Discussion in 'Games, Gaming & Game-demos' started by morbias, May 13, 2014.
Meh, cant see nipples, so doesnt count!
I might reconsider and play Risen 3 after seeing these awesome shots.
Here's come UNREAL and his black sorcery, lol
Just beautiful as always.
This body is "Lady Body", right?
I always forget about this one, I just have to try it someday.
Fourth one from the bottom looks really nice, a bit like the default wallpaper for Windows XP back then.
(Although with trees.)
EDIT: Grim Dawn
(Trying to use a black border to hide the HUD, didn't quite work.)
EDIT: Risen 3
(Normal gameplay images so nothing special.)
Just a single image from Risen 3, only one last island left and the game is complete.
Fable - Anniversary
Exactly the same game but now under UE3, some few tweaks such as shadow resolution but otherwise the visuals are a bit dated.
EDIT: Console is locked and I couldn't get custom key bindings working but I might have missed some part of the input.ini though otherwise third party tools or maybe the in-game HUD opacity option will be required to hide the interface.
good thing i didn't pick it up
Ha ha, well I enjoy the actual game (Never got to play Fable 2 though which is considered the best in the series, MS/Lionhead never ported it to PC.) but for screenshot purposes and also actually in terms of PC port quality it could be better, a lot better.
There's no mouse support for the menus, can't customize key bindings (Well I guess you could edit the ini file manually.) and they used the original sounds and videos from Fable so it sounds a bit bad and those video sequences are in 640x480 or something and look terrible on a 1920x1080 (Or 1200) screen or higher.
EDIT: In fact as Lionhead calls it they've taken the game (with engine.) and put it in UE3 so the only thing enhanced is the visuals such as somewhat better character models and higher resolution textures plus the engine features of UE3 such as dynamic shadows and the like.
(If you do have a gamepad at least the controls won't be a issue.)
EDIT #2: Of course that also means that the issues with the game remain unaltered (Like everything Peter M wanted to put in the game but didn't.) and they haven't expanded on it further than what was already done in "The Lost Chapters" and the game is still split into many smaller areas though loading times are pretty short.
May i ask if you have a spare beta key for Fable - Anniversary?
EDIT: Oh nvm, just read on Fable Anniversary thread that it's released.
Yeah I was never a tester and the game was released about two hours ago by now but what you mentioned is also something I don't quite get, they did have a beta for the game with various community members testing (And not just internal Q&A.) and helping provide feedback but for it to still be missing basics like having working mouse input in the main menu and customizable keys is a strange.
i remember enjoying F2 on 360 when it came out but couldn't finish it for some reason
the next game will hopefully be up to date graphics-wise
Their next game has licensed UE4 I believe so it'll be different, unsure if the game will ever be released on PC though.
Some more Fable Anniversary to get a few more actual screenshots into the thread, heh.
The mini map can be cycled between four different zoom levels, hidden, small, medium and large with the large size being placed in the middle of the screen to give a overview of the map.
The hotbar or what to call it can also be toggled on and off but the other parts of the HUD appear and disappear a bit at will or however that might work, sometimes they fade out and other times they stay on screen and won't go away at all, might have something to do with if the region / map you are in is hostile or not.
UI opacity can also be used to make the HUD invisible while retaining full functionality in the main menu and the character menus.
(Said character menus contain everything from the map to tutorial tips and quest logs to the inventory so it's pretty cluttered and you browse through it all via the insert, delete, home and end keys plus A to OK and B to cancel and arrow keys to move up and down, it's quite clunky really.)
Keys can be rebound I noticed but some system keys are locked (Such as F1 to F3 for various personal actions or gestures as they are.) but that won't help with menu navigation so that remains a bit cumbersome.
Otherwise like I said it's Fable 1 with a newer (graphics) engine.
first game which is also blurred with 4K downsampling
injectPSHash for toggle HUD with gedosato is impossible because game crash during dumpFrame. I tried it 5x
lol it was a frozen death bug
Cut scenes do like nice but that DOF kills gpu perf. big time -_-
Taking on the main storyline after a bit of grinding and trading so I could afford some decent equipment.