Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 25, 2016.
X-Ray engine holds up, couple of mods and it can look pretty good even compared to newer games even if it doesn't have the extra shader effects although model quality can be a bit uneven since some assets are from back with the older builds of the game.
(And the first game saw all kinds of cuts unfortunately.)
Bayonetta + Reshade:
Any mods used?
Yep, "Call of Misery" & ReShade
Bayonetta + Reshade:
Mass Effect - Andromeda
Cutscenes mostly, picking up and finishing off any side quests I come across but they made a ton of them plus these minor tasks on top of that, ha ha well I'll finish them eventually.
(Guide people to their new home in Andromeda? More like doing all their work for them.)
Homefront 2 - Revolution
Not too much to say, seems like a straightforward shooter so far with a more open world design and it no longer crashes the game when I cut through a certain building so I can now proceed past the very beginning of the game, woo. Ha ha.
Every damn asari looks the same. Minor colour variation doesn't count when the model is obviously the same. Why the heck did they do that? On top of that it looks like they all have potatoes in their cheeks or something (like everything is unnaturally round and eyes too big).
I think I remember reading something about Bioware having trouble adapting to Frostbite and some of it's tools including character modeling and animating but this doesn't quite hold up since Dragon Age Inquisition already gave them a lot of hands-on with the engine and it featured a number of different races as well.
Though Andromeda is done by a different team or well a different Bioware studio entirely and yeah I don't like how most of the NPC characters look since even the body builds can be all over the place in terms of quality such as characters having hands larger than their heads for one example and of course the numerous animation glitches that occurs in the game although with the 1.05 update they did improve the eyes a bit but as that above image shows it's not always 100% functional since this particular Asari has one blank eye and then the other has some actual shading to it.
And she's also a more major character who you interact with often though the scene and lighting affects a lot of these close-up dialogues as well as does camera angles.
(Ambient characters I guess could be understandable as they just stand there doing some idle animation, player isn't really meant to run up and do a close-up camera angle on them.)
EDIT: Mass Effect Andromeda - Remnant Architect
Shiness: The Lightning Kingdom
From what I've read this was a Kickstarter project that managed to raise jsut enough funding, game uses UE3 and has been in development for a few years.
Seems like a action / adventure game with light RPG elements, the default UE3 ToggleHUD command worked via key bindings to toggle the UI but things like ToggleDebugCamera did not, might be possible to manipulate settings such as FOV via key binds too as with other UE3 games but I didn't try.
Atelier Firis - Alchemist of the Mysterious Journey
Kingdom of Amalur: Reckoning + Reshade:
Was a while since I played through Kingdom of Amalur, shame they never got that last patch released before they went under as it sounded like it would have made a lot of improvements from bug fixes to balance adjustments.
Still a pretty fun game though but yeah, save often just in case though well that's usually the case of RPG's I suppose even back in the earlier DOS era ha ha.
Homefront 2: Revolution
Homefront 2 : Revolution
The rest of the images.
Do you see alot of people on doom mp? or do you sit in the que for days?
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