The Guru3D Screenshot Thread - RTFM! #20 (Rules update!)

Discussion in 'Games, Gaming & Game-demos' started by hallryu, Sep 5, 2012.

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  1. Virtue

    Virtue Master Guru

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    Lousy cable management....

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  2. Undying

    Undying Ancient Guru

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    hehe :D
     
  3. gridiron whirlw

    gridiron whirlw Ancient Guru

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    Damn...Black Mesa looks excellent....this run thru HL is gonna be epic for me.
     
  4. gh4stly

    gh4stly Master Guru

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    dark souls

    everyone's favorite game
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    :eek3:
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  5. gridiron whirlw

    gridiron whirlw Ancient Guru

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    BLACK MESA SOURCE

    It is fantastic. :banana:

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    Kudos To The People That Put Their Hard Work Into This Project.
     
  6. UNREAL_2004

    UNREAL_2004 Master Guru

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    Black Mesa

    Spoilers...


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  7. elkosith

    elkosith Maha Guru

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    Anyone seeing weird effect when scrolling these pictures up and down?

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  8. sertopico

    sertopico Maha Guru

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    How? :)

    edit: nevermind, found the guide in the dedicated thread. :D
     
    Last edited: Sep 16, 2012
  9. eclap

    eclap Banned

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  10. gridiron whirlw

    gridiron whirlw Ancient Guru

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    BLACK MESA SOURCE

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  11. gh4stly

    gh4stly Master Guru

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    some LCD's have poor response time for black.
    you'll notice this when scrolling threw dark images
     
  12. Year

    Year Ancient Guru

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  13. UNREAL_2004

    UNREAL_2004 Master Guru

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    Gta iv

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  14. -Tj-

    -Tj- Ancient Guru

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    Some more DOOM3 - S!KkMΦd

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    Last edited: Sep 17, 2012
  15. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  16. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  17. -Tj-

    -Tj- Ancient Guru

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    GPU:
    Zotac GTX980Ti OC
    Some more DOOM3

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  18. nhlkoho

    nhlkoho Ancient Guru

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    Those Doom 3 shots look great. I can't believe I haven't played that mod yet.
     
  19. -Tj-

    -Tj- Ancient Guru

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    Thanks, although these last Hell screens were with POM but it takes a big hit, later inside down to 25-30fps or avg around 45-50fps.. :|

    Im using niukniuk pack with these extra mods,
    zhighpolymodels
    zHighPolyWeapons
    zPhrozo3SikkmodCompatibleD3 (this one really make a difference - fx, but can be gpu intense with sikkmod +DOF)
    zzz_modifieddamage ("friendlier" damage)

    also modded sikkmod and re-enabled all monster shadows

    & base folder
    ROTWhelltex2048
    zzMonoxeadWulfen2Fix

    and CFG if you're interested :)

    unbindall
    bind "TAB" "_impulse19"
    bind "ENTER" "_button2"
    bind "ESCAPE" "togglemenu"
    bind "/" "_impulse14"
    bind "0" "_impulse10"
    bind "1" "_impulse0"
    bind "2" "_impulse1"
    bind "3" "_impulse2"
    bind "4" "_impulse3"
    bind "5" "_impulse4"
    bind "6" "_impulse5"
    bind "7" "_impulse6"
    bind "8" "_impulse7"
    bind "9" "_impulse8"
    bind "[" "_impulse15"
    bind "\" "_mlook"
    bind "]" "_impulse14"
    bind "a" "_moveleft"
    bind "c" "_movedown"
    bind "d" "_moveright"
    bind "f" "_impulse11"
    bind "i" "_impulse20"
    bind "l" "_impulse40"
    bind "p" "screenshot"
    bind "q" "_impulse9"
    bind "r" "_impulse13"
    bind "s" "_back"
    bind "t" "clientMessageMode"
    bind "w" "_forward"
    bind "y" "clientMessageMode 1"
    bind "BACKSPACE" "clientDropWeapon"
    bind "PAUSE" "pause"
    bind "UPARROW" "_forward"
    bind "DOWNARROW" "_back"
    bind "LEFTARROW" "_moveLeft"
    bind "RIGHTARROW" "_moveRight"
    bind "ALT" "_strafe"
    bind "CTRL" "_moveUp"
    bind "SHIFT" "_zoom"
    bind "DEL" "_impulse5"
    bind "PGDN" "_impulse9"
    bind "PGUP" "_impulse24"
    bind "HOME" "_impulse23"
    bind "END" "_impulse11"
    bind "F1" "_impulse28"
    bind "F2" "_impulse29"
    bind "F3" "_impulse17"
    bind "F5" "savegame quick"
    bind "F6" "loadgame quick"
    bind "F7" "_impulse22"
    bind "KP_UPARROW" "_impulse25"
    bind "KP_END" "_impulse13"
    bind "KP_INS" "_moveDown"
    bind "MOUSE1" "_speed"
    bind "MOUSE2" "_attack"
    bind "MOUSE3" "_moveUp"
    bind "MWHEELDOWN" "_impulse14"
    bind "MWHEELUP" "_impulse15"
    seta radiant_entityMode "0"
    seta gui_mediumFontLimit "0.60"
    seta gui_smallFontLimit "0.30"
    seta net_socksPassword ""
    seta net_socksUsername ""
    seta net_socksPort "1080"
    seta net_socksServer ""
    seta net_socksEnabled "0"
    seta win_ypos "0"
    seta win_xpos "0"
    seta sys_lang "english"
    seta s_decompressionLimit "6"
    seta s_useEAXReverb "1"
    seta s_useOpenAL "1"
    seta s_libOpenAL "openal32.dll"
    seta s_numberOfSpeakers "2"
    seta s_doorDistanceAdd "150"
    seta s_globalFraction "0.8"
    seta s_subFraction "0.75"
    seta s_playDefaultSound "1"
    seta s_volume_dB "-3.809524"
    seta s_meterTopTime "2000"
    seta s_reverse "0"
    seta s_spatializationDecay "2"
    seta s_maxSoundsPerShader "0"
    seta r_debugArrowStep "120"
    seta r_debugLineWidth "1"
    seta r_debugLineDepthTest "0"
    seta r_cgFragmentProfile "best"
    seta r_cgVertexProfile "best"
    seta r_forceLoadImages "1"
    seta r_shadows "1"
    seta r_skipBump "0"
    seta r_skipSpecular "0"
    seta r_skipNewAmbient "0"
    seta r_renderer "best"
    seta r_brightness "1"
    seta r_gamma "0.99"
    seta r_swapInterval "0"
    seta r_useIndexBuffers "0"
    seta r_customHeight "1200"
    seta r_customWidth "1600"
    seta r_fullscreen "1"
    seta r_mode "-1"
    seta r_multiSamples "2"
    seta image_downSizeLimit "2048"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "2048"
    seta image_downSizeSpecularLimit "2048"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_useCache "1"
    seta image_cacheMegs "512"
    seta image_cacheMinK "3072"
    seta image_usePrecompressedTextures "0"
    seta image_useNormalCompression "0"
    seta image_useAllFormats "1"
    seta image_useCompression "0"
    seta image_preload "1"
    seta image_roundDown "0"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0.0"
    seta image_anisotropy "8"
    seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
    seta gui_filter_game "0"
    seta gui_filter_idle "0"
    seta gui_filter_gameType "0"
    seta gui_filter_players "0"
    seta gui_filter_password "0"
    seta net_clientDownload "1"
    seta net_master4 ""
    seta net_master3 ""
    seta net_master2 ""
    seta net_master1 ""
    seta net_clientMaxRate "16000"
    seta net_serverMaxClientRate "16000"
    seta m_strafeSmooth "3"
    seta m_smooth "1"
    seta m_strafeScale "5.5"
    seta m_yaw "0.022"
    seta m_pitch "0.022"
    seta sensitivity "5"
    seta in_toggleZoom "1"
    seta in_toggleCrouch "0"
    seta in_toggleRun "0"
    seta in_alwaysRun "0"
    seta in_freeLook "1"
    seta in_anglespeedkey "1.5"
    seta in_pitchspeed "140"
    seta in_yawspeed "140"
    seta gui_configServerRate "0"
    seta com_guid ""
    seta com_preloadDemos "0"
    seta com_compressDemos "1"
    seta com_product_lang_ext "1"
    seta sv_punkbuster "0"
    seta cl_punkbuster "0"
    seta com_videoRam "1279"
    seta com_showFPS "0"
    seta com_purgeAll "1"
    seta com_machineSpec "3"
    seta g_decals "1"
    seta g_projectileLights "1"
    seta g_doubleVision "1"
    seta g_muzzleFlash "1"
    seta net_serverDlTable ""
    seta net_serverDlBaseURL ""
    seta net_serverDownload "0"
    seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
    seta g_mapCycle "mapcycle"
    seta g_voteFlags "0"
    seta g_gameReviewPause "10"
    seta g_countDown "10"
    seta g_password ""
    seta g_showBrass "1"
    seta g_showProjectilePct "0"
    seta g_showHud "1"
    seta g_showPlayerShadow "0"
    seta g_healthTakeLimit "25"
    seta g_healthTakeAmt "5"
    seta g_healthTakeTime "5"
    seta g_useDynamicProtection "1"
    seta g_armorProtectionMP "0.6"
    seta g_armorProtection "0.3"
    seta g_damageScale "1"
    seta g_nightmare "1"
    seta g_bloodEffects "1"
    seta r_aspectRatio "0"
    seta ui_showGun "1"
    seta ui_autoReload "1"
    seta ui_autoSwitch "1"
    seta ui_team "Red"
    seta ui_skin "skins/characters/player/marine_mp"
    seta ui_name "player"
    seta si_serverURL ""
    seta si_spectators "1"
    seta si_usePass "0"
    seta si_warmup "0"
    seta si_teamDamage "0"
    seta si_timeLimit "10"
    seta si_fragLimit "10"
    seta si_maxPlayers "4"
    seta si_map "Game/CustomMap.map"
    seta si_gameType "singleplayer"
    seta si_name "DOOM Server"
    seta g_spectatorChat "0"
    seta net_clientLagOMeter "1"

    >>>>>>>>>>>>>>>>>>>>>>sikkmod<<<<<<<<<<<<<<<<<<<<

    seta r_useVignetting "1"
    seta r_filmgrainStrength "0.1"
    seta r_filmgrainScale "0.8"
    seta r_filmgrainBlendMode "0"
    seta r_useFilmgrain "1"
    seta r_celShadingThreshold "1.0"
    seta r_celShadingScale "1.0"
    seta r_celShadingMethod "0"
    seta r_useCelShading "0"
    seta r_colorGradingSharpness "1.55"
    seta r_colorGradingType "0"
    seta r_colorGradingParm "3"
    seta r_useColorGrading "1"
    seta r_motionBlurQuality "0"
    seta r_motionBlurLerp "0.5"
    seta r_motionBlurFactor "1.0"
    seta r_motionBlurMaxThreshold "20"
    seta r_motionBlurMinThreshold "10"
    seta r_motionBlurFPSThreshold "10"
    seta r_motionBlurMaskDistance "50"
    seta r_motionBlurScale "0.1"
    seta r_useMotionBlur "1"
    seta r_dofConditionZoom "1"
    seta r_dofConditionTalk "1"
    seta r_dofConditionReload "1"
    seta r_dofConditionGUI "1"
    seta r_dofConditionCinematic "1"
    seta r_dofConditionAlways "1"
    seta r_dofFocus "128"
    seta r_dofFar "768"
    seta r_dofNear "-128"
    seta r_dofBlurQuality "3"
    seta r_dofBlurScale "4.5"
    seta r_useDepthOfField "1"
    seta r_lensFlareStrength "1.0"
    seta r_useLensFlare "0"
    seta r_sunOriginZ "0.0"
    seta r_sunOriginY "0.0"
    seta r_sunOriginX "0.0"
    seta r_sunShaftsQuality "4"
    seta r_sunShaftsMaskStrength "1.0"
    seta r_sunShaftsStrength "2.0"
    seta r_sunShaftsSize "16.0"
    seta r_useSunShafts "0"
    seta r_ssaoBlendScale "2.0"
    seta r_ssaoBlendPower "2.0"
    seta r_ssaoBlurEpsilon "16"
    seta r_ssaoBlurQuality "2"
    seta r_ssaoBlurScale "0.5"
    seta r_ssaoBlurMethod "3"
    seta r_ssaoAmount "1.0"
    seta r_ssaoBias "0.075"
    seta r_ssaoRadius "16"
    seta r_ssaoMethod "8"
    seta r_useSSAO "0"
    seta r_ssilBlurEpsilon "4"
    seta r_ssilBlurQuality "0"
    seta r_ssilBlurScale "1.0"
    seta r_ssilBlurMethod "0"
    seta r_ssilAmount "1.0"
    seta r_ssilRadius "128"
    seta r_useSSIL "0"
    seta r_bloomGamma "0.9"
    seta r_bloomScale "0.4"
    seta r_bloomBlurScaleY "0.5"
    seta r_bloomBlurScaleX "0.5"
    seta r_bloomBlurIterations "3"
    seta r_bloomBufferSize "4"
    seta r_useBloom "1"
    seta r_hdrGlareSize "0.9"
    seta r_hdrGlareScale "1.0"
    seta r_hdrGlareStyle "10"
    seta r_hdrFlareSize "0.6"
    seta r_hdrFlareScale "1.0"
    seta r_hdrFlareGamma "2.3"
    seta r_hdrBloomSize "0.7"
    seta r_hdrBloomScale "0.4"
    seta r_hdrBloomOffset "3.0"
    seta r_hdrBloomThreshold "1.0"
    seta r_hdrBloomWhitePoint "1.0"
    seta r_hdrBloomMiddleGray "0.14"
    seta r_hdrBloomToneMapper "3"
    seta r_hdrLumThresholdMin "0.1"
    seta r_hdrLumThresholdMax "0.3"
    seta r_hdrDitherSize "1.0"
    seta r_hdrDither "0"
    seta r_hdrBlueShiftFactor "0.26"
    seta r_hdrWhitePoint "1.1"
    seta r_hdrMiddleGray "0.10"
    seta r_hdrAdaptationRate "60.0"
    seta r_hdrToneMapper "4"
    seta r_useHDR "1"
    seta r_edgeAAFilterScale "1.0"
    seta r_edgeAASampleScale "1.0"
    seta r_useEdgeAA "1"
    seta r_softShadowsBlurEpsilon "3"
    seta r_softShadowsBlurScale "3.0"
    seta r_softShadowsBlurFilter "3"
    seta r_useSoftShadows "0"
    seta pm_thirdPersonOffset "0"
    seta g_randomEncountersDormantTime "10"
    seta g_randomEncountersMaxTime "60"
    seta g_randomEncountersMinTime "30"
    seta g_randomEncountersMaxSpawns "5"
    seta g_useRandomEncounters "0"
    seta g_zombieResurrectionLimit "0"
    seta g_interRankAggression "0"
    seta g_cyberdemonDamageType "1"
    seta g_burnAwayDelay "0.0"
    seta g_enemyBaronFactor "0.0"
    seta g_enemyPainElementalFactor "0.0"
    seta g_enemySpectreFactor "0.0"
    seta g_enemyHealthRandom "0"
    seta g_enemyHealthScale "1.0"
    seta g_enemyHealthType "0"
    seta g_damageZoneType "0"
    seta g_damageType "0"
    seta g_playerSpeedType "0"
    seta g_disableFallDamage "0"
    seta g_grabMode "0"
    seta g_weaponProjectileOrigin "0"
    seta g_weaponHandlingType "0"
    seta g_weaponAwareness "0"
    seta g_ammoUsageType "0"
    seta g_ammoClipSizeType "0"
    seta g_ammoCapacityType "0"
    seta g_itemSearchFactor "0.0"
    seta g_itemRemovalFactor "0.0"
    seta g_itemValueFactor "0.0"
    seta g_itemHelmetFactor "0.0"
    seta g_itemMaxArmorType "0"
    seta g_itemPickupType "0"
    seta g_healthRegenFeedback "50"
    seta g_healthRegenSteps "4"
    seta g_healthRegenLimit "100"
    seta g_healthRegenAmt "1"
    seta g_healthRegenDelay "5"
    seta g_healthRegenTime "1"
    seta g_healthPackTime "3"
    seta g_healthPackUses "1"
    seta g_healthPackTotal "100"
    seta g_healthManagementType "1"
    seta g_enablePortalSky "1"
    seta g_showFirstPersonBody "0"
    seta g_playerHeadType "0"
    seta g_tracerFrequency "0.5"
    seta g_screenFrostTime "15"
    seta g_bloodSprayFrequency "0.3"
    seta g_bloodSprayDistance "96"
    seta g_bloodSprayTime "2.0"
    seta g_showBloodSpray "1"
    seta g_explosionFXScale "32.0"
    seta g_explosionFXTime "3.0"
    seta g_useExplosionFX "1"
    seta g_ambientLightColor "0.03125 0.03125 0.03125"
    seta g_ambientLightRadius "1024 1024 1024"
    seta g_useAmbientLight "0"
    seta g_batteryRechargeRate "120"
    seta g_batteryLife "90"
    seta g_goggleType "0"
    seta g_dynamicHudTime "10.0"
    seta g_useDynamicHud "0"
    seta g_hudType "0"
    seta g_crosshairLerp "0.5"
    seta g_crosshairType "0"
    seta g_crosshair "1"
    seta g_mpWeaponAngleScale "0"
    seta g_skipViewEffects "0"
    seta g_fov "98"
    seta g_viewNodalZ "0"
    seta g_viewNodalX "0"
    seta g_gunZ "0"
    seta g_gunY "0"
    seta g_gunX "0"
    seta pm_air "1800"
    seta pm_modelView "0"
    seta pm_thirdPersonDeath "0"
    seta pm_thirdPerson "0"
    seta pm_thirdPersonClip "1"
    seta pm_thirdPersonAngle "0"
    seta pm_thirdPersonHeight "0"
    seta pm_thirdPersonRange "80"
    seta pm_bobroll "0.002"
    seta pm_bobpitch "0.002"
    seta pm_bobup "0.005"
    seta pm_runroll "0.005"
    seta pm_runpitch "0.002"
    seta pm_runbob "0.4"
    seta pm_walkbob "0.3"
    seta pm_crouchbob "0.5"
    seta pm_bboxwidth "32"
    seta pm_crouchrate "0.87"
    seta pm_deadviewheight "10"
    seta pm_deadheight "20"
    seta pm_normalviewheight "68"
    seta pm_normalheight "74"
    seta pm_crouchviewheight "32"
    seta pm_crouchheight "38"
    seta pm_staminarate "0.75"
    seta pm_staminathreshold "4"
    seta pm_maxviewpitch "89"
    seta pm_minviewpitch "-89"
    seta pm_usecylinder "0"
    seta pm_spectatebbox "32"
    seta pm_spectatespeed "450"
    seta pm_noclipspeed "200"
    seta pm_runspeed "220"
    seta pm_walkspeed "140"
    seta pm_crouchspeed "80"
    seta pm_stepsize "16"
    seta pm_jumpheight "48"
     
  20. pedropaulo

    pedropaulo Ancient Guru

    Messages:
    2,186
    Likes Received:
    37
    GPU:
    HD5850
    Impressive D3 shots.
     
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