The Guru3D Screenshot Thread - RTFM! #21 (Rules update!)

Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 8, 2013.

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  1. Leviathan-

    Leviathan- Master Guru

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    Project CARS - Pre-Alpha - Build 382

    Resizing tool, sc#($) some thumbnails, click for full res version.
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  2. Anarion

    Anarion Ancient Guru

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    Can you live with that neck seam? I've tested few body replacements (for being compatible with some mods; CBBE at least has the stock undie version :nerd:) and neck seams are annoying and I don't feel like doing texture work myself at the moment.
     
  3. jim2point0

    jim2point0 Guest

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    I actually just noticed that yesterday too. It's creeped in recently and I don't know what from. It wasn't a problem a short while ago...

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    I'm playing a male character now so I don't feel the need to go fix it xd
     
  4. JonasBeckman

    JonasBeckman Ancient Guru

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    Various lighting mods perhaps, or the different lighting settings between the head mesh and the body mesh.
    (Should be body, hands, feet and head but mostly it's only noticeable on the neck.)

    Could also be due to the skin shader (Or whatever it's called.) related texture is altered, it's that _sk one and it's used to simulate subsurface scattering or maybe enhance it, I don't think the game actually has that effect and instead just simulates it but I'm unsure.
    (Specular map shouldn't matter, base texture between body and head should already be matched as closely as possible if you only recently noticed this.)

    Oh and usually there will always be a very small seam since the model is split there though most of it can be hidden as far as I'm aware. :)
    (Just requires a bit of work.)

    (Using a separate body tint also changes the texture and can make said seam a bit more noticeable depending on how closely matched the base textures are, body or head being tinted a bit less than the other or how to describe it.)

    Would be nice if they modeled the entire body in a section and allowed morphs on everything but it would require one base model for each race and sex instead of as now just having one body for everything with slight addons (Claws, tails, whiskers, spines, ears, teeth and what else there is.) and somewhat different head meshes.
    (Elf and human isn't too different other than the textures but the beast and orc races have a different shape.)

    (EDIT: In Morrowind they had modeled individual segmented pieces for every race, orcs had thicker arms and torsos whereas elves had slimmer builds and humans were something in-between, khajiit and argonians were also more beast-like whereas only some of that has been retained in Oblivion and Skyrim.)
     

  5. Gizmo

    Gizmo Guest

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    Transformers : War For Cybertron

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    This last one might be classed as a spoiler so

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    FXAA/SweetFX also downsized from 2560x1440
     
  6. Anarion

    Anarion Ancient Guru

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  7. Vandrende Pind

    Vandrende Pind Guest

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    having a go as bandit in dayz+. :arnie:

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    Last edited: Jan 12, 2013
  8. jim2point0

    jim2point0 Guest

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    A non-ENBed skyrim? Are you MAD? :)
     
  9. Decane

    Decane Ancient Guru

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    As you wish. ;)

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  10. Anarion

    Anarion Ancient Guru

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    Nay, haven't yet find ENB settings that looks good and at stock it looks like crap (and I don't have time to tweak and on top of that I actually like it stock - looks good on my Fujitsu). I have a feeling that most of those are made by users with crappy TN panels because colours (also white balance, gamma and contrast) are all over the place.
     
    Last edited: Jan 12, 2013

  11. korn666

    korn666 Master Guru

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    Ah the zone! are u using the complete mod? looks great!
     
  12. jim2point0

    jim2point0 Guest

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    Yeah, crappy ENBs are a dime a dozon. Most people don't seem to have a good eye for aesthetics and just release garbage. There are very few that I'd recommend for that very reason. I like Fimbulvinter V3. I think that looks pretty good overall, and an improvement over vanilla skyrim. The other I'd recommend trying is TV ENB. He doesn't publicly release his stuff very often, but he posted his latest on flickr here. You can flip through some of his other shots to see what his "muted" preset looks like. Here's some of mine with the more saturated preset. I'm also using a custom depth of field file.

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    Last edited: Jan 13, 2013
  13. UNREAL_2004

    UNREAL_2004 Master Guru

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    Skyrim

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  14. Decane

    Decane Ancient Guru

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    Nope, not using Complete. I'm using a personal mod compilation pack based around the latest ZRP, SWO, Argus's Texture Pack, u3shaders v2.2 RC3, FXAA Inject and my own tweaked HUD.

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  15. Marcel

    Marcel Guest

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    jimtopoint0

    i do not know what but something is wrong in these new ENB settings for Skyrim. I like first unreal warfare or Fimbulvinter 1.1 ENB. I often tweak ENb but not much. Old ENB has nice smooth colors with good atmosphere. Now are all ENB with "realistic" lightening and crisp colors without atmosphere. I try many settings with many palettes but without good final settings.

    old shots 1/2

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  16. Marcel

    Marcel Guest

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  17. Decane

    Decane Ancient Guru

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    Final S.T.A.L.K.E.R. shots

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  18. JonasBeckman

    JonasBeckman Ancient Guru

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    Stalker holds up quite well due to it's lightning and shadow system, X-Ray has a few issues but the first game isn't too problematic. :)
    (Character models are becoming quite aged though.)

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    (These are just various TESV images again, exploring around Falkreath.)

    (Mostly watching old DOS era games via Youtube and playing through the final unexplored areas in Skyrim so there's not much else for me to post.)

    EDIT: Scribble (Some indie game.)
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    Last edited: Jan 13, 2013
  19. jim2point0

    jim2point0 Guest

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    @ Marcel

    If you want atmosphere, you need Kyo's ENB. But he doesn't post his publicly. I'll PM you if you're interested in trying it.

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  20. ToyTen

    ToyTen Maha Guru

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