Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 25, 2016.
Dark Souls: Prepare To Die Edition:
From my understanding having read up a bit on the game I was pretty close to the end when I took a break, decided to try and clear up some of the backlog and since this was almost done with it seemed like a good choice.
Nothing too special as such, only had time to get re-familiarized with the controls and such and took out a nearby camp but the game holds up pretty well still.
The photo mode works fairly well too even if the extra step for taking the actual snap and the pop-up accompanying it are unnecessary and would have worked better with just a hotkey for hiding the phot-mode GUI elements.
(There's some additional utilities and Cheat-Engine scripts for the game too which probably still work since the game hasn't really been updated much.)
Someone with a bit of artistic streak could probably have all sorts of fun with ReShade and this game instead of the kinda poor default color filters offered by the photo mode, probably some other tweaks that also might improve overall image quality a bit whereas I'm primarily using deband - skybox primarily but can help in other areas too. - and SMAA - always used as a bit of a default effect since many games don't have very effective post-process AA implemented.
(A little bit of downsampling can help too.)
Tomb Raider 2013 Reshade WIP:
SKYRIM Sweet-FX / ENB
Bit early to say much about the game itself at this point, runs pretty good at least unless you go over the top with the in-game settings.
(Has a pretty neat VRAM calculator too similar to say GTA IV and overall there's a pretty extensive list of settings to adjust even if the UI is kinda ugly, although it's intended to mimic ascii so I guess there's not much that can be done about that, heh)
Kerbal Space Program
Nice screens Jonas. Maybe it's just me but game looks good.
The downscaled images help a bit since you don't notice it as clearly as in the full res shots but there's a lot of aliasing though besides that yeah it looks pretty good though the lighting can be a bit flat during daytime.
ReShade seems to be compatible though SMAA doesn't help that much for this game and it already offers both FXAA and SMAA from the in-game post-process AA options and then there's temporal AA but it requires MSAA to be enabled and with the current settings I'm already quite a bit above the VRAM limit so I haven't tested how that would work but I assume that as a recent DX11 game there's going to be a noticeable performance hit from using multisampling.
Downsampling might work better along with either in-game or injected post-process shader AA if you have the GPU power for it, there's a pixel density slider but it seems to cap out at 125% whereas you'd probably want 150% or 200% for a real improvement so it's not very good.
EDIT: Game also supports Ansel for Nvidia GPU systems which at least until other camera utilities are available (Injectors, CE scripts and what not.) allow for some more options besides "My characters backside in this environment." or "My character fiddling with his phone in this environment." which is otherwise kinda the norm with third person games particularly in this case a lot of idle animations involve fiddling with the phone device heh.
(Perhaps the in-game camera function can be of use too if the UI elements aren't interfering too much, speaking of those the "lines" from your phones to anything nearby can be a bit of a hassle as can interaction prompts for remote actions such as controlling security cameras and the default circle aiming reticule when just looking around is also not toggleable.)
Skyrim SweetFX / ENB
Dishonored 2 Reshade
Dishonored 2 Downsampled Lanczos3 Reshade(wip) Camera mod
...So there actually is such a thing as too much info huh? Ha ha.
Great Dishonored2 reshade, now it actually looks like a y2016 game :nerd:
image upload no limit
Where can I get the reshade for that?
The game looks fantastic by default. An absolutely gorgeous art style and direction.
Tad "soft" though if you use temporal AA, but it can be improved and with some downsampling it can be made to look even sharper.
EDIT: Mad Max - end
Dinki Di made one hell of a recovery it seems, ha ha.
(Rest of the wasteland is kinda dead though, dead-er?)
Thanks Tj, got the game this week thanks to a friend, doing 2nd playthrough to test it more.
Not available yet but i will share when its done, settings still fresh let me finish the game again then good to go.
Ultra settings, downsampling, taa, taa sharpening set to 1 then apply LumaSharpen/adaptive (tiny values) thats all.
Edit: made some wallpapers for you all if like.
download 1200p > http://imgur.com/ySsYfYo
download 1200p > http://imgur.com/TAMq1is
download 1200p > http://imgur.com/08M7x7Z
Some more alien
FEAR1 slomo TDM