The Guru3D Screenshot Thread - RTFM! #27 - READ THE RULES IN 1ST POST

Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 25, 2016.

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  1. Sunset

    Sunset Maha Guru

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    ? Far cry primal i removed excessive bloom, and Rise of tomb raider it s old preset... anyway your screens, do not seem extraordinary ;)
     
  2. -Tj-

    -Tj- Ancient Guru

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    Removed it and added some bright yellow tint while in Tr made some cold blue tint.. just saying it looks all wrong, dont take critique so personally.



    Btw about my pics, should they be? Never thought its a contest.
     
  3. Sunset

    Sunset Maha Guru

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    no i dont' add Yellow tint, i remove bloom and correct color for my personal taste, and ROTTR there is a blu filter in game... you have not noticed? I have only brightened

    game without reshade

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    Last edited: Mar 15, 2016
  4. Anarion

    Anarion Ancient Guru

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    Nothing is wrong with that, default looks really nice. What display do you use?
     

  5. Sunset

    Sunset Maha Guru

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    I have a samsung 22 "and Toshiba 40" but the last screen is no Reshade and there is a blue tint
     
  6. -Tj-

    -Tj- Ancient Guru

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    But not so cold blue like with your reshade present. Ok nvm, carry on ;p
     
  7. Anarion

    Anarion Ancient Guru

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    There are ****loads Samsung and Toshiba displays so that doesn't really help... Still, if you increase the brightness then you are actually boosting the blue tint too. Sometimes outdoor lighting has blue tint too and it may look just right if it's dark. I see no reason why dark shouldn't be dark.

    You are free to use whatever settings you like though. Still, using custom filters just because is something that I'd avoid. In fact I think they rarely if ever improve things.
     
  8. Sunset

    Sunset Maha Guru

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    oh yes it is snowing so I created colder :)

    Far Cry primal + Reshade

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    Last edited: Mar 16, 2016
  9. Scorpio82Co

    Scorpio82Co Member Guru

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  10. Anarion

    Anarion Ancient Guru

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    [​IMG]

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    Last edited: Mar 16, 2016

  11. Sunset

    Sunset Maha Guru

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  12. kx11

    kx11 Ancient Guru

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    [​IMG]

     
  13. Cronik

    Cronik Maha Guru

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    Frostbite looks great not being a lens flare simulator.
     
  14. morbias

    morbias Don TazeMeBro Staff Member

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    Guys, please don't post huge PNGs, even if they're wrapped in spoiler tags they still get pre-loaded!
     
  15. JonasBeckman

    JonasBeckman Ancient Guru

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  16. raggazam

    raggazam Member Guru

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  17. Cosworth

    Cosworth Active Member

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  18. JonasBeckman

    JonasBeckman Ancient Guru

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    The Division

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    Went through the config file(s) setting by setting and found a few things that could be pushed higher, also found some differences from the beta version for draw distances.


    In GFXSettings.Rogue_x64.xml it is possible to set PCSS+ to HFTS and use that, might not be entirely the same as with the proper hardware though.

    In graphic settings.cfg these could be adjusted above what the in-game max put them at.

    ["num spot shadows"] = 4, <- Instead of 3, one more spot shadow source.

    ["reduce latency2"] = 4, <- Instead of 3, guess this is lag compensation of some type?

    reflections = 3, <- Instead of 1, enhances some reflection sources though my characters glasses are no longer reflective but eh, small tradeoff.

    ["shadow distance"] = 200, <- Instead of 80, just a distance value so no real limit, max in the beta put this at a value around 300 so it's been reduced a bit in the full version it seems.

    ["shadow quality"] = 4, <- Instead of 3, enabling HFTS automatically adjusts this to 4 as well.

    ["shadow resolution 2"] = 3, <- Instead of 2, probably 2048x2048 instead of 1024x1024 but could be 4096x4096 over 2048x2048 as well, not sure.

    ["spot shadow resolution"] = 3, <- Also instead of 2, like the above but for spot shadows.

    ["streamer dedicated budget"] = 128, <- Instead of 64, pretty sure this is a VRAM cache in MB for the streaming system.

    ["streamer memory fraction"] = 0.85, <- Instead of 0.75, VRAM amount in percent to use for the streaming of data.

    ["terrain texture lod"] = 300 <- Unchanged, was set to 350 in the beta though so a small reduction in the full version.

    ["view scale"] = 1, <- Also unchanged, setting this to 1.50 for example would render at a 50% increase over your current selected display resolution so instead of 2560x1440 which I use it would be 3840x2160
    (1.25 is a good balance between image quality and performance but the other settings are pretty demanding too and temporal AA with ReShade or in-game SMAA works pretty well for aliasing for this game.)
     
  19. kx11

    kx11 Ancient Guru

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  20. Sunset

    Sunset Maha Guru

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    Rise of the tomb raider + Reshade

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