I remember the bloom effect, spent some time using the in-game console to see if some command couldn't perhaps reduce the strength a bit but I don't think I found anything. Starbreeze had it pretty rough during those earlier years I believe, Enclave, Knights of the Temple and The Darkness weren't among the big sellers but had some popularity though Riddick is generally considered a pretty good game and Payday in particular gave the studio a bit of a breakthrough finally. (Wonder how much EA interfered with Syndicate and it's direction actually.) EDIT: Deus Ex: Mankind Divided Breaking into the Palisade bank, though I kinda fumbled it by triggering a alarm with one of the door hacks, oops ha ha. (No idea if this thing has any deeper meaning, got some credit chips from it for some reason.) (The game really, really tries to push the Augmented and not-Augmented friction and divide but it's a bit too lenient with Jensen being able to come and go wherever without consequence, same with picking up pretty much anything so long as it's not a restricted room.) (While the NPC variety isn't the greatest there's still a couple of different variants though expect to see a lot of clones too especially in the more densely populated districts, also the loading times are complete ass ha ha.) (Animations work fairly well but occasionally glitch a bit, takedowns in particular feel a bit stiff or forced but overall it's serviceable, black-screen to change positioning is a bit poor though.) (As usual the main actors and Jensen himself have a lot of detail, hair in particular sees a good improvement over Human Revolution via not-TressFX or PureHair as it's also called.) (The bank itself, pretty surprising you can actually clear most of it out early on aside from mission critical areas.) (Even one of the worlds most secure bank isn't immune to Deus Ex and vents being man-sized and traversal friendly, even in Deus Ex 1 it felt a bit silly but was acceptable as a means of stealth but yeah, no security means what so ever in these ha ha.) (The lower level vaults, hacking these was a pain even if only a few actually had stuff in them or were locked at all, hacking sees a few additions over Human Revolution and more item types for circumventing them but get ready to trip alarms more often than not.) (More super-size vents for easy traversal, feels a bit like droid maintenance shafts or something from a campy sci-fi but it's not like Deus Ex is the only game to over-size vents as a means of traversal, or sewers, or both. Ha ha. ) (Fooling around with the civilians, just remember to save and load if you do happen to knock out someone who might have actually had a name, sometimes mission critical actors don't even have name identifiers so best to be careful if you don't want to risk side quest snags later on.) (Kinda pointless to knock out civilians as it just wastes resources and they generally carry nothing, you won't really want for ammo or supplies even so though as it's abundant and spread out just about everywhere with tons of little things to search or discover by just exploring a little bit, inventory space on the other hand remains limited.) Game runs pretty well most of the time, still some frame drops here and there as you traverse the Prague district and data is streamed in and out and once VRAM runs low you'll see more frequent dips and stutters which can hamper things a bit.