The Evil Within 2

Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 11, 2017.

  1. Damien_Azreal

    Damien_Azreal Ancient Guru

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    People are still debating the engine being used in the game.
    Due to a job listing several months back by Tango, as they were looking for people with experience with UE4.

    Personally, I think this job listing came too late to be part of the TEW2 team. This is most likely for a different project.

    But, if you look at TEW2's page on the PSN you can spot at the bottom...
    There's a copyright for idTech.
    So, now the only question... are Tango using their heavily modified branch of idTech5 from the first game. Or, did they (like MachineGames) move to idTech6.
     
  2. JonasBeckman

    JonasBeckman Ancient Guru

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    Between those two my guess is on a modified idTech5 from the first game, Wolfenstein New Order came after Evil Within so Machine Games probably weren't too far head with New Colossus whereas development for Evil Within 2 was likely further along though depending on at which stage they were at it might still have been possible to transition over to idTech6 although I'm a bit uncertain.

    I doubt much of the existing work could be carried over due to engine changes and then between idTech5 and idTech6 there's their own modifications for Evil Within such as scrapping or altering several systems so if they did switch engines it would mean a lot of lost work although for sound, textures and models they do have the source assets and such so it's not completely from scratch but then there's animations, shaders, scripts and so on.
    (EDIT: Maps and levels in particular would require a lot of work too.)


    EDIT: That and I guess if Bethesda/Zenimax are so big on idTech6 and showcasing that then if the game was presented but they were silent about the engine used it's probably not using it.

    It's right in the description for Wolfenstein for example.
    http://store.steampowered.com/app/612880/

    But nothing about the engine on the Evil Within 2 page or it's description.
    http://store.steampowered.com/app/601430/


    Though what do I know, I would expect Bethesda to hype the engine if that was what the game was using however but there's separate development teams behind these two games so the description might just be because of that.


    We'll know when it's released if nothing else, file layout and things like cvars should make it fairly easy to check unless they completely overhauled idTech5 from even what they had with the first game.
    (Which retained a lot of console commands and the common idTech5 file layout and naming.)
     
    Last edited: Jun 18, 2017
  3. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Wolf:TNO came out in May of 2014, The Evil Within came out in October of 2014.
    But, MachineGames followed TNO with The Old Blood in 2015. Yet, at the same time... Tango followed up The Evil Within with three pieces of DLC...

    But, my guess is, MachineGames were probably given access to idTech6 sooner then most people think.
    And they opted to switch to it, as they made minimal changes to idTech5 for their needs. Mostly just using the engine with small tweaks.

    While, as you said, Tango made drastic changes to idTech5 for The Evil Within.
    Rewriting the rendering code for the engine, switching it to DX. Removing the original physics code and replacing it.
    Even rewriting the lighting engine, as idTech5 uses pre-baked light maps to support MegaTextures.
    While, The Evil Within uses fully dynamic lighting and no megatextures.

    It seems more plausible to me that Tango have simply refined their work on idTech5 and improved what they already did.
     
    Last edited: Jun 18, 2017
  4. JonasBeckman

    JonasBeckman Ancient Guru

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    Oh I see, well I was definitively off mark there as I thought Evil Within was mid 2014 and Wolfenstein came out in early 2015 but they're both from 2014 as it turns out though Wolf did get the stand-alone Old Blood expansion.
    (With a couple of tweaks but it could easily have been DLC.)

    And yeah the Wolfenstein games seem to have been closer to the original engine code than the changes done for Evil Within although with how old that engine is now they probably had to rework a number of things anyway although it's not to the same extent as replacing the render and basically removing the main thing from it with the Megatexture tech.
     

  5. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Yep! its gonna be a hell of a ride again :D :D
     
  6. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Can not wait. :D
    Looks so great.

    Also, visually, it looks a lot cleaner then the first game. Sharper, crisper visuals. And just as twsited.
     
  7. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    [​IMG]
     
    Last edited: Aug 5, 2017
  8. Damien_Azreal

    Damien_Azreal Ancient Guru

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    IGN recently did an interview with Shinju Mikami and John Johanas, John being the director of The Evil Within 2.
    As, Shinji did say with TEW it would be his last time directing a game, and he would go into a supervising position of Tango.

    But, one thing in the interview, that I'm sure will make people happy...
    So, no letterbox this time.
     
  9. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  10. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  11. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    only one month to go :D
     
  12. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Can't wait. :) October needs to get here now.
     
  13. AsiJu

    AsiJu Ancient Guru

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  14. kx11

    kx11 Ancient Guru

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    I don't recommend watching a lot of trailers/shots of an upcoming game

    leave something to be uncovered when you play
     
  15. Damien_Azreal

    Damien_Azreal Ancient Guru

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    New trailer...



    Exactly one month away.
     

  16. BangTail

    BangTail Ancient Guru

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    I wasn't a huge fan of the first one but this looks really cool.

     
  17. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  18. JonasBeckman

    JonasBeckman Ancient Guru

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    Sounds as if the difficulty levels might be a bit re-adjusted compared to the first game.
    http://www.neogaf.com/forum/showthread.php?p=250972043#post250972043

     
  19. Damien_Azreal

    Damien_Azreal Ancient Guru

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    System Requirements released...

    SOURCE
     
  20. kx11

    kx11 Ancient Guru

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    pre-load is up
     

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