The Guru3D Screenshot Thread - RTFM! #27 - READ THE RULES IN 1ST POST

Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 25, 2016.

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    Tested using a resolution scale of 200% which would mean 2560x1440 to 5120x2880 but framerate tanks down to single digits so I switched to 175 (4480x2520) which kept a fairly consistent framerate at just a bit above 30 FPS for this session, of course for smooth gameplay using 150 (3840x2160) or 125 (3200x1800) would be better while just playing the game but for screenshots reducing aliasing is a pretty important factor, particularly newer games with specular and shader type aliasing which is difficult to properly handle and temporal AA introduces a softer image which might not always be desirable either.

    Also using the following settings tweaks.
    (For autoexec.cfg in the game folder for which this particular function was added in I think it was the previous update actually, makes tweaking the game a little bit easier heh.)

    r_mip_lod_bias -0.5
    r_menu_fov 64
    r_foliage_range_max_0 500
    r_foliage_range_max_1 500
    r_foliage_range_multiplier 5
    r_lod_dist_mult_camera 5
    r_lod_dist_mult_shadow_local 5
    r_lod_dist_mult_shadow_cascade 5
    r_lod_dist_mult_weather_shadows 5
    r_lod_dist_mult_env_map_gen 1
    r_lod_screen_area_skinned_decal 1
    r_weapon_fov 64
    r_terrain_lod_bias -1
    s_skip_logo 1 <- However this one doesn't seem to work, logo video is pretty short though.
    g_radar_shows_all 1
    g_autodelete_meshes_limit 1000
    g_autodelete_meshes_min_time 300
    g_autodelete_parts_time 600
     
    Last edited: Nov 25, 2016
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  20. JonasBeckman

    JonasBeckman Ancient Guru

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    Full size: (3200x1800)
    https://c5.staticflickr.com/6/5479/30434541444_b9472e6fe6_o.jpg
    https://c8.staticflickr.com/6/5819/31255741495_ddc307700a_o.jpg
    https://c2.staticflickr.com/6/5772/31255741025_cd1d7bca20_o.jpg
    https://c2.staticflickr.com/6/5624/31255740625_7398c6967c_o.jpg
    https://c6.staticflickr.com/6/5447/31255740005_4f2a764620_o.jpg
    https://c6.staticflickr.com/6/5707/31255739525_1b30477d0b_o.jpg
    https://c4.staticflickr.com/6/5501/31255739155_ef6046acb9_o.jpg
    https://c2.staticflickr.com/6/5653/31255738625_27883baffc_o.jpg
    https://c8.staticflickr.com/6/5759/31255738055_a669e51fa1_o.jpg
    https://c3.staticflickr.com/6/5507/31219854266_c712e84f11_o.jpg
    https://c8.staticflickr.com/6/5678/31255736655_da1cac4929_o.jpg
    https://c1.staticflickr.com/6/5671/31219853776_b4c6991d81_o.jpg
    https://c4.staticflickr.com/6/5737/31255737675_bf83dd55ab_o.jpg
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    https://c3.staticflickr.com/6/5571/31219853066_2ac76a2381_o.jpg
    https://c6.staticflickr.com/6/5738/31255735125_2934b8f893_o.jpg

    Technically 2x2 or well multiples of two or how to say works best for downsampling from my understanding so ideally it should be 5120x2880 from 2560x1440 but that's not doable with AMD VSR unless you have a RX480 or how they're officially called for which VSR was updated a couple of driver releases back, not sure how that works but depending on resolution, aspect ratio and GPU model the cap can vary a bit though I can do 3840x2160 but for this game this particular GPU isn't enough for that resolution.
    (You know you've capped out when the framerate goes into single digit figures heh but at least 3200x1800 as a 25% increase helps a little bit even if not perfect and being further downscaled to 1600x900 also helps reducing aliasing somewhat which isn't the case with the full-size images though I figured I might as well include those too.)
     
    Last edited: Nov 26, 2016
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