Discussion in 'Games, Gaming & Game-demos' started by morbias, Mar 16, 2015.
Is there a blizzard? ^^ everything is blurry
Happy New Year 2016!!!!
Great Jeebus have mercy and provide thy with thou dark tinted prescription trifocal glasses.
Stranded deep (v0.07.H1)
Star Wars Battlefront
Just Cause 3
Not really seen but I'm using the Look-up-table (LUT) color file from https://sfx.thelazy.net/games/preset/4799/ though for ReShade I'm using the latest shader updates from https://github.com/crosire/reshade-shaders (And the new "deband" shader method.) along with some SMAA.
EDIT: Plus this.
(on-the-fly FOV adjusting, I'm mostly using 80.xxxx in these images.)
Siridon, very very nice images
Only reshade and ENB with original timecyc
Dead Space III / Reshade
EDIT: Probably should have tried to use the deband shader in ReShade, there's some pretty visible lines in the sky in these shots.
but Deband will kill some details
Yeah the current version of ReShade (1.1) uses a different technique but the Github version - https://github.com/crosire/reshade-shaders - has this commit to it where it was replaced with a different method - https://github.com/crosire/reshade-shaders/commit/60961c2d817a048d6be1c3021e53f539fa17b651 / https://github.com/crosire/reshade-shaders/commit/96555d7a13884229e910568a868d879d636522d8 - though i have only tested it in Just Cause 3 so far with the default settings, seemed pretty good though with minimal loss of detail.
(There is some loss though and by default a very minor grain effect is also used although I could barely see it with the default settings.)
The latest Github ReShade files have some other fixes (Shader fixes, improvements and stuff like updated depth buffer detection and a method for flipping said depth buffer in games requiring that, usually Unity Engine ones.) though the most recent changes have been tweaking the shader file layout and naming to be overall better - https://github.com/crosire/reshade-shaders/commits/master - seems there might even be plans for a version where each separate shader has it's own config file - https://github.com/crosire/reshade-shaders/commits/feature/effect_cfg_files - but that could just be a test.
The repository does not however include the latest core ReShade .dll file changes, those aren't open source so who knows what version 1.2 will bring besides the updated shader files.
(DX12 compatibility isn't too important yet though it seems it's partially implemented already, probably other improvements and fixes too.)
Reshade ( McFly Advanced DOF , ambient light , adaptiveSharpen )
PS to resize
interesting , so somebody did work on that issue , Witcher3 surely needs it