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The Guru3D Screenshot Thread - RTFM! #21 (Rules update!)

Discussion in 'Games, Gaming & Game-demos' started by morbias, Jan 8, 2013.

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  1. Alpin_fresh

    Alpin_fresh Active Member

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    Skyrim 5836*1080

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  2. Stein3x

    Stein3x Master Guru

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    Rayman: Origins (3200x1800 + Sweetfx)

    Game is very beautiful and fun!

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  3. signex

    signex Ancient Guru

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    ^ Oh man so much memory, i LOVEDDD the first Rayman, played it to death.
    I wish there was a remake of the first game in HD graphics.
     
  4. K-putt

    K-putt Master Guru

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    Dead Space 3 @2720x1530 /sweetfx


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  5. Stein3x

    Stein3x Master Guru

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    Dead Space 3 (3200x1800 + SMAA + SweetFX)

    Jim i tried CE before but it's boring to find the right values -_- ,if i remember there was a trainer for DS2 which allowed this

    Some panoramas i also tried :D

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  6. jim2point0

    jim2point0 Maha Guru

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    The trainer (made by Lingon) was nice, but it occupied far too many hotkeys. I used some of those hotkeys for my own Cheat Engine hacks.

    I looked to see if he did it for Dead Space 3 because I'm lazy, but he didn't do it yet for the Origin version, and that's what I'm using. So I did it myself.
     
  7. BetA

    BetA Ancient Guru

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    wtf, how did u make those panorama screens?
    please tell me :)

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    more DS3. lol . this game has serious banding issues in some scenes.

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    hmm, what aa method u guys use? besides Downsampling?
     
  8. jim2point0

    jim2point0 Maha Guru

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    Typically I take 3-4 screenshots moving the mouse straight down, then shift the mouse right or left a bit and take 3-4 more (going up). Rinse and repeat for the width of the panorama.

    I will then use automate -> photomerge in Photoshop. I leave the setting on auto, but if that doens't work, I try cylindrical. I'll crop what I want form the end result and then save that as a PNG.

    I use Faststone image viewer for the resizing (lanczos2 filter).

    AA in this game sucks. Forced AA breaks lighting\shadows. IN-game AA doesn't cut it. Downsampling + SweetFx (FXAA version) seems to work the best.
     
  9. tw1st

    tw1st Member Guru

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    jim, can you point me in the direction of the fxaa version of sweetfx, the thread in this subforum only has the 1.3 regular sweetfx.
     
  10. menaceuk

    menaceuk Master Guru

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    SWEET. I might give a Panorama a go later :)

    As for FXAA, why use that ? Isn't SMAA better ?
     

  11. jim2point0

    jim2point0 Maha Guru

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    A common misconception. I'll let Jonas explain it...

    In Dead Space 2, I was only ever able to completely remove aliasing with FXAA... or that AA inspector flag that broke shadows and alt-tabbing... (ugh)
     
  12. menaceuk

    menaceuk Master Guru

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  13. menaceuk

    menaceuk Master Guru

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    Hmm. Interesting.

    I was just using some slight Sweetfx with in game SMAA. I will break out radeon Pro and see what it can do.

    Also...Panoramas. How do you get just the environment view with out your character ?

    I noticed you seem to be able to do in most games going by your pics. A
     
  14. RecluSe

    RecluSe Master Guru

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    Think I prefer SMAA with Dead Space 3, as i prefer the sharper image. Shame I can't go any higher than 2880x1620 though, can't get 3200x1800 to work on this monitor =[
     
  15. jim2point0

    jim2point0 Maha Guru

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    Ninja wall-hugging.

    Leaves too many jaggies :(
     

  16. RecluSe

    RecluSe Master Guru

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    Shame developers don't add this as a feature in their games for screenshots, like skyrim etc.
     
  17. RecluSe

    RecluSe Master Guru

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    Yep, ive resorted to sitting a little further back. Can still see the buggers. What values are you using for fxaa?
     
  18. shaderlord

    shaderlord Master Guru

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    Dead Space 3

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  19. jim2point0

    jim2point0 Maha Guru

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  20. Vandrende Pind

    Vandrende Pind Maha Guru

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    Nice shots all. I've been playing some Star Trek Online lately, pretty fun game, first time I've played a MMO.

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