The Division 2

Discussion in 'Games, Gaming & Game-demos' started by UnrealGaming, Jun 10, 2018.

  1. AsiJu

    AsiJu Ancient Guru

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    Yeah well, from the bits I've seen there's for example Compensated that boosts damage by 15 % if crit chance is below 20 %.

    Imagine stacking that six times with each piece... lols.
    So not at all surprised of this change, actually surprised it was possible in the first place.

    Sure over-the-top builds are fun but hardly make for balance.

    Ofc everyone who has a build based on these stacks needs to rework their character now and that's a PITA.

    Personally seeing only good chances though, for example both M4 and SBR get substantial damage boosts (and most individual gear talents have been buffed to compensate for loss of stacks).
     
  2. haste

    haste Master Guru

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    Yep me too, but the Stash limit should be like 300+ to compensate for such drastic changes.

    Over-balanced game is not fun. Finding and exploiting these super builds was really fun... and it's gone.

    Oh and btw...
    • Compensated: Nerf
      • Weapon damage is increased by 10% (down from 15%) when your critical hit chance is below 20%.
      • Now correctly removes the buff if critical hit chance is increased when the buff is active.
     
  3. AndreasGuido

    AndreasGuido Ancient Guru

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    IM enjoying this new changes but i didnt spend any time farming for a gear for ages, i can see why some people are annoyed with these changes!
     
  4. cerebus23

    cerebus23 Ancient Guru

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    is this the stress of managing a pve game vs a pvp game?

    or like most games they even out gear/state in pvp areas? if so why not let people have insane damage builds to farm pve grind garbage with? and when when you flag pvp you get scaled.
     

  5. haste

    haste Master Guru

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    Definitely, at least some of the changes. Other changes come from a whiny ppl in raids and other coop. Like that seeker mine nerf... adding 20s to cooldown time etc... People were whining in so many threads until they nerfed it.

    Another big issue for many ppl will be the skill battery nerf. That is a huge game changer for players who used them. Luckily, I did not and at this point I'm deconstructing them instantly, they are worthless :)

    Overall I'm kinda loosing interest. Builds are beginning to feel bland. At least they improved the GUI. It's still not perfect but kudos for this...
     
    Last edited: Oct 17, 2019
  6. Kono

    Kono Master Guru

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    I'm liking TU6. It is fun! Especially with the new named gears, and targeted loot, fun to hunt them down. Plus, creating new build from scratch I suppose, kinda fun? As I was pretty meta on TU5, now with the new changes, I'm re-exploring new possibilities with new talents, set up, etc... It is like playing the game for the first time again. Great update.

    ps., I'm one of those that actually use skill battery. The nerf hurt, but nothing too bad. If any, I think it make it more balance and fun. I didn't mind the nerf, just make a few readjustment, all good again, not overpowered like TU5 where I killed everything, now other player can kill too, fun and balance play. :)
     
  7. haste

    haste Master Guru

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    Sure it isn't too bad... unless you are a stats whore... like me. The same goes with cooldowns. In the endgame, reducing skill cooldown by just 1 second takes a lot of time. Then they just decided and voila, increased by 50% from 40s to 60s. That made me really angry, considering how much time I invested to reduce it.
     
  8. AsiJu

    AsiJu Ancient Guru

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    Did TU6 introduce roaming Elites / mini bosses too?

    Never saw them out in the open before but every now and then I get rushed by some Elite enemy.
    Just runs straight towards me. Don't know what would happen if he got close, I've managed to kill that thing before that has happened so far.

    Also ran into my first Anomalous mission (agent Brooks support). Creepy...
    I guess you weren't supposed to win that fight, yet.

    Game keeps introducing new stuff which is nice. Div. 1 while good was more repetitive.

    Mission design in Div. 2 is much better, more variation and settings are cool.

    Yes and no, and yes :)

    Balancing PvE / PvP is the challenge but these nerfs / changes were about PvE more I think, trying to prevent making things too easy.

    Also Div. 2 uses normalized stats for PvP though I'm not familiar with how it works with Talents etc. as I don't play PvP.

    So in that regard it could be possible to have "broken" PvE builds without breaking PvP.
     
    Last edited: Oct 19, 2019
  9. haste

    haste Master Guru

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    This happened to me as well. But at this point I'm not sure if it is a bug or intentional feature :)
     
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  10. Singleton99

    Singleton99 Maha Guru

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    I've ended up buying the Division 2 after the free weekend i've just played and i really enjoyed it alot to be truthful, i did buy the first one as well but didn't really get into it .
     
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  11. warlord

    warlord Ancient Guru

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    I own both division games, both gold and ultimate, in xboxonex and pc. It is a beautiful game. But the difference between pc version and console graphics is hilarious. :D:eek:
     
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  12. haste

    haste Master Guru

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    I dunno for me the biggest improvements in TU6 are:

    1. GUI improvements
    2. Stash size 150 -> 300
    3. Fixed brightness / tone mapping

    Downsides... broken builds, increased cooldowns on seekers, terrible loot lately and a LOT of new bugs.

    Welcome to the Division :)
     
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  13. Kono

    Kono Master Guru

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    Welcome to the club! TU6 is a great update. I'm 650hrs in when TU6 dropped last week, I feel like I'm playing the game for the first time on Day 1 all over again. Great fun game, lots of fun loots, and seem like many different builds are possible now. New life goal, get my inventory filled with named items only. hahha..
     
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  14. JonasBeckman

    JonasBeckman Ancient Guru

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    Yeah found a few named SMG's so far and accidentally dismantled a loot pile which then the "Targeted loot" text changed to Eno's Big Stick or something like that for a rifle so oops, also found a named body armor piece Alps Summit but it had something like 7 reds for increasing explosive damage which I lacked plus the common with explosives and currently using the technician is that since the rockets go up and then out it generally kills my own character because said rockets go up ... and hit the drone hovering just above. :p

    Aiming this thing in interiors is also next to impossible and the AI going BRRRPP and just sprinting around corners at 200% speed via the power of bad gas or something makes this thing unreliable due to poor tracking but when it hits it can even de-armor a heavy unlike the grenade launcher where it takes almost the entire 6 shots to break one or two pieces. (Does well on normal elites though due to the damage to elites on masks funnily enough making purples the tougher opponent to fight though these lack the extra abilities so they're just a bit more durable though less bothersome overall. :D )


    EDIT: Still trying to do the second tier of the technician unlocks too but the boss of that area needs to have his RC toy car broken first and for the three first attempts the annoying dude keeps trying to run up and punch me usually ending with the turret and drone combo totally destroying the guy if they're not toggled off first and just running in a circle if they are because the boss is slap happy.
    (To be fair though enemy melee damage is ridiculously high to dissuade rushing them but it looks pretty silly and your own characters melee damage is barely worth even using especially on higher difficulty tiers and mission re-runs.)


    EDIT: It's kinda funny seeing even the diseased outcasts able to sprint like they're elite athletes though including Hammer-Time boy even if he has to stop and wind up a bit after every swing but short distances he's real fast for that size and weight ha ha. (And here comes server lag and unreliable hitboxes! :p )
     
    Last edited: Oct 22, 2019
  15. AsiJu

    AsiJu Ancient Guru

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    Btw @haste about Compensated talent, saw that nerf in patch notes later too.

    That one I don't get, if you could previously stack up to 90 % then why nerf the individual bonus to 10 % too?

    Most gear talents were buffed after all, as makes sense to compensate (haha!) for the loss of stacks.

    And as CHC mustn't be over 20 % that I assume automatically rules SMGs out in the endgame. Guessing lvl 30+ SMGs roll 20+ CHC from the get go based on Div. 1 (IIRC WT5 SMGs had about 23 % base CHC).
     

  16. haste

    haste Master Guru

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  17. AsiJu

    AsiJu Ancient Guru

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    Can someone comprehensively explain how stat/attribute caps work in recalibration?

    I see you get capped by max recal. score but I've had lower value capping on higher level gear which to me is counter intuitive.

    Like if trying to transfer +200 skill power and on lvl 24 item the value gets capped lower than on lvl 22 item.

    All in all not sure if I like this system better than Div. 1's. The idea seems neat but there's even more RNG involved if you want to minmax ie. find a piece with the maxed stat you want (and hope it doesn't cap out).

    With Div. 1 you could just keep rolling until you get the stat you want.
    Granted this new system seems to allow moving any stat between items but as you still must use item of same type as source the stat pool is essentially the same as in Div. 1 (certain items may roll certain stats, with some overlaps).
     
    Last edited: Nov 1, 2019
  18. AsiJu

    AsiJu Ancient Guru

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    Another question: aren't Generic Mods supposed to fit in all gear mod slots (Offensive, Defensive, Utility)?

    Asking because it seems this isn't always true, I wasn't able to slot Generic mods into an Utility slot of a High-End backpack once. For example.

    So not sure if bug or I'm missing something...

    Also this mod in question slotted just fine into Utility slot of previous backpack (Superior and different brand set if that matters).
    I made sure the new item had the exact same mod slots before switching.
     
    Last edited: Nov 9, 2019 at 7:47 PM
  19. haste

    haste Master Guru

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    @AsiJu

    The Division 2 - Title Update 4
    • Generic Protocol Mod and Generic System Mod can no longer be equipped in High-End, Gear Set and Exotic items.
      • You will still be able to equip them in lower quality items.

      • All other mods can be equipped in slots matching their type (Offense, Defense, Utility).
    Developer comment: Generic mods could be stacked in unhealthy ways and the gear mod eco system has not been in a place we are happy with and it had led to some unwanted behavior such as low-level farming for generic mods.

    IMHO another stupid nerf.
     
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  20. AsiJu

    AsiJu Ancient Guru

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    Thanks a lot, that explains it. Guess I need to skim through patch notes of previous TUs as well.

    Yeah kind of defies the point of generic mods then as they will become ultimately useless.

    Well I'll start scrapping them then, just reached lvl 30 and have just two Superior pieces anymore with rest being High End.

    Btw gear leveling works quite funnily too now as I've yet to complete two Stronghold missions ie haven't "unlocked" endgame yet.

    So I'm getting lvl 30 items without gear score but crafting bench already states bench power max. 251.

    IIRC Division 1 switched immediately to gear scores once you hit lvl 30.
    Because I remember having a loadout with a gear score of 0, heh.
     

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