I forgot something to add to my former post about tasks created. I believe, not the time for the tasks should be altered, but the behaviour of AI should be tweaked a little. Look, right now, its as follows: AI takes an checkpoint and this checkpoint is attacked constantly, *until* all AI of said checkpoint(group) is killed. There are no reinforcements. Needless to say, one faction member doesnt stand a chance against a bunch of mutants. So, once an certain (under-) strenght to hold that checkpoint is reached, there should be created an AI-task *at* the corresponding faction HQ, and not the nearest friendly outpost, to reinforce said outpost. I'd find that to be cool;..to choose and defend an checkpoint, until your buddies are traveled there from HQ. If you are not there to help defend, and the checkpoint is overrun, those reinforcements should attack the checkpoint and try to regain it. Cool?