The Guru3D Screenshot Thread - RTFM! #20 (Rules update!)

Discussion in 'Games, Gaming & Game-demos' started by hallryu, Sep 5, 2012.

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  1. eclap

    eclap Banned

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  2. BetA

    BetA Ancient Guru

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    @ eclap..

    can i ask u something?
    i allready asked someone else and he didnt answer..

    About PCars, i also have it. But i cant for the hell make my game look like yours..
    What is teh difference? i have the 10 euro version..monthly update etc..

    would u mind sharing ur cfg file or screens of your config..My game doesnt even comes close to yours :(

    -BetA-
     
  3. BlackZero

    BlackZero Ancient Guru

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    I didn't play the original so can't really comment on comparisons, but PlanetSide 2 doesn't feature an A.N.T. vehicle.

    Yes, every terminal features a holographic image.


    Also, people can still get PlanetSide 2 beta keys by requesting them directly using twitter, they are currently being given out.

    http://twitter.com/planetside2



    PlanetSide 2 Beta

    Click on Image for full size

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    TESV

    Click on Image for full size

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  4. Anarion

    Anarion Ancient Guru

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  5. eclap

    eclap Banned

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  6. korn666

    korn666 Master Guru

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    sweet PS2 shots too bad you're a VS scum!:)
     
  7. Leviathan-

    Leviathan- Master Guru

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    Heres some info BetA:
    http://forum.wmdportal.com/showthread.php?8957-How-to-Take-beauty-shots

    And

    http://forum.wmdportal.com/showthre...n-Chart-(nvidia)-the-quest-for-best-rendering.
     
  8. JonasBeckman

    JonasBeckman Ancient Guru

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    [​IMG] [​IMG] [​IMG]

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    Dishonored, this time I'm trying to maintain not killing anyone and avoid being seen, might not work but it's going OK so far, ha ha.
     
  9. eclap

    eclap Banned

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    i run SweetFX, custom config which makes it look nicer. then you have to nail the daytime, not in all conditions it looks that good. then i usually play around with the camera angles and dof. then resize, sharpen up a bit in photoshop. it takes some effort to make them look like that. from the cockpit view and in most conditions it looks alright but nothing spectacular.my game looks like yours tbh if you run it maxed. it just takes a bit of trickery to get a good screenshot. in some conditions it actually looks awful, with some very over the top effects.

    edit: I'll pm you my sweetFX config in a bit.
     
    Last edited: Oct 15, 2012
  10. eclap

    eclap Banned

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    hmmm, couldn't pm you my SweetFX config that I use with pCARS, it's too long... anyway, here it is.


    Code:
       /*----------------------------------------------------------- .
      /                      Choose effects                         /
      '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1
    #define USE_LUMASHARPEN 1     //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0           // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 1             // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0     // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_TONEMAP 1
    #define USE_VIBRANCE 1        //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_SEPIA 0
    #define USE_VIGNETTE 0        //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0          //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)
    #define USE_DPX 0             //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
                                  //I think the shader itself works, but the default settings need a lot of work. Maybe you can find some good settings?
    
       /*-----------------------------------------------------------.
      /                  SMAA Anti-aliasing settings                /
      '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.10           // (0.08-0.20) Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 90      // [0-98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0-16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 40        // [0-100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1        // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
       /*-----------------------------------------------------------.
      /                       LumaSharpen settings                  /
      '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.8 // (0.2-2.0)Strength of the sharpening
    #define sharp_clamp 0.035  // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern 4          // Choose a sample pattern [ 1, 2, 3 or 4 ] - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0    // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern.
                               // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                               
    // -- Debug settings --
    #define splitscreen 0      // Enables the before-and-after splitscreen comparison mode. Left side is before.
    #define show_sharpen 0     // Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
       /*-----------------------------------------------------------.
      /                       Vibrance settings                     /
      '-----------------------------------------------------------*/
    #define Vibrance 0.2  //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
       /*-----------------------------------------------------------.
      /                       Bloom settings                        /
      '-----------------------------------------------------------*/
    #define BloomThreshold 20.25
    #define BloomPower 1.446
    #define BloomWidth 0.0142
    
       /*-----------------------------------------------------------.
      /                        HDR settings                         /
      '-----------------------------------------------------------*/
    #define HDRPower 1.2  //Strangely lowering this makes the image brighter
    #define radius2 0.8   //Raising this seems to make the effect stronger and also brighter
    
       /*-----------------------------------------------------------.
      /                      TECHNICOLOR settings                   /
      '-----------------------------------------------------------*/
    #define TechniAmount 0.11
    #define TechniPower 2.8
    #define redNegativeAmount 0.88
    #define greenNegativeAmount 0.88
    #define blueNegativeAmount 0.88
    
       /*-----------------------------------------------------------.
      /                        Tonemap settings                     /
      '-----------------------------------------------------------*/
    #define Gamma 1.02
    
    #define Exposure 0.0
    
    #define Saturation 0.0
    
    #define Bleach 0.0
    
    #define Defog 0.010  //How much of the color tint to remove
    #define FogColor float3(1.04, 0.86, 0.36) //what color to remove - default is blue
    
       /*-----------------------------------------------------------.
      /                         Sepia settings                      /
      '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90)
    #define SepiaPower 0.05
    #define GreyPower 0.15  
    
       /*-----------------------------------------------------------.
      /                       Vignette settings                     /
      '-----------------------------------------------------------*/
    #define VignetteRadius 1.00  // lower values = stronger radial effect from center
    #define VignetteAmount -1.00 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8      // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) // Center of effect.
    
       /*-----------------------------------------------------------.
      /                        Dither settings                      /
      '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and videos take up more space.
    
    
    /////////////////////////////////////////////////////////////////
    ///////////////////////// Work in Progress //////////////////////
    /////////////////////////////////////////////////////////////////
    
       /*-----------------------------------------------------------.
      /                      Cineon DPX settings                    /
      '-----------------------------------------------------------*/
    //I have yet to find good default settings for this .. maybe you can?
    float Red = 8.0;   //[1.0 - 15.0]
    float Green = 8.0; //[1.0 - 15.0]
    float Blue = 8.0;  //[1.0 - 15.0]
    
    float ColorGamma = 2.5f;    //[0.1 - 2.5]
    float DPXSaturation = 2.0f; //[0.0 - 8.0]
    
    float RedC = 0.4f;     //[0.6 - 0.2]
    float GreenC  = 0.36f; //[0.6 - 0.2]
    float BlueC = 0.35f;   //[0.6 - 0.2]
    
    float Blend = 0.7f; //[1.0 - 0.0] How strong the effect should be
     

  11. eclap

    eclap Banned

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    Here's a few more... Northampton.

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  12. Leviathan-

    Leviathan- Master Guru

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    Last edited: Oct 15, 2012
  13. BetA

    BetA Ancient Guru

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    hmm, ok..THX for the help..
    So, in the end, the game doesnt really look like the screens at all..
    So to say, kinda FAKE. ha..
    And i thought the game looks like that in motion...
     
  14. eclap

    eclap Banned

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    well, it can look good, but most of the time you don't get to see all the shiny and like i said in some conditions it looks awful. it looks like what you get on your rig.
     
  15. Leviathan-

    Leviathan- Master Guru

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    You want to see it look good in motion also ?

    http://youtu.be/viomxFRyYxc?hd=1
     

  16. eclap

    eclap Banned

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    I think you'll find that he knows what the game looks like in motion, he plays it. and he's a bit disappointed maybe by the graphics. erm, this is a screenshot thread anyway... I'll post a few in a bit :p

    EDIT: here they are

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    Last edited: Oct 16, 2012
  17. BetA

    BetA Ancient Guru

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    woooooow, the rain ones look awesome..
    Well, im not dissapointed, well not really..But im used to it that the game actually looks like as it makes screenshots..Like in shift 1 and 2, etc etc..
    I love Shift 1..i modd it a lot and it looks also great..

    anyway..thanks for the infos..
     
  18. GiNaJuIcE

    GiNaJuIcE Master Guru

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    awesome pCars pictures everyone.
     
  19. eclap

    eclap Banned

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  20. eclap

    eclap Banned

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