The Guru3D Screenshot Thread - RTFM! #26 - READ THE RULES IN 1ST POST

Discussion in 'Games, Gaming & Game-demos' started by morbias, Mar 16, 2015.

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  1. JonasBeckman

    JonasBeckman Ancient Guru

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    Following this - http://www.wsgf.org/forums/viewtopic.php?t=21972 - it was possible to add a 2880x1800 instead of AMD's max on 16:10 which is 2560x1600, could probably go higher but I think a 50% increase allows for some good scaling since 100% or 3840x2400 is above what GCN 1.1 and earlier GPU generations can handle, at least with the way this method works.
    (Max this way was something like 3400x1800 with VSR setting the cap to 3200x1800 but that's only for those on a 16:9 aspect monitor.)

    Nothing too special, just testing downsampling a bit, works quite well so far.
    (And will have to do until AMD improves VSR - would be nice if you could input any custom supported resolutions directly via that setting - or when/if GeDoSaTo gains support for DX11 and 64-bit heh.)
     
  2. mb

    mb Ancient Guru

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  3. OutlawTuNeR

    OutlawTuNeR Member Guru

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  4. mb

    mb Ancient Guru

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  5. JonasBeckman

    JonasBeckman Ancient Guru

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  6. OutlawTuNeR

    OutlawTuNeR Member Guru

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  7. -Tj-

    -Tj- Ancient Guru

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    Ok sorry Morb, I thought minimized link to original didnt take such space :)


    RE6 + reshade (CA) + DSR & driver HBAO+
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  8. Sunset

    Sunset Maha Guru

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  9. mb

    mb Ancient Guru

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  10. JonasBeckman

    JonasBeckman Ancient Guru

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    Uses Unigine Engine and ships with both x86 and x64 binaries along with separate debug binaries (used here.) unfortunately while those allow for certain hotkey combinations (C and V to toggle free-camera) they also display debug info that I have not found a way to disable and the crosshair is also visible.
    (Debug version also enables the console prompt where you can tweak a variety of settings, mostly related to the game engine such as various visual and audio related cvars.)

    ReShade is also compatible (I'm using dxgi.dll with the ReShade64.dll file, mostly for SMAA.) and MSAA needs to be disabled for the depth detection to work.
     
    Last edited: Jul 24, 2015

  11. OutlawTuNeR

    OutlawTuNeR Member Guru

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  12. Sunset

    Sunset Maha Guru

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  13. Sunset

    Sunset Maha Guru

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  14. antonyfrn

    antonyfrn Maha Guru

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    @Sunset what present you using with those screenshots? looks amazing love the colours.
     
  15. mb

    mb Ancient Guru

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  16. JonasBeckman

    JonasBeckman Ancient Guru

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  17. Sunset

    Sunset Maha Guru

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    Thanks, my custom preset of Timecyc - reshade- and Enb :)
     
  18. sephking

    sephking Master Guru

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  19. OmniShift

    OmniShift Master Guru

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    You got a Killer Cursor of Fiery Destruction mod or something?
     
  20. mb

    mb Ancient Guru

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