Discussion in 'Games, Gaming & Game-demos' started by morbias, May 13, 2014.
Wreckfest - Pre Alpha
Lords of the Fallen
GTA 4 2160p
Assassins Creed: Unity
Trying to wrap up the storyline before Dead Kings is released.
Some random stuff
Ninja Blade was a pretty fun all out action game but from what I remember there were numerous QTE sequences as well, no idea how I completed it on keyboard but somehow I did.
Ninja Blade was easy compared to Ninja Gaiden 2
Lords of the Fallen looks beautiful.
I don't fancy it though- gameplay difficulty i mean.
Il maybe grab it on sale one day in the future/get god mode going.
Just to see the scenes not to rip my hair out with frustration lol.
Just got DA:! :banana:
Loving it. although, progress has took a bit of a dip since i installed the cinematic tools lol.
''C'mon in, the doors op..''
Still waiting on episode 2 to be released, they got the rights back a couple of months ago and have resumed working on it (Plus some fixes to the first episode.) but it'll probably be a while until it's released.
Lots of references and humor in the dialogue as well, this for example.
(Might be considered a spoiler though.)
Yeah, looking forward to the second episode. I didn't expect much from it, just picked it up with the change left over in my Steam wallet at the end of the sale. Played through the whole game with my daughter, we both loved it. Really fun to find all the hidden treasures.
Zelda : Wind Waker/Hypatia textures
half life 2, classic game
Yeah I bought it once @ steam sale specially for them QTE I play it on joystick/pad.
Evil Within, has subsurface scattering, check his ears :nerd:
Lords of the Fallen
Master Effect Reborn - Bloom + Depth of Field + other shaders.
Well... that's a lot more than 10 screenshots
Anyways, I wasn't aware that ReShade was working with Unity. What exactly is your setup for that? Are you using Master Effect Reborn, or something else?
As far as I'm aware the depth buffer doesn't work for some reason but ReShade itself functions though you do get limited functionality.
(Using the hotkey to show a overlay of it should display as pure black if there's a compatibility issue like MSAA being on but it doesn't display anything for that game.)
But seeing the DOF in those images (Which I think requires the depth buffer, if it's using ReShade.) maybe that's been fixed now since ReShade is updated very frequently.
(Also, I wonder what happened to that tessellation patch Ubisoft had planned...)