The Guru3D Screenshot Thread - RTFM! #27 - READ THE RULES IN 1ST POST

Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 25, 2016.

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  1. Dragam1337

    Dragam1337 Ancient Guru

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    Yeah, the lighting is really hit and miss, unlike in rise of the tomb raider, where it was superb all the way through. Honestly, rise of the tomb raider was better looking with higher asset quality etc aswell - it also used 2gb more vram for the same reason.

    Though the point of the screenshot wasn't really the image quality :p
     
  2. sertopico

    sertopico Maha Guru

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    Yes, I know, it was as noticeable as Lara's expression though. :D
     
  3. Dragam1337

    Dragam1337 Ancient Guru

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    Hehe :p

    But overall they went with a much more cartooney / plastic look with this game, where rise of the tomb raider had nothing less than superb graphics that are the were much more realistic looking.

    [​IMG]

    Smaa also gives a much better result in rise of the tomb raider than shadow of the tomb raider... it's a very noisy image with smaa, especially the hair in shadow of the tomb raider.
     
    Last edited: Sep 14, 2018
  4. sertopico

    sertopico Maha Guru

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    Yeah, I watched the DF tech video, the way to go is DS plus TAA imo. Regarding the art direction, well, it's clear Crystal Dynamics did not deal with it this time, Eidos chose in most cases a more cartooney-ish look for their games, just think about Angel of Darkness (one of the worst under every aspect).
     
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  5. Dragam1337

    Dragam1337 Ancient Guru

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    It's a real shame... it was apparent even in the preview vids... i still like the game, but it's not a leap in graphics like rise of the tomb raider was, it's more like a step backwards.

    And yeah, it's clearly been designed to run with TAA, doesn't work properly without it... hair is super grainy, shadows flicker alot etc etc. Quite annoying for me, as i can't use taa without a massive performance penalty with sli. Why couldn't they just have continued on the work they had already done on rise of the tomb raider, there there were no issues with smaa -_-
     
  6. JonasBeckman

    JonasBeckman Ancient Guru

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    The higher saturation and more colorful look like also helps drive the HDR implementation which from what I'm hearing looks fantastic probably due to the more vivid look they added to the game.
    There are a variety of different weathers and time of day templates though but overall yeah the game has a very bright look and lots of contrast between brightness and darkness. I find the blue filters in the photo mode to help but it's still very saturated even if the shift from green or yellow to blue helps a little bit. Haven't dug into the shaders much either so far other than disabling the UI and I did find the temporal AA one which yeah it's stable but it's really blurry so downsampling is probably helping immensely but the game is pretty demanding even outside of the city hub areas. :)

    Not too much for screenshots so far after the previous set, bugging that piranha swarm from earlier had some interesting effects but it's probably gone now after I saved and quit the game after last session.

    [​IMG]


    21:9 and free-camera via Ansel or other utilities would be quite a looker for this games photo mode I suspect, improvements to FOV controls would definitively help as well.
    (I'm just having a bit of fun with screenshots though but for more serious photos from games control over field of view and the camera in general is quite handy.)

    (Slasher smile for the win! :p )



    EDIT: More screenshots.

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    Last edited: Sep 15, 2018
  7. Dragam1337

    Dragam1337 Ancient Guru

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    Well at native 4k, even without downsampling, TAA doesn't blur too bad

    https://forums.guru3d.com/threads/shadow-of-the-tomb-raider.420622/page-10#post-5583839
     
  8. Scully

    Scully Member Guru

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    SOTTR + Reshade:

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  9. kx11

    kx11 Ancient Guru

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    [​IMG][​IMG][​IMG]
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  10. paulonone

    paulonone Master Guru

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  11. Scully

    Scully Member Guru

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  12. -Tj-

    -Tj- Ancient Guru

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  13. kx11

    kx11 Ancient Guru

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    [​IMG][​IMG]
     
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  14. gerardfraser

    gerardfraser Ancient Guru

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  15. gerardfraser

    gerardfraser Ancient Guru

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  16. JonasBeckman

    JonasBeckman Ancient Guru

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    Almost getting to the vaunted tessellated toad tech at last. :D
    (Well, frog in this case.)
     
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  17. doktor1

    doktor1 Master Guru

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  18. Dragam1337

    Dragam1337 Ancient Guru

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    Good screens, though i'm really not a fan of the blur :p

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  19. gerardfraser

    gerardfraser Ancient Guru

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  20. JonasBeckman

    JonasBeckman Ancient Guru

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    Well I was going to take it easy with Shadow of the Tomb Raider but then Lara had to get weird with her hands.

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    Yeah no wonder that kid is staring, it's kinda like that one movie...

    [​IMG]


    Though in all honesty model warping and stretching is nothing new, still funny though.

    Detail wise the higher res 2d textures and higher polygon 3d mesh improves upon Rise of the Tomb Raider, shading and overall attention and care to detail though well it doesn't hold up as well but it's still pretty good if a bit flat looking.


    EDIT:
    http://deadendthrills.com/gallery/?gid=141
    Rise

    http://deadendthrills.com/gallery/?gid=170
    Shadow

    Both look great though, overall Shadow has several improvements but the level of detail particularly on character models in Rise was amazing.

    EDIT: Monster Hunter World
    https://abload.de/img/monsterhunterworld20179cj6.jpg
    (Big bird, something is messing up the ground textures though so I'll have to try and track that down. Heh.)


    EDIT: Dragon Quest XI
    https://abload.de/img/dragonquestxi2018-09-3kf7f.jpg
    https://abload.de/img/dragonquestxi2018-09-zkdf1.jpg
    https://abload.de/img/dragonquestxi2018-09-x1f8l.jpg
     
    Last edited: Sep 20, 2018
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