Discussion in 'Games, Gaming & Game-demos' started by morbias, May 13, 2014.
gutted, Sacred and Sacred 2 were amongst my favourite ever games.
Dark Souls II
Good stuff Recluse.
Holy crap.. Dark Souls II looks so good.. I gotta get this game.
Just remember that downsampling is used for many of these type of images as is other mods at times or injectors such as ENB.
DS2 does look fairly good even without that but certain areas are a bit worse looking due to the simplified lighting compared to the original E3 demo and PS3 beta release.
EDIT: Looking forward to seeing the other two DLC areas, this screen in particular from Ivory Crown is interesting - http://cdn.akamai.steamstatic.com/s...c1f7b109a94d50ab82.1920x1080.jpg?t=1405604651 but that's the third and last of the DLC.
(Iron Crown we've also only seen one screen from, some sort of throne - http://cdn.akamai.steamstatic.com/s...05a2b90dcf47afd97f.1920x1080.jpg?t=1405604651 )
I'm so glad i finished The Last of Us, best game i've ever played in my whole life.
Hey! What is the best and stable version of Getosato?
ESO @ 2k resolution
Looks like I'm the only one who still plays this, lol.
Screenshot_20140802_150930 by Baratan, on Flickr
Screenshot_20140802_150457 by Baratan, on Flickr
Screenshot_20140802_150126 by Baratan, on Flickr
Screenshot_20140802_150111 by Baratan, on Flickr
Screenshot_20140802_150054 by Baratan, on Flickr
Screenshot_20140802_150025 by Baratan, on Flickr
thanks.. is nice... anyway to combine with enb or sweet??
with sweetfx works fine but with ENB crashing.
GeDoSaTo work on Skyrim+Enb Realvision
Also since a week ago or so Durante made a packed version available on the Github repository where you can grab the latest exe and .dll file to replace the existing beta 10 files if you want the latest additions and fixes.
From Versions.txt currently these are fixed/added/changed:
MSAA compatibility with downsampling (Didn't know there were issues with it.) better Steam overlay compatibility (Origin might still be a bit buggy though but the latest Origin beta has some overlay improvements as well.) better third party injector compatibility (SweetFX, ENB) and some tweaks to GeDoSaTo such as removing the two injection methods and instead having it choose depending on what first gets hooked in the game.
(Although for me and a few others alternate injection has never worked though as compatibility is improved maybe it won't be needed.)
I know about this update I have not tried yet. I have only one problem with Kingdoms of Amalur from the origin. Game not starting with gedosato and i do not know why. In other games working without problem except ENB but i try it only in Dark Souls 2.
@Lian_ I try gedosato+ENB only in Dark Souls 2 but now for me it is not important. I went back to the old games. It is nice to see old games without the HUD.
Amalur should be compatible since there's a profile for the game, possibly you might need to disable the Origin overlay if it's activated since it's a EA published game.
And a little easter-egg I discovered.
As with the earlier Gothic 3 images these use some of the inbuilt debug commands, writing "pommes" quickly when in-game will show a "Test mode activated" text appearing on screen and then you can press ~/Tilde to enable the console. (Used for controlling time with these images, time X where X is a value from 0 to 23)
Then it also unlocks the debug keys, those used here were Ctrl+H to hide the HUD, Ctrl+Insert to toggle Freecam (Freecam can also be used in the console prompt to set speed and other properties.) and Pause/Break to well to pause the game, heh.
(Pretty much identical to the Gothic 3 commands, also avoid pressing the F system keys with debug mode on since they control various behaviors from forcing windowed mode to setting wireframe and even crashing the game.)
EDIT: Oh and GeDoSaTo has the same issue here as with Gothic 3, enabling it (Even if you disable all extra settings and use a non-downsampling res.) causes the games 3d geometry to become transparent and thus it's unplayable.
(Maybe Risen 1 has the same problem, possibly Risen 3 as well.)
(Which is unfortunate since Gothic 3 with the community patch only has edge-AA shader or in the newest version a FXAA shader and in Risen I believe both use edge-AA, unsure about Risen 3 but I'd like if MSAA was added, shouldn't be any compatibility issues now unlike early on with floating point and deferred rendering being difficult to get working with multisampling without driver hacks like as was done for Oblivion.)