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The Guru3D Screenshot Thread - RTFM! #27 - READ THE RULES IN 1ST POST

Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 25, 2016.

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  1. Damien_Azreal

    Damien_Azreal Ancient Guru

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    A slider would've been a better option for sharpening in DX:MD. The simple toggle option is too basic. With it off, the game is beyond blurry. Even more so then other games that use TAA, but with it on... it's too much.

    I've used Reshade in the past on some games, but, most of the time I simply don't care enough to bother. If I'm enjoying the gameplay, I tend to ignore/look past any visuals that irk me.
     
  2. The Janitor

    The Janitor Maha Guru

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    Yeah a slider is the best option. I hate how recent Frostbite games have integrated sharpening in to the TAA, so you can't even turn off sharpening without turning off TAA.
     
  3. Dragam1337

    Dragam1337 Maha Guru

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    I agree that any sharpening should have a slider allowing you to completely turn it off... that said, TAA is so freaking blurry that i don't understand why anyone would use it, let alone use it without any sharpening...
     
  4. The Janitor

    The Janitor Maha Guru

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    If you combine it with resolution scaling most of the blurryness goes away. Sometimes a little bit of sharpening might still be necessary. But in BF1 the resolution scaling already sharpens plenty so you get double sharpening which looks pretty bad imo. Most modern games are desgined with TAA in mind so if you turn it off you get horrible aliasing. Just try turning it off in BF1, it looks terrible.
     

  5. Dragam1337

    Dragam1337 Maha Guru

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    Sharpness filters always looks bad imo, and i dislike anything that blurs... if we take bf1 as an example, i prefer 4k with 130% render res, with no aa, for a crystal clear image. Makes it much easier to spot enemies.
     
  6. vbetts

    vbetts Don Vincenzo Staff Member

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    The talk is nice guys, but we gotta get back on topic please.
     
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  7. JonasBeckman

    JonasBeckman Ancient Guru

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    Final Fantasy 15

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    Another MS Paint looking portrait. (There's one in the Hammerhead dinner of the chef and now here too and once again of the chef of the place.)

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    Totally not the obviously evil empire. (And once again versus the good kingdom, though at least unlike Type-0 the crystal should behave itself in this one and not go totally nuclear.)

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    Ah it's one of those games where the party members *absolutely* needs to be in-front of the player character, there can be no exceptions. (And the SSR reflections are bugging out as per usual, eh it can look good but it's really error prone in some games.)


    EDIT: A bit more AA wouldn't hurt, the dither effect on hair and other transparent surfaces really suffers from this though distant low-poly geometry is also improved nicely though that's the usual for more open games with large viewing distances.

    Patch and drivers has helped a little bit but the game is still pretty demanding if you go too high for the view distance settings and probably also the GameWorks effects since the shadows and vegetation effects are nice but also quite demanding so a higher overall view distance likely has a noticeable higher performance hit for these effects.


    Next up, some chocobo forest and hopefully Ignis learns a new recipe or something, eh they'll probably never go for that, pom-pom on a stick?
    (But this wrinkly old elephant-thing in the above images? Totally eating that and just about anything non-mechanical really or outright supernatural.)


    EDIT:
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    Now that's kind nice looking, let's raid the place! Ha ha as if, probably going to be plot gated until you actually need to be here.
    (This looks different, it must be story related!)

    EDIT: Well the distant terrain kinda looks "undefined" or well flat with limited texturing and detail but it's outside of the few zones that are actually playable in the game and outside of the boundaries of said zones too even if it were to be within the current active zone of the game.

    I think there's three or four full zones in total and then some smaller briefly visited areas and then for Ansel or other camera tools you can explore far more unrestricted and see just how much is detailed and even somewhat built in although much is unfinished and rough since you can never reach these areas in the normal game and some parts are almost cut entirely or are cut entirely.
     
    Last edited: Jul 3, 2018
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  8. Damien_Azreal

    Damien_Azreal Ancient Guru

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    DisHonored 2

    Continuing my non-lethal/ghost run...

    I'm getting so damn good at hiding bodies...

    So, anyone that comes in this room... will just think these two ladies are just having some "special" time...
    [​IMG]

    And so long as nobody goes in this closet... I'm good.
    [​IMG]
     
  9. kx11

    kx11 Ancient Guru

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    FFXV




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  10. JonasBeckman

    JonasBeckman Ancient Guru

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    Far Cry 5 - Photo mode. (As of the new patch.)

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    Hair spray of the ages...or at least of the 80's ha ha. (Hair and cloth physics? Not in this engine.)

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    Unfortunately the player character clips out of existence if you try to get any closer with the camera though other characters are fine for some reason, as usual distance is limited to a small radius around the player unless you use "ep1c h4x" or something to remove these camera restrictions.

    Comes with a time of day slider, some few filters and everyone's lovable effect known as eye strainer...or chromatic aberration ha ha.
    (And film grain plus a few others, it's pretty lightweight but it's functional.)


    EDIT: And yeah the shirtless combo is a bit silly but at least Ubisoft paid a bit of attention to a certain scene.

    There's no shirt ripping in the church during John's little scene about wrath if you this or the Far Cry Primal one which well it's about the same with some prehistoric teeth necklaces and armbands really.
    (Could use one of the masks from the previous updates but I kinda the sunglasses.)


    EDIT: It needs something more to it.
     
    Last edited: Jul 8, 2018

  11. metagamer

    metagamer Maha Guru

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  12. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Tomb Raider

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    Shadow of the Tomb Raider is about two months away from release.
    It is time to replay this and Rise...
     
  13. kx11

    kx11 Ancient Guru

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    SOTC



    [​IMG][​IMG]
     
  14. JonasBeckman

    JonasBeckman Ancient Guru

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    Far Cry 5

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    Ubisoft finally unlocked the MG-42, but as usual these reward weapons have a set skin on them until the regular unlocks next week in time for whatever the next challenge will be. (Same day as Mars so probably related to that bit of content.)
    (Suppose it's intended to be flame themed but it looks like it's splurged with mustard and ketchup...)

    [​IMG]
    Not that there's anything to actually use it on currently, everything else in main game is well wrapped up by this point though there's a group of nine cultists that respawn in Joseph's compound at least which makes some of the challenges easier.
    (Such as this one, cap 10 of them with slug ammunition using any one shotgun.)

    [​IMG]
    So it's mostly just messing about in photo mode and seeing what can produce until the next bit of content is released. :D

    [​IMG]
    Though it doesn't have too many options just yet but eh, might be possible to get something out of it and it's nice of them to actually add a photo mode at all.


    EDIT: And yeah high-tech scope on a MG42 but it raises most of it's secondary stats so.
    (At least Ubisoft reigned in what you can put a silencer on.)
     
    Last edited: Jul 10, 2018
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  15. Dragam1337

    Dragam1337 Maha Guru

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    That mg42 is indeed freaking ugly in those colors, but god do i love that weapon... and i love that they give it the full 1200 rpm in the far cry games, making just utterly insane :D Now if only dice would do the same in battlefield -_-

    At least i haven't finished the game yet (yeah, i know), so i can enjoy the mg42 for what remains of my playthrough :p
     

  16. JonasBeckman

    JonasBeckman Ancient Guru

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    I do hope they don't pull what they did with the Desert Eagle and having four really basic solid color choices instead of actual skins, default was thankfully pretty good with it's standard steel look.
    Somehow the non-challenge Luger doesn't seem to have unlocked though so it's white and green with heart motifs ha ha.

    Although the Desert Eagle suffers from requiring the .50 ammunition which you can only carry very little of and is best used with the bigger sniper rifles. Pistol slot only too which I mainly use for the grenade launchers ha ha.
    And yeah the MG42 is still really effective, takes a while to reload like all machine guns but while it's not the Buzz-Saw in terms of effectiveness (Or straight up being broken.) it's still enough for most encounters in the game.
    (Damage per second really wins out in this game when slower single shot weapons still can't reliably drop some wild animals without resorting to explosives.)

    New Game+ would be welcome too and carrying over unlocks but I guess that'd go against the silver bars and those unlocked via that also carrying over into new games. Unfortunately.
    (It's not much else they're really good for, cash isn't a big issue with how valuable the animal skins are even if loot items are a thing of the past now and most enemies barely carry 5$ on them when looted.)
     
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  17. big ROBOT bill

    big ROBOT bill Maha Guru

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    Great shots!
     
  18. kx11

    kx11 Ancient Guru

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    [​IMG]
     
  19. big ROBOT bill

    big ROBOT bill Maha Guru

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  20. JonasBeckman

    JonasBeckman Ancient Guru

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    Far Cry 5 - Lost on Mars

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    Well it's a new environment, the towers came back though. :p
     
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