The Guru3D Screenshot Thread - RTFM! #26 - READ THE RULES IN 1ST POST

Discussion in 'Games, Gaming & Game-demos' started by morbias, Mar 16, 2015.

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  1. GroinShooter

    GroinShooter Master Guru

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    Arkham Knight [ReShade Framework]

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  2. BetA

    BetA Ancient Guru

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    :nerd: haha..
    Its a mod that makes the facial animations "Overact" a bit.. like they are all on drugs, lol..

    But it looks funny and gave me a lot of laugh..

    Immersive Facial Animations
    ---> http://www.nexusmods.com/fallout4/mods/2224/?


    more:

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    uh oh, the Storm is coming...
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  3. Joshkerr

    Joshkerr Guest

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  4. Wanny

    Wanny Guest

    Dying Light

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  5. Sunset

    Sunset Maha Guru

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  6. morbias

    morbias Don TazeMeBro

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    IMAGE FILE SIZES

    I see things are starting to get out of hand again; please try to keep your images under 1mb! Some leeway is always given but it seems people are intent on pushing the boundaries...
     
  7. dsbig

    dsbig Ancient Guru

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    if it was me.

    I apologize and am a newb at uploading images..
     
  8. GroinShooter

    GroinShooter Master Guru

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    The Witcher 3 [ReShade Framework]

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  9. JonasBeckman

    JonasBeckman Ancient Guru

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  10. Wanny

    Wanny Guest

    Dying Light

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  11. JonasBeckman

    JonasBeckman Ancient Guru

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    Saw you mentioning depth buffer issues with ReShade for Dying Light.

    Go into Common.cfg and change RFX_LogDepth from 0 to 1, Dying Light and a few other newer games (GTA 5, UE4 and CryEngine titles, Witcher 3, Just Cause 3 and Mad Max to name some of them that I have installed currently.) anyway they use this to allow for infinite depth calculation or how to describe it, vast view distances with minimal z-fighting and flickering/clipping. :)
    (Fallout 4 in comparison actually does not use this method though it could probably benefit from it, probably due to it using a older engine though updated a bit, Arkham Knight also doesn't use it despite being a very tooled up UE3 based game.)

    (This: http://stackoverflow.com/questions/18182139/logarithmic-depth-buffer-linearization )


    EDIT: Similarly if you use the newest ReShade shader framework via http://reshade.me/news / https://github.com/crosire/reshade-shaders it has options for a "fake" pseudo depth buffer and reversed/inverted depth buffer as seen in many Unity Engine games. :)
    (Also has the Otis framework shaders with a very nice depth haze effect which works really well in older games to hide the ugly distant terrain and a couple of bugfixes plus a new improved deband shader which from what I've tested so far seems to be excellent.)
     
    Last edited: Dec 12, 2015
  12. Anarion

    Anarion Ancient Guru

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  13. Wanny

    Wanny Guest

    Huzzah it works!!!

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  14. XenthorX

    XenthorX Ancient Guru

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  15. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Got something to beat everyone's screens in this thread...


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    God I LOVE this game.
     

  16. JonasBeckman

    JonasBeckman Ancient Guru

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    Ah Blood (And it's add-ons) shame the source code is tangled up in some legal stuff or we'd probably have some nice ports of it for newer systems similar to Doom and Quake. :)

    Sequel wasn't that good but still fun for a playthrough though of the Lith-Tech games I preferred Shogo and the later released "No One Lives Forever" games.
    (Shame Shogo never got a sequel.)
     
  17. BetA

    BetA Ancient Guru

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    Some more Fallout 4 Shots..
    Finally got teh new ENB configured + it runs now with ReShade.
    Added around 5 gb more Textures :)

    IMAGES DELETED - IMAGE SIZE RULE
     
    Last edited by a moderator: Dec 13, 2015
  18. morbias

    morbias Don TazeMeBro

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    Not that I've noticed!

    I should point out these rules are meant simply to keep pages at a reasonable size so that everyone can enjoy the thread, not just those with fast/unlimited connections. When people start posting 2 MB images, loading a single page of this thread can use up hundreds of MBs of bandwidth.

    Some margin is given but when people start taking advantage of that then any images that fall outside the rules are at risk of being removed.
     
  19. BetA

    BetA Ancient Guru

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    hu? why deleted?
    They where not too big in size, all around 1mb..and they where not 1600x1200 max, just like stated in the rules.

    they where all 1600x900 and well around 1mb Jpeg´s.
    Just like when i posted these here:
    http://forums.guru3d.com/showpost.php?p=5204538&postcount=1742

    what did i do wrong? please explain...I just wanna know what i did wrong..
    THX, greetz
     
    Last edited: Dec 13, 2015
  20. morbias

    morbias Don TazeMeBro

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    Some of them appeared to be well over 1 MB; 1.9, 1.7 etc.

    To re-iterate, they're not being deleted as a punishment, only to keep the thread accessible for everyone. While a couple of files over 1 MB is no big deal, when everyone starts doing the same thing it all adds up.
     
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