Discussion in 'Games, Gaming & Game-demos' started by UnrealGaming, Jun 10, 2018.
Oh, I haven't checked that so I guess you're right.
I have my first DX12 problem. I haven't played the game for some time and now I get weird flashes or light strobing in some areas. The whole screen gets extremely bright for a few frames and then returns to normal. It's not happening under DX11. Has anyone manged to find the culprit? Is it D2 or drivers?
What graphic setting is responsible for the garbage and debris? I only have FPS drops when there is lots of debris on screen.
It still takes ages to launch, i basically have time to go make a cuppa tea
Also been panicking that i only get 2 gear sets drop, then read that there are only 3 out at the moment
I quit playing. Needs more fixing before I invest a large amount of time in it.
Whenever I'm nearly sure to stop playing I got something interesting.
Yesterday Merciless dropped and this is the damage (basically you accumulate damage with a shot(s) then trigger it.
Then this can happen, crazy damage!
Small update just dropped to fix the slow startups apparently
I'm waiting for the big patch in May with the 8-player raids before I jump back in.
Yep, they have finaly fixed the loading time! Takes exactly 68 seconds to get to agent selection screen...
Jumping in occasionally doing some project or activity now, they're changing things up for the blueprints with the larger update and the start delay was a drag which I hope is now ended but Ididn't want to burn out completely min-maxing some current build and then having to redo it for the changes to equipment and all that for the next big patch in a few weeks so still playing but not daily now that the event for let's rip these faction dudes clothes off and wear them is over with.
Sadly that wasn't how you acquired them though on the last day I learned that proficiency crates were only one method and the weekly events and Level 50 dark zone rewards could also give crates.
So many mechanics I don't seem to find a good in-game explanation on and instead looking up how these stats work and affect weapon performance and that sort of thing and of course also the bugs and glitches like learning the reason I get shot behind cover on occasion is that sometimes enemies just outright ignore it and just shoot through said cover and other times it can just skips the animation where they first raise up their arms or stand up from their cover to shoot so it goes through their own cover and then through yours and registers as a hit.
(Pain in the behind getting hit by a shotgunner at long range from that or crit-SMG enemies since range and fall-off is less of a thing for the AI, melee on a shotgun as a bonus is also kinda funny when the devs even discourage melee entirely though it was always a bit of a odd weapon even back in Division 1 although it can be useful.)
Oh good so the loading times are indeed fixed then, excellent.
EDIT: Wonder if the patch is going to make the non-sniper rifles more viable too, assault rifle kills enemies far quicker, has more ammo and does wondrous terrible things to armor before killing them including Heavies with Compensation Issues like chainsaw sewage man, minigun man and grenader bob and his uncanny ability to land six thoomps right where you are.
(Also, did you know enemy molotov throwers can arc their molotovs mid throw? That's a fun one!)
Though if you do play as the Grenadier class you can send six right back too I guess...assuming the drop rate favors you for exotic ammo that is.
EDIT: Oh and there's Daisy too the unique variant of the Robo Dog for bounties or some such, haven't encountered it yet myself though.
Think the regular variant does enough damage? This one is probably one shot one kill.
(From Veteran to Elite and then Named or Boss tier so yeah having a name means your bullets hurt more because some reason. )
I met Daisy the other day, quite a surprise but was fun melting her
Gaaah so frustrating with the BS "random" invasion cycling, yes I'm one of those who didn't know they had to do invaded capitol twice to get the missing part from the Nemesis rifle that first week
Invaded capital twice?
Missing Nemesis part ?
Whaa ... ?
Is the dx12 crashing still around?
I went back to Division 1 to finish off the shields to get the rewards in 2
No DX12 crashes for me.
DX12 doesnt crash for me anymore either, frame-pacing feels really off though in comparison to DX11.
I think high end loot drops too much, its overwhelming. Rather have rare drops but actually good gear. Most of the gear i either sell or deconstruct, but im maxed out on resources so it becomes useless. Want that feeling you get in MMO, when you get a drop you get all hyped and know it will be an upgrade. Or is it just me?
Yep 99.999% of the drop is useless now that I've been playing a while.
Went back to high-end after giving sets a try, they're not bad but the 5 and 6 piece bonuses aren't worth losing out 12 talents from that you would get from mixing the high-end gear plus the bonuses from these.
(Side note there's a style called Yaahl or something exclusive to the dark zone but it drops really infrequently and so far I've not managed to get a single construction item out of breaking these down.)
For exotics it seems you can only have one equipped so after crafting the exotic pistol it felt like that's all though I am interested in seeing if I can complete the others besides Nemesis which is a bit meh for requiring certain side missions on a random weekly roll for the invasion stuff. (Getting that D50 high-end took forever to get too and I apparently have to break some exotic down to get bits to craft other exotics to upgrade their gear score.)
Batteries for skill power coming next too so lose one slot for these and hope you have enough for the other two seems a bit off too, would rather have it scale like it did in the first game maybe with some balance so the turret doesn't go from dukka-dukka-dukka to Dakka-Dakka-Dakka to DEATH-DEATH-DEATH and just slays all once you feed it up enough skill power items.
(Instead I have these high-level mods I can never really use because they just require too much and now they're splitting it further with the next patch too.)