Yeah I suppose, level 3 takes a while so it's mostly the prep work for getting it set up (Better equipment does allow for handling the linked activities faster in time though.) and it can be easily undone if you're trying to get the blueprint plus the chance for random events near outposts so you can get a elite patrol or those air drones flying in which are bound to mess things up, it's also possible for the NPC leader to get taken out but revival is possible and a new one spawns in after a couple of minutes if that is impossible due to enemy presence. (Heavies being a concern though the elites have various other abilities that can be a problem too.) I am pretty pleased with the progress so far, scaling seems to mostly go bad for groups of 4 so whether it's solor or with two buddies the game can be played in pretty much any pace and then events rotate weekly though I am not fond of the Black Tusk activities though it's mostly for how cheap they are with their ability spam, complaints aside it's not as rough as the first game was though more high-end gear and end-game activities would be nice but that's coming, raid next up and then well patch #3 should have some other stuff too and I guess more world tiers at some point are also discussed. Even explored part of the dark zones now, other players can be a problem particularly when working in a group and going all in on rogue status but there's usually enough ways to pass by or avoid them, not much for better rewards but the area is fun to explore and doing some DZ activities even so. (That's also being updated I believe, higher gear score items arriving in the next patch.) Just about ready for the outpost for this week, trying to get the apparel event out too but after 14 reward boxes and only 2 keys the last three days it's looking a bit uncertain for the last six keys now. Though it is just a cosmetic outfit so not a huge loss.