Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 25, 2016.
Dawn, COD, MKX
Far Cry - Primal
<- Headache problem, and subsequently it's pretty invasive solution.
<- I said show me your war face, not your "ahegao" face, ha ha ha.
<- Some of these caves do look pretty nice.
<- Urik, the incredibly (stupid) "Hurk" heh.
http://postimg.org/image/3u3kmazq7/ - Well crap, maybe I should have actually aimed for the armor.
http://postimg.org/image/96sf0fnmn/ - My cave, surrounding area is home of some 200 or so Wenja now.
Dirt 3, still looks and plays great 5 years later.
Just Cause 3 "Sky Fortress"
Elder Scrolls Online
New update for ESO and new content, also has a 64-bit client but it's a bit glitchy as seen from some of the above images, nothing a hotfix or two shouldn't be able to fix though, heh.
EDIT: Like this one in this screen, that looks a bit odd there ha ha.
(Bit more hilarious than the missing arm sections of my characters armor eh.)
Witcher III / Reshade
very good shots
The concept isn't too bad but currently it all falls apart due to the poor server status, constant disconnects, lag spikes and such but give it a few days and maybe they'll have sorted out the worst of it.
EDIT: Well it's a bit of a MMO I suppose and despite years of this type of game there's still the common launch-day problems but eh not like they could create Google size sever-farm either, costs a bit to maintain that network traffic heh.
EDIT: Gameplay wise it's a standard third-person cover shooter but then they've decided to try and make something like I don't really know what to compare it too, Borderlands partially perhaps though always online and with little "hubs" where you can group up with other players as otherwise the game is instanced to just you and AI's aside from the PvP/group-PvP "Dark Zone" area where you can acquire better quality loot.
Speaking of loot there's a basic RPG system with levels, skills, having equipment/armor and levels for them and guns so higher-level players and enemies will probably be a bit "bullet-sponge" like or so I've heard at least.
Not too much character customization but you are mostly defined by your equipment and not what your character looks like though there's appearance items as well to customize your looks slightly, no doubt DLC will start appearing for more customized outfit and gun models in addition to the major content updates planned.
Runs a lot better now, no disconnects either though I haven't seen that many players in the various hub locations so perhaps it's just due to lower traffic.
Gears of Ware First Pc release
I still do not see the point of purchasing the new version, at least old one still works and looks good. I like the art style epic chose in this one more than what the new variant has. Plus AA that takes most jaggies out, mixed with VSR.
Having both the 360 release, and both PC releases... I prefer the latest Win10 release of Gears.
While I enjoy the gameplay in the original releases, far too much of the game just looked... the same. The levels, the characters armor, the vehicles... everything. Various shades of grey.
It was something Epic fixed in Gears 2 and 3, and even they commented on this with the sequels. Stating they fixed their own issues with the first game's limited visual scope.
If anything, the Ultimate Edition now looks like it matches Gears 2 and 3.
Layers of Fear - Holy Crap! This games is CREEPY!
Pretty sure I've found all safehouses now, tempted to try and go into the "Dark Zone" area and maybe get some actually decent weapons and equipment but I'll hold off for a few more levels at least, besides other players there's some pretty tough AI encounters as well from what I've heard so no point in rushing in unprepared.
EDIT: Found Ubisoft it seems.
And that's the entire map uncovered, lots of things to do and running through the higher-level zones would have been almost impossible if the AI wasn't so passive.
That's the whole map? seems kinda small...
That's what she said.
There were a few other areas earlier in development but the current version of the game only has one district plus the separate tutorial zone.
Tried doing the ancient honored screenshot art of "humping the wall" where the game camera is clipping through the player model and hiding it from view, would be better with a first-person view key or hell while at it a full photo mode but eh in some parts of the game this works somewhat OK'ish.
(Kinda tired of seeing my own characters backpack attachments in every other screenshot I took so I decided to try something else, can't do much unless custom tools for modifying FOV and camera movement becomes available or if it's patched and being online-only third party utilities do run the risk of getting your account into trouble so for now it's a string of screens showing backpacks and the occasional camera-crammed-into-wall image. )
Far Cry Primal + Reshade
Unfortunately wall hugging while using cover displays the crosshair, found that out when I checked the screens before uploading them.