Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 8, 2013.
Didn't know the new Bioshock was out.
@Whitelightning your shots look blurry.
Bioshock - 4K downsampling + SweetFX
whts setting you change on sweetfx?
Holy Visual Orgasm
@Leviathan - Caught your latest PCars too fella. Awesome stuff
well its the default ultra preset
Turn off In game AA ( which I assume is FXAA) and try SMAA injector ?
(Various Bioshock Infinite images.)
EDIT: Removed the image that displayed 999.999 money, ha ha, whoops.
(Having to much fun editing the game, wonder if the hud could be altered that way too.)
Apologies for the late response.
I am using the following mods combined with a custom texture (being the rocks) and custom tod.
HOLY MOLY at those project cars shots!!Almost photoreal
have anyone here try sweetfx on resident evil 6? pls. share your config...
mate can you share your config in bioshock infinite
This thread... lol. The most impressive bit of my screenshot comes from the composition + aspect ratio + downsampling. SweetFX... I've just bumped darks a little with some sharpening and lowered the gamma a little because the game was a little too bright for me, but SweetFX wasn't capturing the in-game brightness changes.
Seriously. You don't need to tweak Bioshock Infinite much. You can remove a little of the orange like Dorak suggested, I suppose. Do that by lowering each value for red and green a little bit in LGG (remove more red than green). Serioiusly. Just try it. Learn to use SweetFX and you won't have to bug people for their settings
Good looking sceenshots jim.
At first i was manually removing hud elements with clone stamp tool and content aware, but in the end i'm really digging that aspect ratio.
( SweetFX, Custom FOV, 2160p )
I'm actually rendering with that aspect ratio Easy enough to set up 3840x1620 in control panel. Problem is, I have to then go in and remove the HUD elements like you said with clone stamp. It's too hard for me to use 16:9 and visualize where the image will be cropped... but you're doing a good job.
(Further Bioshock: Infinite progress, killing everything but I doubt it affects the game in any meaningful way.)
Amazing how Bioshock looks, UE3 at its best!
Can't wait to try it myself.