Discussion in 'Games, Gaming & Game-demos' started by vbetts, Sep 24, 2018.
F1 2018 is a free trial on Steam and 75% off also. The game has nice graphics.
Tea-bagging, classic style.
Canned evil laughter.
37 years old and still barely looking any older than in Yakuza 0 some 17 years back in setting.
Majima everywhere indeed, now also under your own boots.
And this Haruka, is porn. (Wasn't allowed to go to the bikini bar but apparently the adult video shop is just fine.)
EDIT: Tom Clancy's The Division 2
(Day lighting can at times almost be overly bright and lead to a hazy almost gray look that kinda mutes the visuals a bit too much as a persona opinion.)
(Found someones phone, zoomed in on it for a detailed shot of what it contained.)
(Where's the bacon?)
My first win.
Catastrophic emergency sounds about right.
That's a bit of a different flag, didn't expect to find a area filled with pride flags, curious little discovery in this mini-community.
Still can't get too close to the monument until a few more levels.
Oh terminal. ~ (=ↀωↀ=) (Random cat ASCII art thing.)
Zoom that thing! So let's see Catsup..?? Ketchup???
EDIT: Huh no it's actually something else or might have been a earlier term but still around it seems.
Oh wow I'm learning useful things from video games, what do you know it actually can happen.
EDIT: Hmm part of some easter-egg it seems.
And back to the NoA building again.
One of the many parks of DC.
F1 2018 Pit Stops.
^ GTS photo mode with the logo cut out?
Yes, i don't like those watermarks
Long time no see JonasBeckman
Devil May Cry 5
Hi Jim yeah guess it's been a while, now let's see activity wise well I think that must have been probably Dead End Thrills and it's forums way back when I was somewhat active there for I think it was to try and learn more on the tech side of things but I was barely online at all there after a while though I have also followed screenshot threads on other sites like ReShade and the numerous user created presets for some of the games there.
(There's some really excellent shots possible even for older games with a few adjustments or the possibility of what camera and other scripts might allow for.)
I've not been too active about it but still trying to learn a bit more on taking screenshots and occasionally giving a attempt at a better capture including more third party tools (At least getting the HUD out as a basic improvement.) but with the backlog and just getting through some of these games (And the hardware, aliasing is among the bigger problems after all so downsampling is important.) it's turned more into regular gameplay snaps and semi humorous (Well my weird humor at least.) discoveries or oddities in some games.
Resident Evil 2 Remake and Devil May Cry 5 are both on the backburner, finally cleared GTA V after years of waiting on patches and not getting grabbed much by the game itself initially and in the end being far more impressed by Watch_Dogs 2 though the design and attention to detail Rockstar can afford is hard to match, hopefully they do port Red Dead 2 now with the new RAGE engine and I'd prefer it on Steam but we shall see in 2020 I guess.
Division 2 is stunning with the amount of details crammed into the game but Easy Anti Cheat is a tough nut to bypass in newer games so outside of the limited photo mode (Distance for one and the options it has and hasn't.) nothing's going to happen there especially trying to grab action shots. (ReShade 4.0.2 works at least for the strict whitelist it's using, lighting can be a bit bright, trying the new LevelsPlus shader for ReShade to tone it down just a small amount without darkening the overall image too badly or blowing it out entirely going in the other direction.)
And I do see that RE Engine (Of all things actually named Over the Moon Engine when not shortened.) is still doing a great job although the visual differences and changes for a 60 FPS target are also clear though the game isn't bad looking as such.
(Texture quality is high enough in general that it's even possible to read text on random props the average player would probably just run right past plus overall art and asset quality and effects.)
I am curious to see what else it could do, would love seeing Dead Rising 5 or Dragons Dogma 2 on this engine if that's ever happening. (Dead Rising is kinda dead and Dragons Dogma is in the air depending on what the lead designer is planning.)
Capcom is going all out now though as is SEGA and others even bringing back older dormant franchises so who knows what might be planned especially now with the new console hardware generation looming.
EDIT: Hmm well design and artistic talent are both important, one reason I prefer Assassin's Creed Origins over Odyssey is how it feels more natural rather than generated via algorithm though there's a few places like Lamia that do stand out in Odyssey.
Division does a really good job with immersive storytelling too from props and assets not just scattered about but actually having a plan behind them sometimes even in a different area in the game entirely, there's a A-10 plane chassis in one mission sans the GAU8 (So like 1/3rd of the plane is gone then heh.) you can actually find that elsewhere in the world.
Up on capitol hill more exactly.
Terrible Google image rip here. (I'm not hitting level 30 anytime soon so not getting in here.)
Well the first game already had that in spades so it made for a really good title for screenshots especially thanks to Hatt1Watti's program and injector that was even whitelisted after a small update to stop it in the Dark Zone area to avoid competitive player versus player advantages.
EDIT: Well this is missing a couple of screenshots so I'll see if I can't rectify that shortly.
EDIT: Tom Clancy's The Division 2
Outlaws, Hyenas and First Sons but there's also two other faction known as the Ambushers and the Undergrounders.
For the Undergrounders they are characterized by heavy chains and as with many other games color is used to alert players to something that might be worth keeping attention to in this case it's yellow used for things of interest including secrets such as additional rooms or doors leading to loot or other rewards.
For the ambushers these appear at night and look like civilians wearing makeshift but very sturdy gear, they're also silent. Both factions have their own music too when you are in vicinity of them.
An area from a side mission, many of these have rooms overlooking rooms you'll be very likely to traverse later on during the mission.
One of many, many props in the game though repetition is a thing but there's still many unique assets and mission or area specific objects.
Washington itself also has a fair amount of different areas in the game even if it's not the most diverse game world with a ton of different biomes and what not but what exists works really well from more commercial or governmental districts to even a few residential areas and then the dark zones on top of that.
And many missions have little smaller touches and placed objects sometimes telling a little story sometimes it's just there.
(This image overall is a bit meh for one thing the frogs are not grounded fully it's a bit like turning off shadows though these do have shadow casters but are literally floating.)
Most missions also have little secrets to uncover, for this one there's a storage vault leading to some extra loot and a weapon skin if you uncover the key card location.
And once in there while it can't be picked up or interacted with.
Heh... yeah I pop back on Guru3D from time to time whenever I'm in the market for a new GPU or a do a fresh build... and I go looking for impressions. Or get myself ready to troubleshoot problems as they arise Once upon a time I had enough free time to bounce around between multiple forums... nowadays I'm lucky if I have enough time for one. Mostly just stick to various Discord servers now.
Understandable... especially with how a lot of games are shipping on PC.
Metro was a HUGE hassle. Just... a friggin nightmare.
DMC5... locked 16:9 (fixed with mods)
Sekiro... loocked 16:9 and no borderless mode.
DMC5 may as well not even shipped with a photo mode because we made one from scratch that's way better.
That game certainly looks nice enough. I just know that if I get it now,, I'll be sucked in for months and won't play anything else. And I at least want to play Sekiro before that happens
Yeah the status of some games and restrictions or other limits can be a big issue, trying to work around aspect ratio locks and finding things like field of view control can be time consuming and the gaming as a service model means patches for 6 - 12 months each of which risks breaking or having to redo any custom utilities. It can also mean features can take months to surface though I am pleased to see photo mode more common but it still mostly focuses on a few meters away from the player character and then a stop with options being all over from basic on-screen elements to control over time and what gets displayed. Even for Ubisoft Far Cry 5 and New Dawn, Wildlands as of the Year 2 content update(!) and Assassin's Creed Origins and Odyssey have very different photo mode functionality.
And then Watch_Dogs 2 but the cell is basically first person mode with some color filters and forced lens effect which took a bit of fiddling to eventually disable.
Division 2 is definitively long-term as well, they have plans and features for weeks including adding in a field of view setting and then the fifth World Tier for-end game which for this game is a entirely new mode with it's own challenges after what is likely a few weeks of more casual exploration and playing of the regular 1 - 30 level range and activities and missions.
I do miss the snowy setting and the brightness or gamma seems a bit too high at times but the attention and crafting of the world is really impressive on a level I've mostly only seen in a few select titles before such as Deus Ex Mankind Divided or Assassin's Creed Unity. (Which while cluttered was still quite a experience and stunning showcase.)
Even in 2019 for bigger launches such as just Devil May Cry 5 features like HDR on PC and ultra-wide is also a bit hit & miss though it has gotten better, anti-cheat or debug functionality is more common though and well the service model for a lot of bigger games nowadays.
Going to give Sekiro a try soon, smaller than I expected file-size wise but that alone doesn't have to mean much, Dark Souls trio wasn't very large comparably either and still had a lot of content.
(Second game in particular also has quite a well built PC port even if the game issues like hit detection mar the gameplay experience.)
EDIT: Some creativity usually works. Most who've tried hiding the player model in a third person game without tool assistance likely know about wall hugging.
Though it can't compare to having more tools available giving a full range of options and expanding what can be done.
But primarily the key limiting factor for me is just a very large backlog and trying to get some progress on that with some side tracking into new releases hah.
Division 2 is certainly fun but I try to limit it a bit until I can wrap up some existing games and get those cleared before starting up more and more.
But for photography or well screenshot purposes the existing mode is a bit too limited for getting more creative, distance in particular though for quick gameplay snaps it does the job but longer panning shots or panoramic well it's going to hit it's limits for these though at least it's not just focused on the player character and only the player character.
(Arkham Knight as a example of that photo mode just rotating around Bats himself.)
Some sharpening such as from resolution scaling and a decent GPU and that clears out the temporal AA blurriness well enough while maintaining the temporal stability itself, more shader intensive games will probably continue to struggle with aliasing and TAA is a balance between blur and stability although it is most of the time also quite fast and efficient now that MSAA is hitting it's limits.
Well enough tech I guess, Tom Clancy's Division 2
Hah was a bit too inactive, got logged out, take 2 then for this mission.
EDIT: It's a effect of sorts but zooming into the very pixels in a display is kinda impressive.
EDIT: Sweet glass windows found!
And in black & white taking advantage of the games ridiculously detailed destruction system for materials.
(Hey it kinda counts!)
Holy crap. Finished Prey just last month, I do *not* remember it looking so pretty.
Installed this mod - Real Lights plus Ultra Graphics Mod
Dynamic shadows, parallax occlusion, heat distortion effects, volumetric fog..........
Look, just look at that parallax occlusion...
Reminds me of Crysis and seeing those beaches with the higher settings on just staring at the raised (For the time.) smooth rocks and other terrain now in pseudo 3D thanks to parallax and with occlusion.
(DOOM 3 with NVIDIA and shader model 3 would also see some attempts almost making some surfaces spiky via effects like mimicking relief mapping.)
Liking how it looks. (Bit of a gap that would probably have more filling IRL but visually it's impressive and Cry-Engine has some nice capabilities when leveraged or how to say.)
drives me crazy when you no post game title
The Division 2
Fountain and area outside the botanical garden area, apparently the showcase demo for the game featured a location in that building which if you use the photo mode and go through the door you end up in the void now so it got cut entirely.
One of the few quarantine zones in the game, mostly a empty area for exploration purposes.
Georgetown entrance, third and final of the separate smaller dark zone areas used in the sequel instead of a larger singular area divided into level segments.
Wood detected, or at least a impressive floorboard texture I just happened to snap for no particular reason. (Sweet sheen! )
Another piece of in-game art, always liked finding these in games that had things like this. (Dying Light? Dying Light.)
For being used in a single area that's quite a detailed whale prop.
Liking the way the overcast weather and rain works in this, heavy fog and resulting sunburst afterwards is quite something too.
More rainy streets.