No other game can claim what Doom can claim though. That is to say, back in the day you didn't call them 'first person shooters,' instead you always heard them called 'Doom clones' and I think that really says something about the importance of the game. I have to say though, that there is always a game to make generational leaps ahead of its predecessors. Doom was the start, Quake revolutionized the genre and branched it out, while Half-Life took an entirely different path by preferring nuanced story and puzzles interspersed with intense combat in an environment which at the time I could only describe as "massive." Half-Life 2 continued that path and capitalized on physics interaction. I think the next big change was with STALKER and its smooth meshing of FPS, RPG, and adventure all crammed together into a (rather buggy) package. If I were to use the very loose and literal meaning for FPS, I would consider Descent and Portal as being a part of the continuing FPS revolution. Descent was incredible in being a truly three-dimensional environment where you could move in any direction. A more 'traditional' approach to that would come in Prey which was a good way to blow chunks late at night due to the mind bending physics. Portal though, to me, was one of the best times I've had in a game. I guess I had gotten so used to (older) 2D puzzle games that with Portal it brought the Half-Life puzzles into an entirely new world. Finally, a game that revolutionized the genre again was Garry's Mod. It's the sheer ability to do absolutely anything that is the attraction there and that I think is an incredible feat, especially for what started out as a free mod. Though, just like the original, it still has its share of bugs which seem to fluctuate between every update in seemingly random ways.
I think the big difference is that STALKER is just about completely open. You can play for hours upon hours just exploring the wastes before going to the story mode which is why I feel it's more like FPS and adventure with some RPG elements than straight RPG and FPS. It's that sandbox gameplay that I feel really made it more revolutionary than its peers. If it were just those two genres System Shock and Deus Ex would be good examples of older games that tied those together.
OMG CS!!! I kid I kid. Haven't really played many FPS games (not the biggest fan despite the fact that I'm ok at them), but half life was my first FPS and got me somewhat into them.
I agree...I just finished replaying COD 2 and the iron sight is just so satisfying. I loved it in crysis too. every time I play a FPS without it it feels so unrealistic shooting while holding your weapon by your waist or so. +1 for iron sight and epic gameplay
I like Crysis, but then again I suppose I like messing with the suit modes. As for the Grandaddy, either Goldeneye 007, Perfect Dark (which is essentially Goldeneye gone overdrive) or perhaps Doom. I never played Doom though.
half-life was an incredibly polished engine with slick controls and gameplay (except for pushing boxes, wtf?) F.E.A.R. used shadows, lighting and sound to create a very tense atmosphere. Deus Ex was one of a kind... I'm going to play this again now. Half-Life 2 was the new standard... I'm still blown away every time I play this game. Crysis is Crysis... until I can run it at a smooth 60fps I will never really enjoy it fully. I'm surprised nobody has mentioned Bioshock, it definitely deserves an honorable mention.
I would Say DOOM3. after that the one Hardcore Shooter that really put it into it was FEAR Series. what action. nothing like blowing up someone in to smithereens and watch it in Slowmo. It was like poetry...Just beautiful.
Halo was extremely fun in the multiplayer aspect... the single player was a mediocre unoriginal adventure even worsened by "The Flood." The outdoor levels were amazingly mapped, yet the indoor ones were the worst levels ive see on any fps game.... it was overall a mediocre game.
Halo 1 PC multi was awesome Blood Gulch sniper camping was amazingly fun, when you weren't the one being shot
Yeah, UT was a great game, but I always blamed it and Quake 3 for killing FPS games with single player campaigns.
I'd say between Doom and Quake - Duke Nukem 3d added character, humor and interactivity to it Half-Life, along with the orignal Unreal showed off what type of graphics PC's were capable of - helping to immerse the player - in comparison to something like Goldeneye (and other FPS games) on N64 with all the fog and generally slower responsiveness.
Lots of young gamers in here, hah. On paper it has to be Wolfenstein 3D, whether one likes it or not, but I see lots of people posting their favorites instead. By definition, it should be the parent, the original of the FPS genre, that's what Godfather in this context is, and that's Wolfenstein 3D and none other. Now, if we had to post which FPS game(s) revolutionized this and that, then it would be a completely different story.
True true. You know what I hate? That all these random Counter-Stike/TF 2 servers have the "quake sounds", which are in fact taken from the original Unreal Tournament. Then the people on the server are all like "omg these Quake 3 sounds rox".