this one particular scene with this really alien looking creature just sitting in a warehouse... and the contrast was really interesting to me.

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    Pity there was no way to turn off the motion blur as it caused a lot of my shots to not be as sharp as they could be. In particular, trying to get shots of enemies in action.

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    I enjoyed the game the most when it was more colorful.

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    And any time these creatures were around. Felt really bad because their sole purpose is to transport you around, and you do so by hurting them. Not cool, game!

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    Anyways, here's a few more and then I'll stop :)

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    Also, forgot to mention, most of these shots were with the ReShade RT shader by Marty McFly.
     
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  8. JonasBeckman

    JonasBeckman Ancient Guru

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    Unreal Engine 4 from what I've read and yep it's based more often than not around preset levels from 0 to 3 (Low, medium, high and ultra.) with a hidden 4 value or "Cine" for cinematic though occasionally there is a "Epic" level above ultra for a few games but for post-processing and individual effects if they're not exposed individually then it comes down to going via scalability.ini or one of the other config files and setting the options through this.

    Main tweak I'm using depending on the game would be to just undo chromatic aberration by setting the max strength down to zero.
    r.SceneColorFringe.Max=0 or up to 100 I think for max.

    For motion blur that's this cvar usually, preset file has a entire section dedicated to depth of field and settings but for motion blur there's surprisingly little in the default file.
    r.MotionBlurQuality=0 or up to 4 for the highest quality.


    Tweaks are fairly simple though, every new Unreal Engine 4 game I get into I compare against the engine source code on Github for scalability.ini and add and adjust so the presets match the cinematic settings.
    https://pastebin.com/CNWgh5wT

    With some adjustments like chromatic aberration, scene fringe and any other names it has.
    Room for improvement here and in-game a lot of these titles get the debug consoles stripped out so tweaking directly becomes more complicated too or that would be one way.
    (Settings that are identical are also stripped from the file when it gets updated a bit after the game in question has started up so the file might shrink a bit, general folder for this is the User folder and then appdata\local followed by a folder specific to the game or game name or project name and then scalability.ini in there somewhere.)

    SpecialK and going on the individual shaders sometimes works but the way this is bundled up or going into other effects and stuff can break things trying to just toggle off some individual effect so it doesn't always work quite as well as it does in other games though 3D Migoto and dumping and editing shaders and then re-injecting these modified versions could have better results.


    Nice to see the upcoming screen space ray tracing shader in action too, heard good things about it from the earlier screens and videos showcasing prior versions of it, should be possible to get some nice results out of that even with ReShade's limits and screen-space limitations but those speaking of screen-space such as reflections and what not apply to a ton of games too. (Whoop I tilted the camera a bit and there goes the water reflections.)


    EDIT: Ah but I see Darksiders 3 has a pretty comprehensive guide up too including restoring the dev console at that.
     
    Last edited: Jun 10, 2019
  9. iafro89

    iafro89 Member Guru

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    My Guardian flexing a bit in Guild Wars 2

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    Can't wait for Zen 2, my cpu is a huge bottleneck for the Radeon VII... The Division 2 benchmark

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  10. _rock_

    _rock_ Member Guru

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    Call of Duty: Modern Warfare Remastered

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  11. JonasBeckman

    JonasBeckman Ancient Guru

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    Assassin's Creed 3 Remastered (Reworsened to some.)

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    Do you think we have enough beer for this?

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    Haytham Kenway, your prologue and tutorial man doing his usual, being smug.

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    Always with the smugness.

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    Not how you wave a *sword* around.
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    Boston, hello adventure and goodbye framerate!

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    I only wanted to buy a better sword not listen to Ben's 9 great ways to why you need to love a older woman. (Stop hogging the shopkeeper Ben hearing it more than once is way more than enough.)


    EDIT: Need to see about setting up a UI toggle and what else I can do which is probably not much but for now clearing Haytham's little early game episodes is the priority and then getting to the rest of this adventure.

    And wow have I forgotten the combat system though at least it's not the Unity and Syndicate combo system though it's going to take a while and as always improper climbing and jumping when you least expect thanks to the automated movement and platforming system but eh one gets used to it.

    Lighting got patched up a bit though the material system is still a clash of old ways and new tech but better than before, not much I can say about it visually other than it's aged a bit but working on the backlog a bit and now it's time to re-do the adventures of Haytham Kenway and Connor.
    (Little Nightmares, Rime, Obduction, Observer, Hellblade, Rabi-Ribi and Yakuza Kiwami 2 got cleared so it's on to this with some basic collectible busywork in Assassin's Creed Odyssey and Division 2 and then maybe Octopath.)
     
    Last edited: Jun 13, 2019
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  12. sertopico

    sertopico Master Guru

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    Can't see any instagram influencers taking selfies... Weird!
     
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  13. kaicooper

    kaicooper Master Guru

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    Luigiā€™s Mansion (Dolphin, HD Texture Pack, Reshade)

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  14. JonasBeckman

    JonasBeckman Ancient Guru

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    Assassin's Creed 3 Remastered

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    Haytham being his usual self, smug.

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    On occasion the lighting and materials just kinda work, on other occasions they don't.

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    The start of the whole "Where was Charles Lee." thing, Connor will do this particular act a number of times through the second half of the game.

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    Another dude of some importance, Charles and Haytham kinda takes the attention away from most of the rest of the cast.

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    Made for a interesting image though I think the game expects players to not dive under the "A" thing.

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    It's your boat! And that's about it because the sailing got the focus in the sequel so here it's just a thing for a very short mandatory mission.

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    Achilles, dude got fleshed out more in the prequel...the second prequel since both Black Flag and Rogue take place before Liberation. (Here's he's just the grumpy old mentor guy with a vague backstory.)

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    One of the few brief platforming moments in the current day instead of VR "Would-sell-like-hell in the porn business." Animus exploration.
    (For being a tool of science it's odd how many of the in-game notes on patches and updates makes it sound like a gaming system...)



    EDIT: Tom Clancy's The Division 2

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    Who's hammered now!
    (All the contrasts! From looking like a CGI tech demo of the late 90's to a earlier generation of 3D video game character models to low textures to high material quality and advanced lighting and then a lack of lighting and shading and all of it on a singular character model.)

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    Also total uncanny valley here with the general mid-low res texture detail and then high quality detail textures and materials like types of fabric.
    (These are parts of pants, mask above and the detail texture compared to the duct tape texture for another one or just the NPC texture and then the rough skin detail over the regular texture for a third example.)

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    Chinatown has some pretty nifty asset rarely seen elsewhere, hard to get good shots though due to photo mode limitations and how frequent encounters are here.

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    Bees! And that's about it for this although I like that they're not just 2D sprite insects like other games.
    (The level of zoom and actual detail is nice too for what is a bunch of buzzing dots for regular game mode and how these actually look and then "ZOOOM" and you get this little nightmare.)
     
    Last edited: Jun 20, 2019
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  15. Sunset

    Sunset Maha Guru

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    GTA V

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  16. XenthorX

    XenthorX Ancient Guru

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    Looks incredible. Don't even know how you can pull off shots that wide.
     
  17. kaicooper

    kaicooper Master Guru

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    Toy Story 3 (PS2-Pcsx2, Reshade)

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  18. JonasBeckman

    JonasBeckman Ancient Guru

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    Dead Island Definitive Edition

    Dead Island (And Riptide too.) updated from Chrome Engine 5 to Chrome Engine 6 (Dying Light.) with mostly various visual tweaks and tuneups but leaving many of the gameplay systems unchanged or adapted over.
    Result is a pretty dated and janky game to play but one that occasionally looks pretty nice though the added post-process effects are a bit mixed (Chromatic aberration!) and overall the assets while updated are not entirely remade so every now and again it goes back to this somewhat more plastic and shiny look rather than the update around 2013 - 2014 to the use of physically based rendering and shading.

    With Dying Light 2 coming out at ... some point ... I found it entertaining to go through the older games again, in this case though unlike with say Dead Rising while I miss some of the concepts overall Dying Light really refined and polished so much of the formula and gameplay so it's not easy going back to flailing around and hoping to hit anything plus the rough voice acting, animations and all that.

    Loving the much darker less comical story and atmosphere but that's about it, gore system is mostly retained in Dying Light with some balance changes and fixes (Leg damage now works without being a instant kill because crawling animations got implemented!) though it looks more severe here though sometimes kinda silly and very simple in how skin, muscle and bone is handled but it was nice for when the game came out in ~2011 or so.


    Anyway!

    How do I voodoo beach? (Or not really. :D )

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    TASTE STICK ZOMBIE .. FLICK!

    Yeah it's kinda flailing and hoping to hit (Original probably was pretty neat with the analogue combat system though!)

    Might finish, might drop and just watch via videos for a recap depending on how it goes, will be interesting to see how Dying Light 2 ends up and now running via "C" instead of "Chromium" too although that might hamper modding a bit? We'll see!
    (Well I remember the story in pretty good detail but got an idea to replay it, yeah it's aged but it has it's good sides still although it has some bad or dated stuff as well unsurprisingly.)


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    Last edited: Jul 6, 2019
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  19. Stone Gargoyle

    Stone Gargoyle Ancient Guru

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    The Division 2

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  20. SweenJM

    SweenJM Master Guru

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